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3DS Max Animation

Friday, 7 May 2010. I am very proud of my lip sync sequence as paired with the audio it looks like the model is saying the words, although parts of the sentence are slow i think i did a good job editing the audio file to sync with the video. Secondly i am very happy with how realistic the horse walk sequence is. although i still see imperfections with it and would like to correct if time wasnt a limitation. I have already talked about what i found difficult in previous post. But the main parts were.

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3DS Max Animation | pl3dsmaxanimation.blogspot.com Reviews
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Friday, 7 May 2010. I am very proud of my lip sync sequence as paired with the audio it looks like the model is saying the words, although parts of the sentence are slow i think i did a good job editing the audio file to sync with the video. Secondly i am very happy with how realistic the horse walk sequence is. although i still see imperfections with it and would like to correct if time wasnt a limitation. I have already talked about what i found difficult in previous post. But the main parts were.
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3DS Max Animation | pl3dsmaxanimation.blogspot.com Reviews

https://pl3dsmaxanimation.blogspot.com

Friday, 7 May 2010. I am very proud of my lip sync sequence as paired with the audio it looks like the model is saying the words, although parts of the sentence are slow i think i did a good job editing the audio file to sync with the video. Secondly i am very happy with how realistic the horse walk sequence is. although i still see imperfections with it and would like to correct if time wasnt a limitation. I have already talked about what i found difficult in previous post. But the main parts were.

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pl3dsmaxanimation.blogspot.com pl3dsmaxanimation.blogspot.com
1

3DS Max Animation: horse uvw map cont.

http://pl3dsmaxanimation.blogspot.com/2010/05/horse-uvw-map-cont.html

Friday, 7 May 2010. Horse uvw map cont. I opened the uvw editor and scaled the faces down. I then used the names i had given them to select each seperate section, and scaled them to fit the grid. This is the map after editing in photoshop. And applied to the mesh. I added a noise effect to help make it look like fur, as the horse isnt featuring too heavily in the animation i didnt put too much detail into it. I created a spline to attach the cart and horse together i then made it into a bar.

2

3DS Max Animation: waggoner skinning cont.

http://pl3dsmaxanimation.blogspot.com/2010/05/waggoner-skinning-cont.html

Thursday, 6 May 2010. After the legs i moved onto the arms. I started with the upper arm as i knew the sholder would be the hardest joint to do correctly. after making changes for over a hour i decided that it was as good as i was going to get it. This is the only occation that the joint deformed unnaturally. so i will have to work around this when i do my animation. I then worked on the lower arm. The most difficult part of this was getting the balance between the hand and the arm at the wrist.

3

3DS Max Animation: horse

http://pl3dsmaxanimation.blogspot.com/2010/05/horse.html

Friday, 7 May 2010. I stated to create the horse to pull the cart. i found this image and thought it would be perfect. I started by creating a plane and copying the edge to create another. i did this to outline the head and body. i will model the legs once i have the shape of the body and head. Once i had the outline done i started to create the sides. i used the same method by copying the edges but instead this time i copied more than one. I decided to start at the head and move towards the back.

4

3DS Max Animation: waggoner skinning

http://pl3dsmaxanimation.blogspot.com/2010/05/waggoner-skinning.html

Thursday, 6 May 2010. I started with the head. was quite easy as i just highlighted all the vertices from the top of the head to halfway down the neck. Then 2 rows at a time until the collar went down the weight amounts. I did the lower leg first making sure that at the knee and ancle it tapered off to allow the bones the other side to have influence on it. Then the foot . when i tested this is looked very realistic and influenced the modelled trousers well. Subscribe to: Post Comments (Atom).

5

3DS Max Animation: horse cont. 4

http://pl3dsmaxanimation.blogspot.com/2010/05/horse-cont-4.html

Friday, 7 May 2010. Horse cont. 4. I selected the polys around where the leg is and beveled them a small amount. I then copied the edges down to create the leg. and addded some details such as the knee and hoof. And did the same for the front leg. Subscribe to: Post Comments (Atom). Horse uvw map cont. Horse cont. 5. Horse cont. 4. Horse cont. 3. Horse cont. 2. For the trousers i used the same technique as the. Waggoner skinning finished and uvw map. I deleted the polys that were in the way of conn.

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lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: February 2010

http://lukeanimation2010.blogspot.com/2010_02_01_archive.html

3DS Max Animation 2010. Friday, 26 February 2010. Scenery 2 - Cartoon Tree 2. The next stage of the tree development was to add a material to it. I went into the material editer and added the wood effect to it and as it went really well I felt that I didn't need to adjust the settings so I left it at that. I also added the meshsmooth modifier to the tree to see how it looked. I was happy with the final outcome. Posted by Luke Jordan. Monday, 22 February 2010. Scenery 2 - Cartoon Tree. The material for th...

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: April 2010

http://lukeanimation2010.blogspot.com/2010_04_01_archive.html

3DS Max Animation 2010. Friday, 23 April 2010. Animation - Winter Scene. After the first set of scenes the climate changes and to signify this I have produced a simple cut scene which tells the audience that it is now winter. I basically used the same method in terms of modelling for the text and the lever with the only difference being the colour. However there is one addition which was challenging and that was the creation of the snow particles. Posted by Luke Jordan. Animation - Scene 3. One alteratio...

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: Conclusion

http://lukeanimation2010.blogspot.com/2010/05/conclusion.html

3DS Max Animation 2010. Wednesday, 5 May 2010. If I had some more time and had a chance to add some extra pieces to the animation I would probably include some more scenes with a bit of background information about the characters in the fable. I could also add some other characters aswell, with maybe the inclusion of two more grasshoppers to go with the main character, similar to the ant. Posted by Luke Jordan. Subscribe to: Post Comments (Atom). Final Animation - Premier Pro. Animation - Text Scenes.

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: Animation - Ending Scene

http://lukeanimation2010.blogspot.com/2010/05/animation-ending-scene.html

3DS Max Animation 2010. Wednesday, 5 May 2010. Animation - Ending Scene. Posted by Luke Jordan. Subscribe to: Post Comments (Atom). Final Animation - Premier Pro. Animation - Text Scenes. Animation - Ending Scene. Animation - Scene 8. Animation - Scene 7. Animation - Scene 6. Animation - Scene 5. Animation - Scene 4.

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: Additional Editing

http://lukeanimation2010.blogspot.com/2010/05/additional-editing.html

3DS Max Animation 2010. Wednesday, 5 May 2010. As well as the effects which I have already mentioned, within Premier Pro I used some of the effects to make the overall animation look more effective. This was from transitions to video effects which made the animation more complete. Posted by Luke Jordan. Subscribe to: Post Comments (Atom). Final Animation - Premier Pro. Animation - Text Scenes. Animation - Ending Scene. Animation - Scene 8. Animation - Scene 7. Animation - Scene 6. Animation - Scene 5.

3dsmaxanimation2010.blogspot.com 3dsmaxanimation2010.blogspot.com

3ds Max Animation 2010: Human Biped & Weighting

http://3dsmaxanimation2010.blogspot.com/2010/05/human-biped-weighting.html

3ds Max Animation 2010. Aesop's Fables - The Bat, the Birds and the Beasts. Human Biped and Weighting. Bat Biped and Weighting. Fox Biped and Weighting. Fox Modelling part 2. Fox Modelling part 1. Human Modelling - Final. Modelling a Human part 3. Modelling a Human Head pt.2. Modelling a Human Head. Bat Head Modelling continued. Modelling the Bats Head. 3d and Animation @ TutorialVault.net. 3ds Animation @ Tutorialsphere.com. 3ds Max Animation @ Tutorialized.com. 3ds Max tutorials @ 3d-tutorial.com.

3dsmaxanimation2010.blogspot.com 3dsmaxanimation2010.blogspot.com

3ds Max Animation 2010: March 2010

http://3dsmaxanimation2010.blogspot.com/2010_03_01_archive.html

3ds Max Animation 2010. Aesop's Fables - The Bat, the Birds and the Beasts. Human Modelling - Clothing. Human Modelling pt. 2. Bat Modelling pt. 3. Human Modelling pt. 1. 3d and Animation @ TutorialVault.net. 3ds Animation @ Tutorialsphere.com. 3ds Max Animation @ Tutorialized.com. 3ds Max tutorials @ 3d-tutorial.com. Tutorials @ 3dm3.com. Tutorials I Have used. Detailed, high-poly Camera tutorial. Modelling a Human Head. Friday, 26 March 2010. Human Modelling - Clothing. Human Modelling pt. 2. Whenever ...

3dsmaxanimation2010.blogspot.com 3dsmaxanimation2010.blogspot.com

3ds Max Animation 2010: Animation - Scene 3 - Bat + Bird

http://3dsmaxanimation2010.blogspot.com/2010/05/animation-scene-3-bat-bird.html

3ds Max Animation 2010. Aesop's Fables - The Bat, the Birds and the Beasts. Animation - Final Scene 5 - Bat Fox Bird. Animation - Scene 4 - Bird Fox Human. Animation - Scene 3 - Bat Bird. Animation - Scene 2 - Bat Fox. Animation - Scene 1 - Intro. 3d and Animation @ TutorialVault.net. 3ds Animation @ Tutorialsphere.com. 3ds Max Animation @ Tutorialized.com. 3ds Max tutorials @ 3d-tutorial.com. Tutorials @ 3dm3.com. Tutorials I Have used. Detailed, high-poly Camera tutorial. Modelling a Human Head.

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: Final Animation - Premier Pro

http://lukeanimation2010.blogspot.com/2010/05/final-animation-premier-pro.html

3DS Max Animation 2010. Wednesday, 5 May 2010. Final Animation - Premier Pro. Below is a screenshot showing my final editing of the animation files which I created in 3DS Max. I edited all of the clips seperately and placed the sound files in the appropriate places. Posted by Luke Jordan. Subscribe to: Post Comments (Atom). Final Animation - Premier Pro. Animation - Text Scenes. Animation - Ending Scene. Animation - Scene 8. Animation - Scene 7. Animation - Scene 6. Animation - Scene 5.

lukeanimation2010.blogspot.com lukeanimation2010.blogspot.com

3DS Max Animation 2010: May 2010

http://lukeanimation2010.blogspot.com/2010_05_01_archive.html

3DS Max Animation 2010. Wednesday, 5 May 2010. If I had some more time and had a chance to add some extra pieces to the animation I would probably include some more scenes with a bit of background information about the characters in the fable. I could also add some other characters aswell, with maybe the inclusion of two more grasshoppers to go with the main character, similar to the ant. Posted by Luke Jordan. Final Animation - Premier Pro. Posted by Luke Jordan. Posted by Luke Jordan. Posted by Luke Jo...

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Friday, 7 May 2010. I am very proud of my lip sync sequence as paired with the audio it looks like the model is saying the words, although parts of the sentence are slow i think i did a good job editing the audio file to sync with the video. Secondly i am very happy with how realistic the horse walk sequence is. although i still see imperfections with it and would like to correct if time wasnt a limitation. I have already talked about what i found difficult in previous post. But the main parts were.

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