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PixelMerc FIEA Blog

Monday, July 28, 2014. Ryo) Collaborative AE 2D Animation Assignment. Beautifully digitally painted by Cecil Powell. Animated by me. Toyota Hilux "Technical" with DSHK Heavy Machinegun. Sunday, July 20, 2014. Portfolio #3 Insurgent "Technical" WIP. Late 90's Toyota Helux "Technical" with bed mounted Russian DSHKm 12.7mm heavy machine gun. Wednesday, July 16, 2014. Add emissives to the new ship in order to see shape. Adjust the scale of Humbolt windows to match the scale of surrounding buildings. Modified...

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PixelMerc FIEA Blog | pixelmerc.blogspot.com Reviews
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Monday, July 28, 2014. Ryo) Collaborative AE 2D Animation Assignment. Beautifully digitally painted by Cecil Powell. Animated by me. Toyota Hilux Technical with DSHK Heavy Machinegun. Sunday, July 20, 2014. Portfolio #3 Insurgent Technical WIP. Late 90's Toyota Helux Technical with bed mounted Russian DSHKm 12.7mm heavy machine gun. Wednesday, July 16, 2014. Add emissives to the new ship in order to see shape. Adjust the scale of Humbolt windows to match the scale of surrounding buildings. Modified...
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PixelMerc FIEA Blog | pixelmerc.blogspot.com Reviews

https://pixelmerc.blogspot.com

Monday, July 28, 2014. Ryo) Collaborative AE 2D Animation Assignment. Beautifully digitally painted by Cecil Powell. Animated by me. Toyota Hilux "Technical" with DSHK Heavy Machinegun. Sunday, July 20, 2014. Portfolio #3 Insurgent "Technical" WIP. Late 90's Toyota Helux "Technical" with bed mounted Russian DSHKm 12.7mm heavy machine gun. Wednesday, July 16, 2014. Add emissives to the new ship in order to see shape. Adjust the scale of Humbolt windows to match the scale of surrounding buildings. Modified...

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pixelmerc.blogspot.com pixelmerc.blogspot.com
1

PixelMerc FIEA Blog: Portfolio #3 Insurgent "Technical" WIP

http://pixelmerc.blogspot.com/2014/07/insurgent-technical.html

Sunday, July 20, 2014. Portfolio #3 Insurgent "Technical" WIP. Late 90's Toyota Helux "Technical" with bed mounted Russian DSHKm 12.7mm heavy machine gun. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). View my complete profile. Simple theme. Powered by Blogger.

2

PixelMerc FIEA Blog: F50 Fly through WIP

http://pixelmerc.blogspot.com/2014/07/f50-fly-through-wip.html

Thursday, July 10, 2014. F50 Fly through WIP. First pass. Still a lot to tweak. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). View my complete profile. Simple theme. Powered by Blogger.

3

PixelMerc FIEA Blog: Capstone update

http://pixelmerc.blogspot.com/2014/07/capstone-update_16.html

Wednesday, July 16, 2014. Add emissives to the new ship in order to see shape. Adjust the scale of Humbolt windows to match the scale of surrounding buildings. 763145672345% Complete - textures are done but someone else had the whole building and all the assets checked out so I couldn't push them. Adjust alien dying animation to Nicks comments. Adjust alien beam attack animation to Nicks comments. Get battery light working on camera again. Update Humbolt power cells. Subscribe to: Post Comments (Atom).

4

PixelMerc FIEA Blog: Capstone Update

http://pixelmerc.blogspot.com/2014/07/capstone-update.html

Wednesday, July 9, 2014. Alien movements more intimidating - 100%. UV and Texture fighter and tugship - 100%. Fix Humbolt reflectivity and scale and add emmisive to Humbolt - 100%. Link light to camera. UE4 doesn't support light linking. Adjusted fresnel and added 1% emmisive. - 100%. Get Dust Trash filter on camera lens - 100% (Alex D). Modified the tank so that the turret could traverse and animated the barrel. So that it was able to elevate. - extra. Note: Only a member of this blog may post a comment.

5

PixelMerc FIEA Blog: Rigging F-50Z

http://pixelmerc.blogspot.com/2014/07/rigging-f-50z.html

Monday, July 7, 2014. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). View my complete profile. Simple theme. Powered by Blogger.

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pixelmercenary.com pixelmercenary.com

Pixelmercenary - Pete Fellner - FIEA Work

http://www.pixelmercenary.com/joomla/index.php/fiea-work

Anytime. Anywhere. Any Media. FIEA Blog and Focal Length game assets. Focal Length was the Master's thesis game we produced at Florida Interactive Entertainment Academy. Our team was 20 people including 9 artists. I was Lead Animator and Lead Modeler. I did all of the soldier and alien animations and a few of the civilian. I directed the motion capture shoots for the aliens and soldiers, cleaned up the MoCap data, retargeted the animations and rigged soldiers and aliens. Focal Length Environmental Props.

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PixelMerc FIEA Blog

Monday, July 28, 2014. Ryo) Collaborative AE 2D Animation Assignment. Beautifully digitally painted by Cecil Powell. Animated by me. Toyota Hilux "Technical" with DSHK Heavy Machinegun. Sunday, July 20, 2014. Portfolio #3 Insurgent "Technical" WIP. Late 90's Toyota Helux "Technical" with bed mounted Russian DSHKm 12.7mm heavy machine gun. Wednesday, July 16, 2014. Add emissives to the new ship in order to see shape. Adjust the scale of Humbolt windows to match the scale of surrounding buildings. Modified...

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