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Matrix Magic | pixelpracht.net
https://pixelpracht.wordpress.com/2011/03/18/matrix-magic
March 18, 2011. For a flash game project at work I needed to setup a. Instance to transform points from cartesian space into an isometric perspective. To get it working I had to answer three questions:. 1 How do the properties a, b, c, d, tx and ty map to the coefficients of the matrix? 2 How to use the matrix to transform a Point? The Matrix class provides two methods to transform a point. Transforms a point without applying the translation. Transforms a point including the translation. Illustration of ...
An asset pipeline in Flash. How we do it! | pixelpracht.net
https://pixelpracht.wordpress.com/2011/05/31/an-asset-pipeline-in-flash-how-we-do-it
An asset pipeline in Flash. How we do it! May 31, 2011. This post is a little advanced and you should be allready familiar with embedding and dynamically loading resources. The content creators create assets file by file and save them to a folder structure. Thanks to the magics of version control systems (SVN in our case) these ever growing amount of assets is synced between all collaborators. But someone has to make sure everything is available at runtime when the application needs it. That converts our...
March | 2011 | pixelpracht.net
https://pixelpracht.wordpress.com/2011/03
Archive for March, 2011. March 18, 2011. Blog moved to a new location! An asset pipeline in Flash. How we do it! Simulating Fluids in Flash. Developing and Selling Rune Hunt. Drawing API Memory-Leak in Flash 10.1. Resource Handling in Flash Part Two. Resource Handling in Flash Part One. Create a free website or blog at WordPress.com. Blog at WordPress.com. Follow “pixelpracht.net”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
Simulating Fluids in Flash | pixelpracht.net
https://pixelpracht.wordpress.com/2011/01/07/simulating-fluids-in-flash
Simulating Fluids in Flash. January 7, 2011. In the FGL forums got me interested in the simulation of fluids. Of course this topic has seen quite extensive coverage in academic papers but getting it to work in the limitted environment of Flash provides some intersting challenges. Interesting enough for me to give it a try over my christmas break. I loosely followed a paper Particle-based Viscoelastic Fluid Simulation. For rendering I use an oldschool approach: Each particle is represented as a metaball.
Flash TMX Parser | pixelpracht.net
https://pixelpracht.wordpress.com/2010/03/31/flash-tmx-parser
March 31, 2010. I’ve created all the key gameplay elements for Rune Hunt. And the next step is to build levels to see if they can be used to create fun gameplay. I didn’t want to write my own tools so I searched for a map editor flexible and feature complete enough to meet my requirements. The editor that impressed me the most was the Tiled Map Editor. That has comfy features (including Undo! And exports an xml based level format. For people interested in using Tiled. Is available on githup. In the map e...
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And the winner is … not me | Hands on Gaming
https://handsongaming.wordpress.com/2010/04/17/12
About playing and developing all kinds of games. And the winner is … not me. April 17, 2010. I was working on a prototype of a board game for the contest on spielmaterial.de. But got stuck. Still I like many single aspects of the game so far, but unfortunately it is not a complete game because some connecting elements are still missing. I won’t make it for the deadline so I decided to put the game aside for while. Kind of frustrating, but you can’t force creativity and ideas. Leave a Reply Cancel reply.
April | 2010 | Hands on Gaming
https://handsongaming.wordpress.com/2010/04
About playing and developing all kinds of games. And the winner is … not me. April 17, 2010. I was working on a prototype of a board game for the contest on spielmaterial.de. But got stuck. Still I like many single aspects of the game so far, but unfortunately it is not a complete game because some connecting elements are still missing. I won’t make it for the deadline so I decided to put the game aside for while. Kind of frustrating, but you can’t force creativity and ideas. Jacqui's Jog Blog.
March | 2010 | Hands on Gaming
https://handsongaming.wordpress.com/2010/03
About playing and developing all kinds of games. Separate Values and Layout. March 7, 2010. When prototyping card games one has to produce a large number of cards again and again. The same is true for certain board games. Every new prototype needs new values and sometimes the whole layout of the cards has to be changed. But we don’t want to invest too much time into a prototype because sometimes it only lives for a single test session. Values should be defined in a spreadsheet software. Then one master c...
About | Hands on Gaming
https://handsongaming.wordpress.com/about
About playing and developing all kinds of games. I earn my living by working as a software engineer for KING Art, a computer game development studio based in Bremen, Germany. While implementing the ideas of other game designers, I sometimes get the opportunity to influence the game design myself in one way or another. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
Separate Values and Layout | Hands on Gaming
https://handsongaming.wordpress.com/2010/03/07/separate-values-and-layout
About playing and developing all kinds of games. Separate Values and Layout. March 7, 2010. When prototyping card games one has to produce a large number of cards again and again. The same is true for certain board games. Every new prototype needs new values and sometimes the whole layout of the cards has to be changed. But we don’t want to invest too much time into a prototype because sometimes it only lives for a single test session. Values should be defined in a spreadsheet software. Then one master c...
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Pixel PR - Tworzenie stron www Rzeszów, agencja interaktywna Rzeszów, Kraków
Porady marketingowe i inspiracje! Dzięki naszemu newsletterowi dowiesz m.in.:. Jak przekonać ludzi, żeby kupowali Twoje produkty. Jak promować Twoją firmę, by uzyskać maksymalny efekt sprzedaży. Podaj swój e-mail i kliknij Zapisz się! Dziękujemy, wysłaliśmy Ci maila, zerknij! Jak możemy Ci pomóc? Niezależnie od tego, czy zakładasz nową działalność, czy już masz firmę, Twoim podstawowym celem jest regularne zwiększanie zysków. Nie możesz pozwolić sobie na inwestycje, które nie dają zwrotu. Przygotowaliśmy...
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Suplementy diety i odżywki. Kliknij, by przeczytać dalej:. Kliknij, by przeczytać dalej:. Kliknij, by przeczytać dalej:. Kliknij, by przeczytać dalej:. Kliknij, by przeczytać dalej:. Kliknij, by przeczytać dalej:. M Wojciechowska i Wspólnicy Kancelaria Prawnicza Sp. k. Data dodania: 10.04.2018. M Wojciechowska i Wspólnicy Kancelaria Prawnicza Sp. k. działa na rynku już od 23 lat. Data dodania: 02.01.2018. Monika Szyndak - Notariusz Rzeszów. Data dodania: 20.12.2017. Data dodania: 13.12.2017. Https:/ www&...
Blog de PixelPr0 - PixelPr0/ST4L3UR L'amitié sens fin ! - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Y'en a qui pense que Noel ces l'année. PixelPr0/ST4L3UR L'amitié sens fin! Se nes pas qu'un blog ces toute un vie! Création : 11/01/2014 à 04:29. Mise à jour : 12/01/2014 à 02:50. Y'en a qui pense que Noel ces l'année simplement pour les cadeaux ,. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le dimanche 12 janvier 2014 02:50.
design für kreative. Artikel zu webdesign, bücher und fotografie.
Design für kreative. Artikel zu webdesign, bücher und fotografie.
Pixelpracht
A GameDev's blog. Using an Atari 800 XL as a USB Keyboard. I’m writing these lines on an old Atari 800 XL. Or rather, it looks like one from the outside. But everything beneath the surface has been removed and replaced by a stamp-sized 20$ microcontroller that – plugged into a PC – pretends successfully to be a USB keyboard. I don’t even remember what got me into mechanical keyboards. Maybe the news that Notch wrote Minecraft on a IBM Model M. For example where each cell has only two possible states.
pixelpracht.net | a programmers log
June 18, 2011. Blog moved to a new location! This Blog has moved: http:/ blog.pixelpracht.net/. I have a domain, webspace… there is no good reason beyond lazyness to not host my own blog but forward to wordpress.com. Finally I found the time and bravery to make the move! 🙂 I hope everything still works. In the days to come I’ll explore the new customization options that I now have. Thanks to Barry from GameCharts.com. May 31, 2011. An asset pipeline in Flash. How we do it! Gamedesigners and artists chan...
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