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November 27, 2012. Interactive OpenGL demo of my current soft bodies research project. The soft body is keyboard controlled and collides with some simple shapes. October 28, 2012. A cool video showing a model shattering to pieces. Came across this as a result to errors. 3D OBJ Soft Body. October 17, 2012. Preliminary stages of using mass springs to create 3d soft bodies from an imported obj file. September 24, 2012. First stage of making 3d soft bodies using mass-spring. July 2, 2012. April 17, 2012.

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phreneticlabs | phreneticlabs.wordpress.com Reviews
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November 27, 2012. Interactive OpenGL demo of my current soft bodies research project. The soft body is keyboard controlled and collides with some simple shapes. October 28, 2012. A cool video showing a model shattering to pieces. Came across this as a result to errors. 3D OBJ Soft Body. October 17, 2012. Preliminary stages of using mass springs to create 3d soft bodies from an imported obj file. September 24, 2012. First stage of making 3d soft bodies using mass-spring. July 2, 2012. April 17, 2012.
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8 research overview
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phreneticlabs | phreneticlabs.wordpress.com Reviews

https://phreneticlabs.wordpress.com

November 27, 2012. Interactive OpenGL demo of my current soft bodies research project. The soft body is keyboard controlled and collides with some simple shapes. October 28, 2012. A cool video showing a model shattering to pieces. Came across this as a result to errors. 3D OBJ Soft Body. October 17, 2012. Preliminary stages of using mass springs to create 3d soft bodies from an imported obj file. September 24, 2012. First stage of making 3d soft bodies using mass-spring. July 2, 2012. April 17, 2012.

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3D OBJ Soft Body | phreneticlabs

https://phreneticlabs.wordpress.com/2012/10/17/20

Laquo; 3D soft body. 3D OBJ Soft Body. October 17, 2012. Preliminary stages of using mass springs to create 3d soft bodies from an imported obj file. Or leave a trackback: Trackback URL. November 21, 2012 at 10:41 pm. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Back to the top.

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Game Projects | phreneticlabs

https://phreneticlabs.wordpress.com/game-projects

Or leave a trackback: Trackback URL. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Blog at WordPress.com. Back to the top.

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3D soft body | phreneticlabs

https://phreneticlabs.wordpress.com/2012/09/24/3d-soft-body

Laquo; Stage 1. 3D OBJ Soft Body. September 24, 2012. First stage of making 3d soft bodies using mass-spring. Or leave a trackback: Trackback URL. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

4

OpenGL SoftBody Demo | phreneticlabs

https://phreneticlabs.wordpress.com/2012/11/27/27

Laquo; Slight Cool Error. November 27, 2012. Interactive OpenGL demo of my current soft bodies research project. The soft body is keyboard controlled and collides with some simple shapes. Or leave a trackback: Trackback URL. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Back to the top.

5

Stage 1 | phreneticlabs

https://phreneticlabs.wordpress.com/2012/07/02/stage-1

Laquo; Research Overview. July 2, 2012. The first stage of my soft body research, was to implement a simple soft body in 2d using OpenGL. I have done this using a spring mass model, connecting points of the circle internally by springs. For now only gravity has been applied to the object, which collides with a floor plane. Currently i am using euler integration, and will later test other methods such as verlet integration for improved accuracy. Or leave a trackback: Trackback URL. Enter your comment here.

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Making my own ImageTarget project using Vuforia Extension For Unity – CoffeeCup | howtofoldandotherstuff

https://howtofoldandotherstuff.wordpress.com/2012/11/20/making-my-own-imagetarget-project-using-vuforia-extension-for-unity-coffeecup

Where Technology, Paper and Food Are Completely Unrelated Whatsoever! November 20, 2012. Making my own ImageTarget project using Vuforia Extension For Unity – CoffeeCup. INSTRUCTIONS FOR DOWNLOADING COFFEE CUP DEMO. If you have a copy of my AIE graduate business card, you can download the app to view the coffee cup as below. Here;’s the link to my Android AR App:. Http:/ dl.dropbox.com/u/72299624/coffeeCardDemo.apk. Don’t have a copy? For my next trick….just kidding. The trackable marker itself was an im...

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November 27, 2012. Interactive OpenGL demo of my current soft bodies research project. The soft body is keyboard controlled and collides with some simple shapes. October 28, 2012. A cool video showing a model shattering to pieces. Came across this as a result to errors. 3D OBJ Soft Body. October 17, 2012. Preliminary stages of using mass springs to create 3d soft bodies from an imported obj file. September 24, 2012. First stage of making 3d soft bodies using mass-spring. July 2, 2012. April 17, 2012.

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