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Physical Computing - Fall 2012

Physical Computing - Fall 2012. Wednesday, December 12, 2012. Game Cube is an interactive cube with an[RGB] LED on each face. Game Cube allows its users to appreciate the aesthetic qualities of light and color while implementing interaction with the cube through the rotations of the cube. Game Cube utilizes an accelerometer, as it's primary input, to change the colors of the LEDs dependent upon the position of the cube in the user’s hands, dependent upon the current setting. Hurry, you only have 5 lives!

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Physical Computing - Fall 2012 | phyical-computing.blogspot.com Reviews
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Physical Computing - Fall 2012. Wednesday, December 12, 2012. Game Cube is an interactive cube with an[RGB] LED on each face. Game Cube allows its users to appreciate the aesthetic qualities of light and color while implementing interaction with the cube through the rotations of the cube. Game Cube utilizes an accelerometer, as it's primary input, to change the colors of the LEDs dependent upon the position of the cube in the user’s hands, dependent upon the current setting. Hurry, you only have 5 lives!
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Physical Computing - Fall 2012 | phyical-computing.blogspot.com Reviews

https://phyical-computing.blogspot.com

Physical Computing - Fall 2012. Wednesday, December 12, 2012. Game Cube is an interactive cube with an[RGB] LED on each face. Game Cube allows its users to appreciate the aesthetic qualities of light and color while implementing interaction with the cube through the rotations of the cube. Game Cube utilizes an accelerometer, as it's primary input, to change the colors of the LEDs dependent upon the position of the cube in the user’s hands, dependent upon the current setting. Hurry, you only have 5 lives!

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phyical-computing.blogspot.com phyical-computing.blogspot.com
1

Physical Computing - Fall 2012: Shift Out

http://phyical-computing.blogspot.com/2012/10/shift-out.html

Physical Computing - Fall 2012. Monday, October 15, 2012. PINS 1-7, 15. Master Reclear, active low. Shift register clock pin. Storage register clock pin (latch pin). Output enable, active low. Subscribe to: Post Comments (Atom). Ninji Chop - Accelerometer controlled fruit slicer. View my complete profile. Awesome Inc. theme. Powered by Blogger.

2

Physical Computing - Fall 2012: December 2012

http://phyical-computing.blogspot.com/2012_12_01_archive.html

Physical Computing - Fall 2012. Wednesday, December 12, 2012. Game Cube is an interactive cube with an[RGB] LED on each face. Game Cube allows its users to appreciate the aesthetic qualities of light and color while implementing interaction with the cube through the rotations of the cube. Game Cube utilizes an accelerometer, as it's primary input, to change the colors of the LEDs dependent upon the position of the cube in the user’s hands, dependent upon the current setting. Hurry, you only have 5 lives!

3

Physical Computing - Fall 2012: Ninji Chop - Accelerometer controlled fruit slicer

http://phyical-computing.blogspot.com/2012/10/ninji-chop-accelerometer-controlled.html

Physical Computing - Fall 2012. Monday, October 8, 2012. Ninji Chop - Accelerometer controlled fruit slicer. Here is a video of our first test to see if a servo could exert enough force to cut a banana. After some brain storming we realized that our design process would circulate around the knife being controlled by our acceleromter, so clearly the next step was to get the thing chopping! Notice the "glove of power".. We did however experience the persisting problem of our knife randomly locking up, usu...

4

Physical Computing - Fall 2012: September 2012

http://phyical-computing.blogspot.com/2012_09_01_archive.html

Physical Computing - Fall 2012. Tuesday, September 18, 2012. The game that's sweeping the nation! Here's a few pictures of the initial process of the initial process of handywork/presoldering to give us a better idea of how our game was going to funcion. Here's the beginnings of our foamcore frame that will encase the innerworkings of our game (breadboard, wires, and arduino). Here's a video of us running a loop in our program after we discovered how to get each light to blink in concession clockwise.

5

Physical Computing - Fall 2012: Motor Labs

http://phyical-computing.blogspot.com/2012/10/motor-labs.html

Physical Computing - Fall 2012. Monday, October 15, 2012. Subscribe to: Post Comments (Atom). Ninji Chop - Accelerometer controlled fruit slicer. View my complete profile. Awesome Inc. theme. Powered by Blogger.

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cs.berry.edu cs.berry.edu

Projects Portfolio: Physical Computing - Berry College - Fall 2012

http://cs.berry.edu/physcomp2012

Projects Portfolio: Physical Computing - Berry College - Fall 2012. In the broadest sense, means building interactive physical systems by the use of software and hardware that can sense and respond to the real world. Physical computing is a creative framework for understanding human beings' relationship to the digital world. Open House: Dec 12th-14th; 1-4pm. Read more about the course. Click the projects below to view details. Adam - http:/ adamgillfillan.wordpress.com.

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Physical Computing - Fall 2012

Physical Computing - Fall 2012. Wednesday, December 12, 2012. Game Cube is an interactive cube with an[RGB] LED on each face. Game Cube allows its users to appreciate the aesthetic qualities of light and color while implementing interaction with the cube through the rotations of the cube. Game Cube utilizes an accelerometer, as it's primary input, to change the colors of the LEDs dependent upon the position of the cube in the user’s hands, dependent upon the current setting. Hurry, you only have 5 lives!

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