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Playability | Managing complexity with visual tools

Managing complexity with visual tools

http://www.playability.de/

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Playability | Managing complexity with visual tools | playability.de Reviews
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Playability | Managing complexity with visual tools | playability.de Reviews

https://playability.de

Managing complexity with visual tools

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playability.de | Graphic facilitation

https://playability.de/tag/development

In May, Anne Lehmann. And I worked for the German development organization AGEH. At a conference with the charity Brot für die Welt. I found some of those stories deeply moving, some where funny, and some were quite sad but in all cases I was impressed by the narrators’ dedication to make the world a better place. I hope, we also made a small contribution to that goal by our graphic recordings. This entry was posted in Conferences. Brot für die welt. July 3, 2015. Now, the FoME website. September 26, 2014.

2

playability.de | Graphic facilitation

https://playability.de/what-i-do

Among other things, I do graphic recording and facilitation, visualization, illustrations and sketchnotes. If you want to hire me. Or inquire about my rates, please get in touch. 2 thoughts on “ What I do. July 31, 2014 at 8:32 am. Hi there, I love your mindmaps and would like to use one of your mindmaps in my crazy serious play PHD. Hi I love your mindmaps and would like to use one of them in my crazy serious play PHD. Is it ok if I ask you five questions on them? July 31, 2014 at 12:59 pm.

3

playability.de | Graphic facilitation

https://playability.de/category/conferences

Date: April 19-20, 2016. This entry was posted in Conferences. April 28, 2016. Alte Heimat Neue Heimat. Date: January 21, 2016. This entry was posted in Conferences. March 17, 2016. Agile PEP Minds 2015. Date: 23-24 November, 2015. This entry was posted in Conferences. January 12, 2016. Date: December 5, 2015. Client: Deutscher Basketball Bund. This entry was posted in Conferences. December 9, 2015. Date: November 5-6, 2015. This entry was posted in Conferences. November 10, 2015. Date: November 3, 2015.

4

playability.de | Graphic facilitation

https://playability.de/water-is-life

In March, I worked at the Federal Ministry for Education and Research. 8216;s booth at Wasser Berlin International. For four days. My task was to collect and visualize the visitors’ visions for the future of water management. The minister, Johanna Wanka. Stopped by to talk to students from Albert-Einstein-Gymnasium (Ulm). You can see me do my thing in some of the pictures:. This entry was posted in Expo. July 2, 2015. Leave a Reply Cancel reply. You may use these. I'm cucchiaio on flickr.

5

playability.de | Graphic facilitation

https://playability.de/category/conversations

Date: October 31, 2015. Client: Kinderstiftung Lesen Bildet. This entry was posted in Conversations. November 10, 2015. Rethink Enterprise IT 2015. Date: September 28-29, 2015. This entry was posted in Conversations. November 9, 2015. Urban Tech Leaders Dinner. Date: 20 May, 2015. Client: Berlin TXL – The Urban Tech Republic. This entry was posted in Conversations. November 9, 2015. In May, Anne Lehmann. And I worked for the German development organization AGEH. This entry was posted in Conferences.

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codingdavinci.de codingdavinci.de

Coding Da Vinci

https://codingdavinci.de/programm

Coding da Vinci läuft insgesamt zehn Wochen vom 25. April bis 5. Juli 2015. Gemeinsam mit Kulturinstitutionen und der Entwickler-, Designer- und Gamescommunity wollen wir neue Anwendungen, Visualisierungen und Spiele für den Kulturbereich entwickeln. Begrüßung durch die Veranstalter. Daten - One Minute Madness. Wrap up and Open End. Inputsession 1: Workshop DDB API. Inputsession 4: Förderprogramme mit Christel Franz. Inputsession 6: Workshop Datenvisualisierung. Wrap up des Wochenendes. Singerstr. 10...

playwith.cc playwith.cc

jon paludan | playwith.cc

http://playwith.cc/author/jonfp

Skip to primary content. Skip to secondary content. Author Archives: jon paludan. Efter at have haft værksted i to år i Kastrup med mobil internet og andre real life besværligheder er jeg begyndt at bruge gamle værktøj til at arbejde med og omkring overgangene til digitale rum i fx spil, som private og offentlige. Sidste år begyndte jeg at oversætte nogle digitale projekter og processer til billeder. Her er et uddrag. Parallelt er en tekst med i antologien om Cybermuseologi. The following days there were...

shushgame.blogspot.com shushgame.blogspot.com

SHUSH: May 2011

http://shushgame.blogspot.com/2011_05_01_archive.html

Talking very quietly about videogames. Monday, 16 May 2011. Vexed Hedgehogs was built in a hurry and tweaked and tweaked and tweaked until it looks like it took an age to make. God bless physics engines built by other people, which made this far easier than it looks to make. I am ridiculously proud of this. Go download. (PC only). And then there is ZoomZoomZoom, which I am reliably informed isn’t up to snuff. Curse you, colleagues, for your honesty. I like it. Go download. (PC only). My Game Maker Games.

shushgame.blogspot.com shushgame.blogspot.com

SHUSH: July 2011

http://shushgame.blogspot.com/2011_07_01_archive.html

Talking very quietly about videogames. Saturday, 2 July 2011. Has 1500 plays at GameJolt. For me, this makes it far more successful than anything else I have made. A couple of my games have clocked over 1000 plays before, but this shows what you can achieve when you replace originality with cloning. Oh. Mind you, chatting to a proper game developer the other day as he got his 1,000,000 th player for his commercial title keeps things in perspective. Subscribe to: Posts (Atom). View my complete profile.

shushgame.blogspot.com shushgame.blogspot.com

SHUSH: November 2013

http://shushgame.blogspot.com/2013_11_01_archive.html

Talking very quietly about videogames. Saturday, 30 November 2013. Subscribe to: Posts (Atom). Is an academic who conducts his serious games research and writing elsewhere. This is for the incidental, the ephemeral and the irrelevant. In no way has that anything to do with my employer university, so please understand that this is in no way associated with them. This is personal. View my complete profile. Videogame, Player, Text (Manchester: MUP, 2007). More Than A Game (Manchester: MUP, 2003).

shushgame.blogspot.com shushgame.blogspot.com

SHUSH: September 2009

http://shushgame.blogspot.com/2009_09_01_archive.html

Talking very quietly about videogames. Sunday, 6 September 2009. Yay - what is a year between giving a presentation and letting anyone have access to it? Anyway, this is the Brunel Conference Keynote. I gave from September 2008. It lacks the video and still clocks in at a 4.5 Mb Pdf, but it does cover some of the ground I am now working on related to videogames as essentially excessive. I was reminded of this when Ian Bogost gave an excellent keynote. Subscribe to: Posts (Atom). View my complete profile.

shushgame.blogspot.com shushgame.blogspot.com

SHUSH: January 2011

http://shushgame.blogspot.com/2011_01_01_archive.html

Talking very quietly about videogames. Monday, 31 January 2011. Yay, Walk with Jack. Has got a thousand plays/downloads at Game Jolt, which is cheerful news. Given that GM games don't work in a browser (whatever the plug ins pretend) but have to be downloaded, that is quite a milestone for me. Peanuts to what your average Flash game can get at Kongregate or Newgrounds, mind, but still quite good. For context, Shush. Has a grand total of 989 plays/downloads and has been online since May 2007. May 2007?

codingdavinci.de codingdavinci.de

Coding Da Vinci

https://codingdavinci.de/projekte

Im Rahmen von Coding da Vinci haben die Teilnehmer/innen in Zusammenarbeit mit den Kulturinstitutionen Projekte entwickelt und diese bei der Preisverleihung vorgestellt. Alle Informationen zu den Projekten haben wir hier gelistet. Projektleiterin Coding da Vinci. Mail: helene.hahn AT okfn.de. Tel: 49 30 57703666 2. Open Knowledge Foundation Deutschland e.V. Singerstr. 109, 10179 Berlin. Info AT okfn.de. Tel: 49 30 57703666 2. Fax: 49 30 57703666 9. Design: FUK Graphic Design Studio.

playfulidentitiesconference.blogspot.com playfulidentitiesconference.blogspot.com

Homo Ludens 2.0 Play/Media/Identity: Speakers

http://playfulidentitiesconference.blogspot.com/p/speakers.html

Homo Ludens 2.0 Play/Media/Identity. Is an Associate Professor at the Erasmus University Rotterdam, a member of the. He wrote the book. New Age. Een godsdiensthistorische en sociolologische benadering. New Age. A historical and sociological approach. Kok, 2000). In February 2004 he defended his Ph.D.-thesis. In de ban van moderniteit. De sacralisering van het zelf en computertechnologie. The Spell of Modernity. The Sacralization of Self and Computer Technology. Gaming Together. Community, Identity an...

playwith.cc playwith.cc

wikipedia | playwith.cc

http://playwith.cc/tag/wikipedia

Skip to primary content. Skip to secondary content. Efter at have haft værksted i to år i Kastrup med mobil internet og andre real life besværligheder er jeg begyndt at bruge gamle værktøj til at arbejde med og omkring overgangene til digitale rum i fx spil, som private og offentlige. Sidste år begyndte jeg at oversætte nogle digitale projekter og processer til billeder. Her er et uddrag. Parallelt er en tekst med i antologien om Cybermuseologi. Aarhus, 16. – 17. 08. 2014. Call for EULA's.

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Playability | Managing complexity with visual tools

Phone: 49 176 22 714 127. What is Graphic Recording? What is Graphic Recording? What is Graphic Recording? Graphic Recording is the art of listening to spoken words, translating them into images, and drawing those images in real time. Graphic Recording is used at conferences, workshops, and meetings to summarize presentations, visualize processes and their results, and contextualize different speakers’ contributions. For clients already comfortable with visual methods, I also offer strategic illustration.

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playability in a sentence | simple examples

In A Sentence .org. The best little site that helps you understand word usage with examples. Playability in a sentence. IMHO, not even in the same universe of. And if they insist on using the same music as they used in the trailer, I would actually grin while deleting it. A lot of people think. Gameplay = fun (more precisely their concept of fun). MAME prefers 100% accuracy over. And does cycle-accurate emulation. Rather than their realism. I found the hardest part was to balance. Use bail in a sentence.

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