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Player Two | Ludology from a developer

Ludology from a developer

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Player Two | Ludology from a developer | playertwoblog.wordpress.com Reviews
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Player Two | Ludology from a developer | playertwoblog.wordpress.com Reviews

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Ludology from a developer

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1

Games and Art | Player Two

https://playertwoblog.wordpress.com/2012/12/03/games-and-art

Ludology from a developer. December 3, 2012. This is a seriously loaded question and there are a ridiculous number of ways to approach the topic. Can we even define art? How can we exhibition games in a gallery? Does art have to be passive? Where is the art in games? Are non digital games art? What defines a game? Can both games and the playing of games be art? If games are art what does that say for sport? Does the “slippery slope” argument hold any water? Is it the endless supply of low brow shovelware?

2

Player Two | Ludology from a developer | Page 2

https://playertwoblog.wordpress.com/page/2

Ludology from a developer. In response to this week’s topic. September 19, 2012. Categories: Writing Games Analysis. June 5, 2012. The Wii U and Transgaming. I’m going to do a much larger topic on this later, about games which give you multiple styles of play within the same multiplayer game. But for now I just thought I’d hop on the E3 bandwagon for a quick bit about the Wii U and it’s relation to transgaming. To do this, let’s look at the game. Luigi’s Ghost Mansion. But what about transgaming? PS You ...

3

Game Rules | Player Two

https://playertwoblog.wordpress.com/2012/12/02/game-rules

Ludology from a developer. December 2, 2012. Games are almost totally defined by their rules. Games need rules; rules define how a player interacts with the game system and if there are no rules, there’s no interaction. If there’s no interaction, there’s no game. This kind of chaos is what rules try to prevent. Categories: Writing Games Analysis. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Email (Address never made public). Next Post →.

4

Games and Learning | Player Two

https://playertwoblog.wordpress.com/2012/11/01/games-and-learning

Ludology from a developer. November 1, 2012. Games help us learn. It’s that simple. Many people deny this fact. Very few of those people know anything about games. How do games help us learn? There are many ways humans learn; every single thing around us registers to our senses and is filtered by our brain, it’s only natural that some of it sticks. So there you have it, the three main ways games are used as a form of teaching and learning. Guess which one I think is a failure! Leave a Reply Cancel reply.

5

Extra Credits – Bad Writing | Player Two

https://playertwoblog.wordpress.com/2012/09/20/extra-credits-bad-writing

Ludology from a developer. Extra Credits – Bad Writing. September 20, 2012. Categories: Writing Games Analysis. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Email (Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Next Post →.

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LukeConroy | Gravity-It's not just a good idea, it's the LAW! | Page 2

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Gravity-It's not just a good idea, it's the LAW! September 22, 2012. Are always in disagreement with each other on how we should view games as a medium but before I go into more detail I should describe supposedly the main differences.Starting with Ludology. Is the study of games and gaming, especially video games .”. Ludology, like the games it studies, is not about story and discourse at all but about actions and events” (. Where as there are some who believe that narratives should not be classed as no...

thehummingfridge.wordpress.com thehummingfridge.wordpress.com

Untitled | A penny for your thoughts, is quite expensive.

https://thehummingfridge.wordpress.com/2012/12/07/addiction-in-games-i-got-to-get-this-done-so-i-can-play-more-halo/untitled-3

A penny for your thoughts, is quite expensive. Humming fridges are people too. Thanks for dropping by A penny for your thoughts, is quite expensive! Take a look around and grab the RSS feed. To stay updated. See you around! Addiction in games: I’ve got to get this done, so I can play more Halo. December 7, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Google account. ( Log Out.

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Return, with a GIF | James Heslin: A Lot On My Mind

https://program9.wordpress.com/2014/01/07/return-with-a-gif

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. James Heslin: A Lot On My Mind. Here I am, in various contexts. Larr; PyStroke: Pre-alpha at last! Return, with a GIF. Posted by James Heslin | program9 | PROGRAM IX. Nobody is marking me for this blog. There will not, I hope, be a test. So with that in mind, and a potentially funny idea occurring to me during the day, I decided to bring the blog back with an animated GIF of all things. The Perils of HoverZoom. Context for the GIF:.

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Ludum Dare 25 | James Heslin: A Lot On My Mind

https://program9.wordpress.com/2012/12/20/ludum-dare-25

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. James Heslin: A Lot On My Mind. Here I am, in various contexts. Larr; Achievement Unlocked: Ethical Game Design. PyStroke: Pre-alpha at last! Posted by James Heslin | program9 | PROGRAM IX. Last weekend was the 25th Ludum Dare. It was simple, could have malicious intent, and could be gamified using the vector graphics style my framework revolves around. Not too many people can say that. PyStroke: Pre-alpha at last! Return, with a G...

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Games and Learning | Tadhg O'Flaherty

https://tadhgfla.wordpress.com/2012/09/21/games-and-learning-2

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Larr; Completionist Vs Satisfactionist. War Gaming: Languages and Culture →. This week we looked at Bloom’s Taxonomy of Cognitive Learning. We also looked at the types of evaluation of learning that occur while playing video games. So do we learn while playing video games? 1] Shute, V. J., Rieber, L., and Van Eck, R. (in press). Games . . . and . . . Learning. To appear in R. Reis...The use of computer and video games for learning ...

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September | 2012 | Not Your Blog

https://raythered.wordpress.com/2012/09

Let's go in there and take out that dragon! Monthly Archives: September 2012. The Problem With magic Online. September 17, 2012. The player skill online is a substantialy better depending on the type of tournament you enter, but the type of player is a lot more focused on winning. I came across this chart posted on http:/ www.channelfireball.com/. This is a major Generalization. Magic the Gathering Related. Your Own Blog – How To. September 14, 2012. Step one – turn on your PC – just kidding. 5 Enter the...

lukeconroy.wordpress.com lukeconroy.wordpress.com

Time at iTrac Global | LukeConroy

https://lukeconroy.wordpress.com/2012/11/23/time-at-itrac-global

Gravity-It's not just a good idea, it's the LAW! Time at iTrac Global. November 23, 2012. ITrac Global was created by global trade compliance and technology experts,using 21th technologies to develop a network centric solution that allows their clients to move goods in an extremely efficient and compliant manner. It is where international trade regulation and compliance is combined with operational know how to build or improve a global trade compliance program that supports the supply chain. CS4067 &#821...

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Portfolio: Capsule Invasion | William Laffan

https://laffan426.wordpress.com/2013/01/08/portfolio-capsule-invasion

Posted on January 8, 2013. Capsule Invasion is a very simple game I’ve made as part of my Final Year Project. It’s basically a Space Invaders clone I made to learn Unity3D. I think I made pretty good use of open source tools. Capsule Invasion is a simple enough game. It’s an endless arcade style shooter- when the wave is cleared, a new one appears where the enemies are slightly faster and worth more points. Soon the game will feature a form of multiplayer with the Unity3D game, AngryBots.

laffan426.wordpress.com laffan426.wordpress.com

Portfolio: I Kill Zombies | William Laffan

https://laffan426.wordpress.com/2013/01/07/portfolio-i-kill-zombies

Portfolio: I Kill Zombies. Posted on January 7, 2013. In the beginning of 2012, I began my co-operative education for my course, which was basically work placement. I was taken on as an intern for the Indie games company, Open Emotion Studios. The first game I was assigned to work on was the PSP Mini “ I Kill Zombies. 8221; It’s an arena-based top down zombie hack and slash. Nexus Innovation – Blue Leprechaun Consultancy. Portfolio: Cellular Automata →. Leave a Reply Cancel reply. Enter your comment here.

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PlayerTwo - Lo mejor de los videojuegos

Hospedate en un depa para fanáticos de Mario Bros. En la comunidad de Airbnb, un sitio que te permite alojarte en la habitación de un anfitrion de cualquier parte del mundo, se ha puesto un cuarto inspirado completamente en Mario Bros. Decoró todo su espacio con detalles y piezas únicas del videojuego, cuenta con cartuchos que ahora se consideran históricos, que incluyen distintas versiones […]. Galería – Halo 5: Guardians, Blue Team. Galería – Deus Ex Mankind Divided. La Entertainment Software Associati...

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PlayerTwo - Lo mejor de los videojuegos

Galería – Halo 5: Guardians, Blue Team. El Blue Team es el nombre designado a la unidad original del Jefe Maestro la cual ha cambiado de miembros por el deceso o desaparición de los Spartans asignados a tal unidad. En Halo 5 Guardians regresa la unidad bajo el mando de Master Chief e incluyendo nuevos miembros como la Spartan Sarah Palmer que […]. Galería – Deus Ex Mankind Divided. Concurso Nacional VideojuegosMX, conoce las bases y participa! La competencia más representativa de los eSports en el mundo,...

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PLAYER 2A

Wednesday, October 26, 2011. Semi-Automatic Ground Environment (SAGE). The SAGE program significantly advanced the state of the art in human-computer interaction, influenced the thinking of J.C.R. Licklider, caused the establishment of the MIT Lincoln Laboratory where Lawrence Roberts later worked, and established one of the first wide-area networks. Norbert Wiener Invents Cybernetics. Subscribe to: Posts (Atom). There was an error in this gadget. There was an error in this gadget.

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PLAYER 2B

Wednesday, October 26, 2011. Marshall McLuhans insights made the concept of a global village, interconnected by an electronic nervous system, part of our popular culture well before it actually happened. JCR Licklider And The Universal Network. Subscribe to: Posts (Atom). There was an error in this gadget. There was an error in this gadget. JCR Licklider And The Universal Network. There was an error in this gadget.

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a new blog, well...

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Player Two | Ludology from a developer

Ludology from a developer. December 3, 2012. This is a seriously loaded question and there are a ridiculous number of ways to approach the topic. Can we even define art? How can we exhibition games in a gallery? Does art have to be passive? Where is the art in games? Are non digital games art? What defines a game? Can both games and the playing of games be art? If games are art what does that say for sport? Does the “slippery slope” argument hold any water? Is it the endless supply of low brow shovelware?

playertwoc.blogspot.com playertwoc.blogspot.com

PLAYER 2C

Wednesday, October 26, 2011. Leonard Kleinrock is one of the pioneers of digital network communications, and helped build the ARPANET. Information Processing Techniques Office. The IPTO funded the research that led to the development of the ARPANET. It was variously headed over the years by Licklider, Sutherland, Taylor, and Roberts as described below. Subscribe to: Posts (Atom). There was an error in this gadget. There was an error in this gadget. Information Processing Techniques Office.

playertwod.blogspot.com playertwod.blogspot.com

PLAYER 2D

Wednesday, October 26, 2011. The Network Control Protocol (NCP) was the first standard networking protocol on the ARPANET. NCP was finalized and deployed in December 1970 by the Network Working Group (NWG), led by Steve Crocker, also the inventor of the Request For Comments. The ARPANET was the first wide area packet switching network, the Eve network of what has evolved into the Internet we know and love today. Subscribe to: Posts (Atom). There was an error in this gadget.

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PLAYER 2E

Wednesday, October 26, 2011. The Computer Science Network (CSNET) helped introduce what was fast becoming the Internet to universities around the world, and laid the groundwork for development of the NSFNET. The Internets open and efficient TCP/IP protocol is the foundation of an inter-networking design has made it the most widely used network protocol in the world. Subscribe to: Posts (Atom). There was an error in this gadget. There was an error in this gadget. There was an error in this gadget.

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Player 2 Games

Baixe Games para PC, Xbox 360, PS3, Wii, PSP e muito mais! Terça-feira, 21 de dezembro de 2010. Sejam Bem-Vindos ao Player 2 Games! Eu sou o Gabriel Gamer e irei administrar este blog. Que tem como foco downloads, principalmente de jogos, emuladores e firmwares,. Além de alguns tutoriais, dicas, truques, macetes e algumas outras coisas a mais. Que irei acrescentando no blog com o passar do tempo . Eu estou viajando então o blog estará desativado até janeiro,. Espero que compreendam,. Um grande abraço e.

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Player Two Go!

Tuesday, August 23, 2011. My job is easy. REALLY easy. By my calculations, I've been paid something like $200 just to play Hexyz Force. So far. That's not even counting all the time I've spent reading, or my playthrough of Monster Tale. And so it was that, yesterday afternoon, I was behind my counter in an empty store playing Hexyz Force. And then the company president walked in. I must have looked like a deer in headlights. Saturday, August 20, 2011. I had to.). NOT alienating your entire social circle?