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PIXELJS.COM

Pixel.js :: Overview

A simple and flexible HTML5 and JavaScript powered game engine. View Project on GitHub. Why use Pixel.js? Here are a few reasons. Add support for IE9 , FireFox, Chrome and Safari with a single code base without worrying about platform specific gotchas. Add your own game components and media assets with ease by utilising Pixel.js' extremely simple inheritance model. A simple API and object model that will be familiar to experienced developers and newcomers alike. Free, as in Speech.

http://www.pixeljs.com/

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Pixel.js :: Overview | pixeljs.com Reviews
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A simple and flexible HTML5 and JavaScript powered game engine. View Project on GitHub. Why use Pixel.js? Here are a few reasons. Add support for IE9 , FireFox, Chrome and Safari with a single code base without worrying about platform specific gotchas. Add your own game components and media assets with ease by utilising Pixel.js' extremely simple inheritance model. A simple API and object model that will be familiar to experienced developers and newcomers alike. Free, as in Speech.
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3 tweet
4 overview
5 coin collector
6 pong
7 getting started
8 documentation
9 cross platform
10 extensible
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Pixel.js :: Overview | pixeljs.com Reviews

https://pixeljs.com

A simple and flexible HTML5 and JavaScript powered game engine. View Project on GitHub. Why use Pixel.js? Here are a few reasons. Add support for IE9 , FireFox, Chrome and Safari with a single code base without worrying about platform specific gotchas. Add your own game components and media assets with ease by utilising Pixel.js' extremely simple inheritance model. A simple API and object model that will be familiar to experienced developers and newcomers alike. Free, as in Speech.

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pixeljs.com pixeljs.com
1

Pixel.js :: FAQ

http://www.pixeljs.com/faq

A simple and flexible HTML5 and JavaScript powered game engine. View Project on GitHub. Got a question you think should appear here? Let us know on GitHub. Is Pixel.js still in beta? Yes, it is! And as such, you should use only the documented features were possible to ensure your existing games retain compatibility with future versions. Are there any plans to add 3D support in the future? At this moment in time the focus of Pixel.js is purely 2D game development and there are no plans for 3D support.

2

Pixel.js :: Pong

http://www.pixeljs.com/examples/pong

A simple and flexible HTML5 and JavaScript powered game engine. View Project on GitHub. Released under the GNU General Public License.

3

Pixel.js :: AnimatedSprite Documentation

http://www.pixeljs.com/documentation

A simple and flexible HTML5 and JavaScript powered game engine. View Project on GitHub. Represents an animated sprite that can be used as an Asset. The index of the frame to display when the sprite is not animating. A read only value that indicates whether or not the sprite is currently animating. A boolean value indicating whether or not the asset has been loaded. (Inherited from Asset. Start animating the sprite until stopAnimating. The index of the last frame in the animation. That the owning Entity.

4

Pixel.js :: Getting Started

http://www.pixeljs.com/getting-started

A simple and flexible HTML5 and JavaScript powered game engine. View Project on GitHub. Setting up a skeleton file. Setting up the engine and game loop. Setting up the assets directory. Adding a background tile. Adding a sound effect and a collidable object. Setting up a skeleton file. At bare minimum Pixel.js requires two things in your skeleton file:. Pixeljs to be included in your file. A container in which the game will be displayed. Setting up the engine and game loop. The first thing we do is creat...

5

Pixel.js :: Coin Collector

http://www.pixeljs.com/examples/coin-collector

A simple and flexible HTML5 and JavaScript powered game engine. View Project on GitHub. Released under the GNU General Public License.

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Pixel.js :: Overview

A simple and flexible HTML5 and JavaScript powered game engine. View Project on GitHub. Why use Pixel.js? Here are a few reasons. Add support for IE9 , FireFox, Chrome and Safari with a single code base without worrying about platform specific gotchas. Add your own game components and media assets with ease by utilising Pixel.js' extremely simple inheritance model. A simple API and object model that will be familiar to experienced developers and newcomers alike. Free, as in Speech.

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