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Flash Game Development

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Flash Game Development | pierringer.blogspot.com Reviews
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Game Design, Flash Programming, Graphics, Marketing
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4 1 comment
5 whalla
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7 labels alpha channel
8 exgen
9 fireworks
10 flash
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Flash Game Development | pierringer.blogspot.com Reviews

https://pierringer.blogspot.com

Game Design, Flash Programming, Graphics, Marketing

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1

Flash Game Development: Particle Effects for Flash

http://pierringer.blogspot.com/2007/10/particle-effects-for-flash.html

Game Design, Flash Programming, Graphics, Marketing. Wednesday, October 10, 2007. Particle Effects for Flash. I have been playing with three particle system generators for a couple weeks in an attempt to add some polish to my Flash games. I am not going to give an in depth review of the three that I looked at, but I will mention them briefly. Flash Particle Studio 1.0. 30, does not export alpha channel, attractors and deflectors add flexibility, many effect options. Subscribe to: Post Comments (Atom).

2

Flash Game Development: ExGen tutorial Part 1: How to add an alpha channel using Fireworks

http://pierringer.blogspot.com/2007/10/exgen-tutorial-how-to-add-alpha-channel.html

Game Design, Flash Programming, Graphics, Marketing. Wednesday, October 10, 2007. ExGen tutorial Part 1: How to add an alpha channel using Fireworks. The purpose of this tutorial is to demonstrate the use of masks in Fireworks to add transparency to an image. When you are able to adjust the level of transparency for each pixel you are actually adding another channel to the image. So instead of just having a red, green, and blue channel we will be adding an alpha channel. Select the bmp image in Fireworks.

3

Flash Game Development: ExGen tutorial Part 2: How to break up a sprite sheet using Fireworks

http://pierringer.blogspot.com/2007/10/exgen-tutorial-part-2-how-to-break-up.html

Game Design, Flash Programming, Graphics, Marketing. Wednesday, October 10, 2007. ExGen tutorial Part 2: How to break up a sprite sheet using Fireworks. You should have completed part 1 of the tutorial. If you haven't please take the time to do so now. Your transparent image created in part 1 of the tutorial should be loaded in Fireworks. Use the slice tool. Then draw a box on the sprite sheet the size of one frame - 128x128 in my case. If you used ExGen lite then your box should probably be 32x32. I hav...

4

Flash Game Development: October 2007

http://pierringer.blogspot.com/2007_10_01_archive.html

Game Design, Flash Programming, Graphics, Marketing. Wednesday, October 10, 2007. ExGen tutorial Part 2: How to break up a sprite sheet using Fireworks. You should have completed part 1 of the tutorial. If you haven't please take the time to do so now. Your transparent image created in part 1 of the tutorial should be loaded in Fireworks. Use the slice tool. Then draw a box on the sprite sheet the size of one frame - 128x128 in my case. If you used ExGen lite then your box should probably be 32x32. In or...

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