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Giuseppina Visconti | Technical Designer & Level Designer for HireNo description found
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Giuseppina Visconti | Technical Designer & Level Designer for Hire | pinavisconti.com Reviews
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Giuseppina Visconti | Technical Artist, Technical Designer
http://www.pinavisconti.com/games.html
Gameloft - Disney Magic Kingdoms : August 2015 - Present. Junior technical artist: Creating tools to improve both 2d and 3d pipelines, for exporting and rendering of assets in Maxscript and Javascript. In addition to glsl shaders and general debugging and support. Severed : June 2015 - July 2015. Implemented levels in in-house engine, updated boss and enemy designs and scripted boss and enemies in GameMonkey. Unreleased Demo : April 2015 - May 2015. GDC - Hydra Demo : February 2015 - March 2015. Holy shi...
Giuseppina Visconti | Technical Artist, Technical Designer
http://www.pinavisconti.com/maps.html
Salisbury Cathedral : UDK. A scene built in 3ds Max and the Unreal Development Kit 3.5 based off the gothic cathedral in Salisbury, England. It has ended up being a good lesson in modular tilesets and the use of repeating tiling textures. Yuduo "Michael" Qi, Addie Tully. Introduction to Game Engines. A level designed using the NEC artpack for my introduction to game engines class at Seneca College.
Giuseppina Visconti | Technical Artist, Technical Designer
http://www.pinavisconti.com/index.html
Giuseppina Visconti | Technical Artist, Technical Designer
http://www.pinavisconti.com/about.html
I am Technical Artist from Toronto, Ontario. I currently work at Gameloft's Toronto studio developing tools and shaders for the art team of Disney Magic Kingdoms. I have previously worked as a designer at DrinkBox Studios on Severed, and a technical designer developing content for VR/AR demos at Sulon Technologies where I have helped produce the Hydra. Demos shown at CES and GDC. I have previously worked on mobile titles at Gameloft Toronto and was the principal level designer on Gameloft's Fashion Icon.
Giuseppina Visconti | Technical Artist, Technical Designer
http://www.pinavisconti.com/models.html
Project Lodus Fanart: Cyberpunk Axe, original concept by Levianthan Entertainment. High Poly Batmobile, Arch and Design material. Low Poly Batmobile, Arch and Design material combined with light and normal maps. Four hour exam, model high and low poly, normal map and texture a hydrant from scratch. Low Poly Keyboard, 3131 polys (WIP).
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Farming Practices and Philosophies. Piña Vineyard Management, Napa Valley California. Site Evaluation and Acquisition. Vineyard Removal and recycle. Piña Vineyard Management is a full-service Vineyard Management. And Vineyard Development company. We're proud to carry on the tradition! Pruning of the vines takes place to prepare vines for the next growing season. 2011 Piña Vineyard Management.
Pina Vineyard Management Napa Valley vineyard managers Napa vineyard management company Pina Vineyard
Farming Practices and Philosophies. Piña Vineyard Management, Napa Valley California. Site Evaluation and Acquisition. Vineyard Removal and recycle. Piña Vineyard Management is a full-service Vineyard Management. And Vineyard Development company. We're proud to carry on the tradition! Pruning of the vines takes place to prepare vines for the next growing season. 2011 Piña Vineyard Management.
Giuseppina Visconti | Technical Designer & Level Designer for Hire
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Be A Good Cook. There is a kind of magic in all cooking - in the choosing of ingredients, the process of mixing, grating, infusing, and flavouring to create something so ephemeral in nature that it gives pleasure for but a moment before lapsing into oblivion forever. Yet we all feel the urge to indulge in this art, some of us mere dabblers, others great masters. Me and I will do my best to solve your difficulties.
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Mot de passe :. J'ai oublié mon mot de passe. Voilou un ptit skyblog en passant. lachez des com svp! Mise à jour :. Abonne-toi à mon blog! ET me voilà. La chtite Laurie de 19 ans dite Pinawette. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.170) si quelqu'un porte plainte. Ou poster avec :. Posté le samedi 23 avril 2005 11:21. Modifié le samedi 21 avril 2007 15:49.