evadanimation.blogspot.com
Evad Animation: I used to have a roomate, but my mom moved to florida...
http://evadanimation.blogspot.com/2009/11/i-used-to-have-roomate-but-my-mom-moved.html
Sunday, November 08, 2009. I used to have a roomate, but my mom moved to florida. Haven't touched this for over a month, but I need to get this done. I went through and added some more detail to the hand, the face and I began to smooth out the pack. Had some good tips from some people. The biggest things that have helped have been:. Keeping the clay cold to make it easier to get corners. The fridge works, or if you are pressed for time, I recommend using dust buster for keyboards. Sac a main chanel.
evadanimation.blogspot.com
Evad Animation: Earning his keep
http://evadanimation.blogspot.com/2011/07/earning-his-keep.html
Monday, July 11, 2011. How is he earning his keep? Posing for paintings. Paintings of Popo make a killing at conventions. Subscribe to: Post Comments (Atom). Working as a Character TD at Walt Disney Animation Studios. View my complete profile. Ancient Book of Myth and War. Awesome Inc. template. Powered by Blogger.
evadanimation.blogspot.com
Evad Animation: Eating Salad for Breakfast
http://evadanimation.blogspot.com/2011/09/eating-salad-for-breakfast.html
Thursday, September 29, 2011. Eating Salad for Breakfast. If you are anything like me, you have a hard time getting vegetables in your diet. I buy lots of them with the intention to eat them all, but I end up throwing most of them out the next week because they turn. I think I've found a solution that works for me, maybe it could work for you. Two weeks ago I finished reading "Born To Run". This comment has been removed by the author. Im going to have to try that. I lack energy in the morning so mayb...
evadanimation.blogspot.com
Evad Animation: Learning process...
http://evadanimation.blogspot.com/2009/10/learning-process.html
Saturday, October 03, 2009. Looks like youre moving forward well! You should come into the studio on Thursday nights, there is a sculpture class here 6-9pm! Good to see you at Bill and Maykas! Subscribe to: Post Comments (Atom). Working as a Character TD at Walt Disney Animation Studios. View my complete profile. Ancient Book of Myth and War. Taking up a new hoby. Awesome Inc. template. Powered by Blogger.
evadanimation.blogspot.com
Evad Animation: Long overdue progress.
http://evadanimation.blogspot.com/2010/02/long-overdue-progress.html
Sunday, February 21, 2010. I'm trying to avoid correcting things with Blendshapes as much as possible for two reasons: I want this setup to be able to work in a game pipeline, where we are all joint driven, and this character has been an exercise in learning to model for deformation. I want the Rig and the Topology to carry the deformation and only use Blendshapes to augment, instead of correct. Subscribe to: Post Comments (Atom). Working as a Character TD at Walt Disney Animation Studios.
evadanimation.blogspot.com
Evad Animation: In progress digital sculpt
http://evadanimation.blogspot.com/2011/09/in-progress-digital-sculpt.html
Sunday, September 25, 2011. In progress digital sculpt. Blocked in this sculpt over the weekend. I tried sculpting it from scratch in Sculptris, but I just don't think that workflow works for me. It was taking me forever and I wasn't getting the control I wanted, so instead I blocked in this low poly version in Blender and I will try importing that into Sculptris to add some detail. This is based off of Brittney's print "Rainboots" ( image found here. Aw, looking good! Subscribe to: Post Comments (Atom).
evadanimation.blogspot.com
Evad Animation: Appealing Deformation: Clean Mesh = Predictable Articulation
http://evadanimation.blogspot.com/2011/12/articulating-mesh.html
Sunday, December 04, 2011. Appealing Deformation: Clean Mesh = Predictable Articulation. So you just spent some time on your brow weights, getting your spans to flow in a nice appealing smooth shape. Congratulations! Now let's mouse over the below image to see how it holds up in the opposite position. Hover mouse over image to see poses). Gross It doesn't hold up at all. What was smooth in the down pose, is now jagged in the up pose. To see examples of bold and clean brow shapes. View my complete profile.
evadanimation.blogspot.com
Evad Animation: Learning as I go....
http://evadanimation.blogspot.com/2009/10/learning-as-i-go.html
Wednesday, October 07, 2009. Learning as I go. Oh, trial and error: You teach me so much. I was not satisfied with how bulky the maquette got one I added the clay so I ripped most of it off and slimmed down the foil thickness underneath. There are some important things I will not forget the next time I try one of these. I will try to fix as much of these as possible as I go, but boy it will be nice to start fresh on the next one. Always leave room for the Sculpey.never use too much armature or foil!
evadanimation.blogspot.com
Evad Animation: Still going...
http://evadanimation.blogspot.com/2010/05/still-going.html
Thursday, May 06, 2010. Sac a main chanel. Tee shirts pas cher. Subscribe to: Post Comments (Atom). Working as a Character TD at Walt Disney Animation Studios. View my complete profile. Ancient Book of Myth and War. Awesome Inc. template. Powered by Blogger.
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Evad Animation: Who does your taxes?
http://evadanimation.blogspot.com/2009/12/who-does-your-taxes.html
Friday, December 04, 2009. Who does your taxes? Finished it. The motivation behind me wanting to learn to sculpt was to have something to send to the "Hey You Guys". Love it. nice work and great subject matter. Next up, Stay Pufft Marshmallow Man? Subscribe to: Post Comments (Atom). Working as a Character TD at Walt Disney Animation Studios. View my complete profile. Ancient Book of Myth and War. Who does your taxes? Awesome Inc. template. Powered by Blogger.