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Pickledtezcat Game Devblog

A blog about developing a 3d roguelike old school RPG.

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Pickledtezcat Game Devblog | pickleddevblog.blogspot.com Reviews
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A blog about developing a 3d roguelike old school RPG.
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Pickledtezcat Game Devblog | pickleddevblog.blogspot.com Reviews

https://pickleddevblog.blogspot.com

A blog about developing a 3d roguelike old school RPG.

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1

Pickledtezcat Game Devblog: August 2014

http://www.pickleddevblog.blogspot.com/2014_08_01_archive.html

Wednesday, 13 August 2014. Anyway, today I want to talk a bit about dungeons. What does a dungeon look like? I've chosen perhaps a rather strange style of dungeon, with small packed areas linked by winding corridors. You don't need me to show you a roguelike dungeon from times past but here it is anyway:. Do real dungeons look like that? What is a real dungeon? Here are some examples of underground structures:. There are many different ways of generating a dungeon, I have to choose one that works for my ...

2

Pickledtezcat Game Devblog: March 2014

http://www.pickleddevblog.blogspot.com/2014_03_01_archive.html

Friday, 14 March 2014. So close to being finished, but I don't think I'm going to beat the deadline. I still have to do enemy attacks and put in the code for switching levels, but there's just not any time left. I'd also have to do something about packaging it for people to play and getting people to test it to make sure it works. Stuff that i wanted to work on (parts of the code were there but not working):. Stealth, some enemies and player units should have stealth, making them invisible. It was fun to...

3

Pickledtezcat Game Devblog: Side Projects V2.0

http://www.pickleddevblog.blogspot.com/2015/05/side-projects-v20.html

Thursday, 14 May 2015. Side Projects V2.0. I've been working on a number of side projects recently, so no actual work on Treasures of the Deep Dwellers. However all but one of those side projects have been aimed at testing some ideas with a view to restructuring the project or developing key components which were missing. I took part in a game jam. And had the opportunity to work on an FSM ( Finite State Machine. After some experimentation and some tips from a fellow programmer I had something that reall...

4

Pickledtezcat Game Devblog: Speed Improvements Again.

http://www.pickleddevblog.blogspot.com/2015/05/speed-improvements-again.html

Monday, 18 May 2015. I've already gained some speed improvements from how I'm handling dynamic blocking objects, but I wanted to revisit some of my older code and see if I could clean it up a bit. I was doing some esoteric things with getting the nearest node in the graph for a start and end point, which was almost taking longer than the A star search (on short routes)! So that got cleaned up. The route smoothing pass cleans that up anyway. Here's the end results for comparison:. View my complete profile.

5

Pickledtezcat Game Devblog: October 2014

http://www.pickleddevblog.blogspot.com/2014_10_01_archive.html

Thursday, 30 October 2014. I took some time away from the project for the last few months. I've been investigating some different things that I wanted to get in to the game, but they needed a lot of experimentation to find the best configuration. I also toyed with the idea of spinning off a new, less complex project but didn't quite go through with it. I've got a couple of things which are ready for further development if I ever decide to focus on them though. Subscribe to: Posts (Atom).

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Thursday, 25 June 2015. Recently I took part in (and won) the 16th Blender game making challenge. This is a week long game jam for the blender game engine. It's always a good time to make quick prototype games and see what an idea might look like if it was brought to completion. For the contest I made a super bomberman style game, but with some roguelike elements. You can play it at GameJolt. The question is, how could this be made to work in a more general RPG setting? Another problem is suspension of d...

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