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Planet Gamedev - Game Development Blogs | planetgamedev.com Reviews
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Add a new Blog. By Helius at October 31, 2013 11:35 PM. So this is my latest project. After finishing and polishing my Game Boy emulator I wanted a new challenge. Something a little bit more complex. I tried the Master System and to my surprise I found that it is rather easy to emulate. The CPU (Zilog Z80) is somewhat harder but the system is quite [.]. IPhone Development Tutorials and Programming Tips. Tutorial: Utilizing The New Multitasking APIs Added With The iOS 7 SDK. Working With Background Fetch.
Planet Gamedev - Add a new blog
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Add a new Blog. Do you blog about Game Development? Add your blog to Planet Gamedev. Add a new blog. Is maintained by Ignacio Sánchez Ginés. Powered by Planet Planet!
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JoyTek: Upgrading to SVN 1.7
http://joytek.blogspot.com/2011/10/upgrading-to-svn-17.html
Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Chris, a Coder.
JoyTek: March 2011
http://joytek.blogspot.com/2011_03_01_archive.html
Diary of a game programmer. Monday, March 14, 2011. Xcode - warning: no rule to process file. Update: This post covers how you solve a problem in Xcode 3. If you want to know how it's done in Xcode 4, see. I added 2 new files to my IPhone project today. These are two text files (two glsl files) and they should only be included in my main bundle to be accessed at run time. However, when I build the project I get the following warnings:. Upplagd av Jerry Jansson. Wednesday, March 2, 2011. From Visual Studi...
JoyTek: IPhone Development Reference Post
http://joytek.blogspot.com/2011/02/iphone-development-reference-post.html
Diary of a game programmer. Thursday, February 24, 2011. IPhone Development Reference Post. The bigger the ratio the more “widescreen” the display is. Eg: 16:9 = 1.78, 16:10 = 1.6. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. What your mother never told you about graphics development. John Ratcliff's Code Suppository. The Word of Notch.
JoyTek: PrimeQuiz on AppStore
http://joytek.blogspot.com/2011/11/primequiz-on-appstore.html
Diary of a game programmer. Thursday, November 3, 2011. We released our first game for the iPad today. It's a quiz-game, only in Swedish at the moment. The game is great fun and I suggest you pick up a copy at: http:/ itunes.apple.com/se/app/primequiz/id465316270? Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness. Mikkelsen and 3D Graphics. John Ratcliff's Code Suppository.
JoyTek: Xcode: Converting to execution character set: Illegal byte sequence
http://joytek.blogspot.com/2011/04/xcode-converting-execution-character.html
Diary of a game programmer. Thursday, April 14, 2011. Xcode: Converting to execution character set: Illegal byte sequence. If you are working on multiple platforms you may run into Unicode trouble if you do not save your files correctly. This test string worked just fine in VS2010:. But gave the following compiler error in Xcode:. This error happens because the file was saved in a non-Xcode compatible unicode format. Upplagd av Jerry Jansson. August 28, 2011 at 10:14 PM. Thanks; this solved my problem!
JoyTek: TablePlay
http://joytek.blogspot.com/2012/06/tableplay.html
Diary of a game programmer. Wednesday, June 20, 2012. Our latest game, TablePlay. Has been released on the AppStore. You can watch the promotional video here:. The game features 3 different minigames, suitable for kids of all ages:. It also features a way for parents to limit the time their kids spend with the game:. Upplagd av Jerry Jansson. Subscribe to: Post Comments (Atom). Programmer at SimWay AB. View my complete profile. Lost in the Triangles. The Hacks of Life. In The Games Of Madness.
JoyTek: September 2011
http://joytek.blogspot.com/2011_09_01_archive.html
Diary of a game programmer. Thursday, September 29, 2011. Xcode 4 - warning: no rule to process file. A while ago I posted a note. About how to resolve the warning: no rule to process file. Warning in Xcode. That post showed you how to solve the problem in Xcode 3. The same warning can be resolved in Xcode 4 by following these steps:. 1) Select Project Navigator. 2) Select your project. 3) Select your target. 4) Select Build Phases. To Copy Bundle Resources. Upplagd av Jerry Jansson. Lost in the Triangles.
JoyTek: October 2011
http://joytek.blogspot.com/2011_10_01_archive.html
Diary of a game programmer. Monday, October 31, 2011. Upgrading to SVN 1.7. We upgraded our Tortoise SVN clients from version 1.6.x to 1.7.x. SVN 1.7 uses a Centralized Metadata Storage. Which means that instead of storing a .svn-. Directory inside every other directory in your working copy it stores 1 centralized .svn-directory in the root of your working copy. This means far less extra directories and files scattered all over your hard drive. For our project we got the follwing numbers:. Svn:/ 89.2...
JoyTek: SVN relocate on Mac OS
http://joytek.blogspot.com/2011/10/svn-relocate-on-mac-os.html
Diary of a game programmer. Tuesday, October 4, 2011. SVN relocate on Mac OS. This shows you how to relocate your svn directory to point at a new server ip address on MacOS. In the following example I have used the following parameters:. Directory where I have my local copy of the repository checked out: Jerry/MyProject. New IP of my server: 89.191.11.14. 1 Open the Terminal. 2 Navigate to the directory where you have your version checked out. 3 Type "svn info". 4 See where it says "URL .". Chris, a Coder.
JoyTek: Xcode - warning: no rule to process file
http://joytek.blogspot.com/2011/03/xcode-warning-no-rule-to-process-file.html
Diary of a game programmer. Monday, March 14, 2011. Xcode - warning: no rule to process file. Update: This post covers how you solve a problem in Xcode 3. If you want to know how it's done in Xcode 4, see. I added 2 new files to my IPhone project today. These are two text files (two glsl files) and they should only be included in my main bundle to be accessed at run time. However, when I build the project I get the following warnings:. Upplagd av Jerry Jansson. May 7, 2011 at 9:46 PM. November 7, 2011 at...
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PlanetGameboy.de - Dein Nintendo Game Boy GBA Magazin
Nintendo Game Boy News. Das Nintendo Classic Mini: NES kommt 2018 nach Europa zurück. Hardware Nachricht von 17:50 Uhr, Paneka, [0]. Vor einer Weile ließ Nintendo alte Zeiten aufleben und brachte einen Nachbau des guten, alten Nintendo Entertainment System, oder kurz NES, auf den Markt. Das Gerät kam mit 30 vorinstallierten. Hardware Nachricht von 15:10 Uhr, Paneka, [0]. My Nintendo - Endlich richtige Belohnungen für Goldmünzen! Spiele Nachricht von 16:10 Uhr, Paneka, [3]. Nintendo Classic Mini: NES wird...
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Wir eröffnen den Mai mit einer neuen Spieleportierung. Ein Remake des Klassikers Sqrxz wurde für den Nintendo Gamecube veröffentlicht und bietet 16 verschiedene Levels, 18 Chiptunes, einen Classic und einen neuen Grafikmodus, Top 10 Highscore, Endlosspiel und ein paar versteckte Easter Eggs. Benötigt wird entweder ein Gamecube und einer Möglichkeit zum ausführen von Dateien (.dol) oder ein Emulator wie z.B. Dolphin. Sqrxz Homepage. Seite 1 von 5. Users browsing this page:. Surfen auf dieser Seite.
Planet Gamedev - Game Development Blogs
Add a new Blog. Two resources to help you dig into the Steam Summer Sale results. August 11, 2015 11:17 PM. What effect did the incredibly popular, yearly promotion have on game developers? Two resources break it down for your perusal. . When video games kill time, and even kill players. August 11, 2015 09:55 PM. No, video games are not mere time-wasters. This label, so often and gleefully applied, implies a certain idleness on their part. Rather, they are time-killers: they destroy time." . The NVIDIA D...
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