dandoulakis.blogspot.com
Whatever: April 2010
http://dandoulakis.blogspot.com/2010_04_01_archive.html
Don't count on me; I'm chaotic. Thursday, April 29, 2010. Making and Breaking the Grid. Thoughts on Structure: An introduction. I read about the typographical grid (an organizing principle in graphic design) in the book About Face 3: The Essentials of Interaction Design. Part II: Designing Behavior and Form. In my designs. Not only it arranges elements in more appealing, to human eye, positions but it also gives you a form to work with. To learn more about the grid. And then the Qt framework. You can eit...
walzmusic.com
Aaron Walz, Video Game Composer | Music Composition & Production Tips, Self-Employment Sanity & Personal Ponderings.
http://walzmusic.com/blog
Aaron Walz, Video Game Composer. Music Composition and Production Tips, Self-Employment Sanity and Personal Ponderings. Skip to primary content. Skip to secondary content. Some Fun Gameplay Videos Featuring Sound & Composition by Aaron Walz! February 27, 2014. I always strive to deliver the best audio for each game I work on, and here are some examples of the fruit of my labors:. Curse at Twilight: Thief of Souls. Epic Empire: A Hero’s Quest. Aveyond: Lord of Twilight. By Sneaky Games / Zattikka. Walz Mu...
quantumrarity.com
The Creation of DM-Parthenon Demo Reel : The Portfolio Website of Aaron Cook
http://www.quantumrarity.com/archives/313
The Portfolio Website of Aaron Cook. The Creation of DM-Parthenon Demo Reel. The demo reel can be watched via Youtube, right here. On this website. A higher quality, full HD version is also available. Recommended) and of course the map is available for download. And play for the PC version Unreal Tournament 3. Check it out via…. On March - 2 - 2010. Click here to cancel reply. Mail (will not be published) (required). RT @GoGigantic: Say goodbye to Gigantic's NDA! IT'S GONE FOR GOOD! How cool is that.
quantumrarity.com
Artwork : The Portfolio Website of Aaron Cook
http://www.quantumrarity.com/archives/297
The Portfolio Website of Aaron Cook. Autodesk 3ds Max 2009. And I’m currently learning to use Autodesk Maya. On March - 2 - 2010. Click here to cancel reply. Mail (will not be published) (required). If you're stuck having to write lame javadoc comments for your Unreal Engine project, @Atomineer saves a ton of time by auto generating them. RT @GoGigantic: Say goodbye to Gigantic's NDA! IT'S GONE FOR GOOD! 🎉 https:/ t.co/37BYXRLRqH https:/ t.co/elN5KjFCZ3. How cool is that. RT @inbetweengames: We are live!
andreivictor.net
Monster Blade | Andrei Victor : CodeCalibre
http://www.andreivictor.net/codecalibre/2013/08/monster-blade
The interest paid to a loanshark for the loan; also see vig. September 2011 - October 2012. Smartphone Game, 3D Action. C#, C , Objective-C, Java, iOS SDK, Android NDK, Unity3D, Xcode, Eclipse. Upon the release of this game, it was progressively recognized by the audience positively. There were several reviews and news that came out that highlighted Monster Blade:. Monster Blade: A Cut Above The Rest. Monster Blade HD Review by 148apps.com. Playbuzz.org Monster Blade Review. Download it from AppStore.
andreivictor.net
DaVinci’s Quest | Andrei Victor : CodeCalibre
http://www.andreivictor.net/codecalibre/2012/03/davincis-quest
The days before RICO. June 2011 - August 2011. Smartphone Game, Casino. C , Objective-C, Java, iOS SDK, Android NDK, Xcode, Eclipse. Download it from AppStore. Download it from Android Market. Posted in Game Development. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. This site is best viewed with 1024x768 32bit video resolution.
blog.krig-game.com
2011 February » KRIG - The game
http://blog.krig-game.com/2011/02
KRIG – The game. Development is Back On. It’s been a little longer than originally anticipated, but we’re back to development. Expect to see a detailed update soon! KRIG – The game. Development is Back On. February 4, 2011. October 27, 2010. KRIG 1.0 Available. September 13, 2010. Krig 2.0 Available. September 12, 2010. Current State of KRIG. July 2, 2010. About KRIG Game Blog. 169; 2015 KRIG - The game. Suffusion theme by Sayontan Sinha.
blog.krig-game.com
Development is Back On » KRIG - The game
http://blog.krig-game.com/2011/02/04/development-is-back-on
KRIG – The game. Development is Back On. It’s been a little longer than originally anticipated, but we’re back to development. Expect to see a detailed update soon! Sorry, the comment form is closed at this time. KRIG – The game. Development is Back On. February 4, 2011. October 27, 2010. KRIG 1.0 Available. September 13, 2010. Krig 2.0 Available. September 12, 2010. Current State of KRIG. July 2, 2010. About KRIG Game Blog. 169; 2015 KRIG - The game. Suffusion theme by Sayontan Sinha.
andreivictor.net
More Power But With Less Responsibility | Andrei Victor : CodeCalibre
http://www.andreivictor.net/codecalibre/2011/07/more-power-but-with-less-responsibility
Connected to the mob. More Power But With Less Responsibility. David Guetta feat. Taio Cruz, Ludacris - Little Bad Girl. Now, the wait is over! Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. This site is best viewed with 1024x768 32bit video resolution. Tested on Internet Explorer 8 and Firefox 3 or higher. CodeCalibre 2005 - 2011 Andrei Victor.
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