playfulusability.blogspot.com playfulusability.blogspot.com

playfulusability.blogspot.com

Playful Usability

Experiments and theory in combining game and usability design

http://playfulusability.blogspot.com/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR PLAYFULUSABILITY.BLOGSPOT.COM

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

August

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Monday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 4.7 out of 5 with 10 reviews
5 star
7
4 star
3
3 star
0
2 star
0
1 star
0

Hey there! Start your review of playfulusability.blogspot.com

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

1.4 seconds

FAVICON PREVIEW

  • playfulusability.blogspot.com

    16x16

  • playfulusability.blogspot.com

    32x32

CONTACTS AT PLAYFULUSABILITY.BLOGSPOT.COM

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

CONTENT

SCORE

6.2

PAGE TITLE
Playful Usability | playfulusability.blogspot.com Reviews
<META>
DESCRIPTION
Experiments and theory in combining game and usability design
<META>
KEYWORDS
1 playful usability
2 posted by
3 mika oja
4 no comments
5 labels game design
6 gamification
7 internet of things
8 persuasive computing
9 labels gamification
10 human behavior
CONTENT
Page content here
KEYWORDS ON
PAGE
playful usability,posted by,mika oja,no comments,labels game design,gamification,internet of things,persuasive computing,labels gamification,human behavior,motivation,physical activity,serious games,alternate vs augmented,labels alternate,augmented,games
SERVER
GSE
CONTENT-TYPE
utf-8
GOOGLE PREVIEW

Playful Usability | playfulusability.blogspot.com Reviews

https://playfulusability.blogspot.com

Experiments and theory in combining game and usability design

INTERNAL PAGES

playfulusability.blogspot.com playfulusability.blogspot.com
1

Playful Usability: August 2011

http://playfulusability.blogspot.com/2011_08_01_archive.html

Experiments and theory in combining game and usability design. Friday, August 12, 2011. Lesson from Games: Discarding. This is something I have occasionally thought about, so I'll write it down now. I'll get back to the relationship of games and places next week. It applies especially to board games that require strategic thinking. This is of course part of a larger context of strategic thinking that games, especially board games, teach us. Friday, August 5, 2011. Subscribe to: Posts (Atom). Dota 2 Next ...

2

Playful Usability: Alternate vs Augmented

http://playfulusability.blogspot.com/2012/01/alternate-vs-augmented.html

Experiments and theory in combining game and usability design. Tuesday, January 24, 2012. Ultimately it's not a big deal. It's just nice to be specific. It is also clear that these two terms do not overlap entirely but they do so a lot. For the record, I would say that a location-based treasure hunt game is alternate reality, not augmented. Bonus question: is geocaching alternate or augmented reality? That is a tough indeed. Subscribe to: Post Comments (Atom). View my complete profile.

3

Playful Usability: September 2011

http://playfulusability.blogspot.com/2011_09_01_archive.html

Experiments and theory in combining game and usability design. Thursday, September 29, 2011. How the World Affects Games. So what's the significance? Subscribe to: Posts (Atom). I'm a post-graduate student and research scientist at the University of Oulu, Finland. My studies and research are in the field of persuasive computing and my special interests are, as you might have guessed, game design and gameful design. My educational background is M.Sc in computer science. View my complete profile.

4

Playful Usability: June 2012

http://playfulusability.blogspot.com/2012_06_01_archive.html

Experiments and theory in combining game and usability design. Monday, June 25, 2012. Two Approaches to Increasing Physical Activity. It starts with an article by Richard M. Ryan and Edward L. Deci, Intrinsic and Extrinsic Motivation: Classic Definitions and New Directions. We're hearing a lot of talk about intrinsic motivation from. Uh, actually, let's not go into terms. Just check this blog post by Chelsea Howe. Subscribe to: Posts (Atom). View my complete profile. Shouting from the Sidelines.

5

Playful Usability: October 2011

http://playfulusability.blogspot.com/2011_10_01_archive.html

Experiments and theory in combining game and usability design. Thursday, October 6, 2011. A quick ad. I started another blog called Shouting from the Sidelines. Unlike this blog which focuses on academic stuff and beneficial games, the new blog is 100% game design. I'll be analyzing games and also occasionally writing about my own designs. Tuesday, October 4, 2011. The Body Strikes Back! How more comfortable can you get? Subscribe to: Posts (Atom). View my complete profile. The Body Strikes Back!

UPGRADE TO PREMIUM TO VIEW 14 MORE

TOTAL PAGES IN THIS WEBSITE

19

LINKS TO THIS WEBSITE

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: New Version (1.01)

http://hamstersandplague.blogspot.com/2011/02/new-version-101.html

Saturday, February 5, 2011. New Version (1.01). I have uploaded a new version of Hamsters and Plague. Old hamsters will now catch the plague if next to it, instead of dying. This makes the game a lot more challenging. Better level design. This also makes the game more challenging. The game now loops back to title screen from highscore when the player clicks with the mouse. Note2: I added a handy 'download latest version' link under ABOUT. Posted by Mika Oja. Subscribe to: Post Comments (Atom).

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: Hamsters and Plague presented in Casual Connect (8.2. - 10.2.)

http://hamstersandplague.blogspot.com/2011/02/hamsters-and-plague-presented-in-casual.html

Monday, February 14, 2011. Hamsters and Plague presented in Casual Connect (8.2. - 10.2.). A bit late with the news, but anyway: Hamsters and Plague was nominated in the Gamesauce Challenge together with nine other games. The winners were invited to present their game at Casual Connect Europe, Hamburg, Germany. I'm supposed to write a report of the event for Gamesauce and the presentations from Thursday will also be uploaded sometime in the future. So for more information, just wait a bit longer.

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: March 2011

http://hamstersandplague.blogspot.com/2011_03_01_archive.html

Tuesday, March 1, 2011. Installation is a Pain. I actually had a chance to try installing the game on Windows today. Did not go very smoothly. To circumvent the problem I have once again updated installation instructions. In good news tonight, I think I just tackled one big design problem yesterday. I'll tell more about it when I'm ready to release the next version, which will be 1.10 to indicate an actual gameplay change. Posted by Mika Oja. Subscribe to: Posts (Atom). Original version (Windows XNA).

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: Bug-fixed 1.02 release for Python

http://hamstersandplague.blogspot.com/2011/02/bug-fixed-102-release-for-python.html

Monday, February 28, 2011. Bug-fixed 1.02 release for Python. Ahem The 1.02 is just a bug fix. The bug in question being no game over when hamsters die out. Oops. I also added high score saving into disk. The game now creates a hamstersdata folder under your home directory and stores high score list there. I am looking into more elegant options. I updated all the download links. Get 1.02 Python release here. Posted by Mika Oja. Subscribe to: Post Comments (Atom). Original version (Windows XNA).

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: Installation is a Pain

http://hamstersandplague.blogspot.com/2011/03/installation-is-pain.html

Tuesday, March 1, 2011. Installation is a Pain. I actually had a chance to try installing the game on Windows today. Did not go very smoothly. To circumvent the problem I have once again updated installation instructions. In good news tonight, I think I just tackled one big design problem yesterday. I'll tell more about it when I'm ready to release the next version, which will be 1.10 to indicate an actual gameplay change. Posted by Mika Oja. Subscribe to: Post Comments (Atom). Installation is a Pain.

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: Programming Post-Mortem

http://hamstersandplague.blogspot.com/2011/02/programming-post-mortem.html

Tuesday, February 15, 2011. Writing this took a bit longer than expected. Probably something to do with the sudden trip to Hamburg. Fortunately I still remember most of the stuff pretty well. As with the design, this considers only the Global Game Jam part of the work. When unsure, especially if it's your first jam, it's best to design a game you already know how to implement. Scope for four hours or less (in a 48 hour jam). Estimates without experience are really optimistic. Posted by Mika Oja.

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: January 2011

http://hamstersandplague.blogspot.com/2011_01_01_archive.html

Monday, January 31, 2011. Is our game project developed initially for Global Game Jam 2011 at Oulu, Finland. It's a tile-based puzzle game. The player's goal is to control breeding of hamsters in such a way that the size of each generation is as large as possible but at the same time avoid expanding the population near plague victims. Too many hamsters will lead to chaotic, out-of-control copulation so beware! This blog is your information channel on what's going on with Hamsters and Plague after GGJ2011.

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: Why Python?

http://hamstersandplague.blogspot.com/2011/02/why-python.html

Monday, February 28, 2011. I guess that is all. With the port out of the way I can focus on making 1.02. I'm not sure yet how the game will develop but it will change. Wait and see! Posted by Mika Oja. Subscribe to: Post Comments (Atom). Original version (Windows XNA). This blog is your source of information concerning Hamsters and Plague, a puzzle game for Windows platforms. Is a student of information processing science at the University of Oulu. A budding programmer and a game enthusiast.

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: What's This?

http://hamstersandplague.blogspot.com/2011/01/whats-this.html

Monday, January 31, 2011. Is our game project developed initially for Global Game Jam 2011 at Oulu, Finland. It's a tile-based puzzle game. The player's goal is to control breeding of hamsters in such a way that the size of each generation is as large as possible but at the same time avoid expanding the population near plague victims. Too many hamsters will lead to chaotic, out-of-control copulation so beware! This blog is your information channel on what's going on with Hamsters and Plague after GGJ2011.

hamstersandplague.blogspot.com hamstersandplague.blogspot.com

Hamsters and Plague: February 2011

http://hamstersandplague.blogspot.com/2011_02_01_archive.html

Monday, February 28, 2011. Bug-fixed 1.02 release for Python. Ahem The 1.02 is just a bug fix. The bug in question being no game over when hamsters die out. Oops. I also added high score saving into disk. The game now creates a hamstersdata folder under your home directory and stores high score list there. I am looking into more elegant options. I updated all the download links. Get 1.02 Python release here. Posted by Mika Oja. Posted by Mika Oja. Sunday, February 27, 2011. 1 Download this file. 5 After ...

UPGRADE TO PREMIUM TO VIEW 2 MORE

TOTAL LINKS TO THIS WEBSITE

12

OTHER SITES

playfultwinks.com playfultwinks.com

playfultwinks.com - playfultwinks Resources and Information.

This page provided to the domain owner free. By Sedo's Domain Parking. Disclaimer: Domain owner and Sedo maintain no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo or domain owner and does not constitute or imply its association, endorsement or recommendation.

playfuluk.com playfuluk.com

Playful Productions

No Man's Land, West End. Lady Day at Emerson's Bar and Grill. Wicked, West End. No Man's Land, West End. Edward Albee's The Goat or, Who Is Sylvia? Edward Albee's The Goat, or Who Is Sylvia? Kinky Boots, West End. Edward Albee's The Goat or, Who Is Sylvia? An American in Paris. Edward Albee's The Goat or, Who Is Sylvia? Don Juan in Soho. UK and Ireland Tour. Playful Productions is an award-winning producer and general manager based in Covent Garden in the heart of London’s West End. Playful Productions -...

playfulunderthesheets.us playfulunderthesheets.us

Account Suspended

This Account has been suspended. Contact your hosting provider for more information.

playfuluniverse.wordpress.com playfuluniverse.wordpress.com

playfuluniverse | Just another WordPress.com site

Agenda: Disney On Ice. On: abril 28, 2011. Disney On Ice Aventuras em Walt Disney World. Chega ao Brasil trazendo ação, emoção e boas lembranças dos parques temáticos da Disney. Os personagens ganham vida e invadem a pista de gelo num espetáculo mágico de patinação. O espetáculo começa quando a família super-poderosa de. Tenta passar férias normais em Walt Disney World. A tentativa acaba quando os super-heróis entram em diversas confusões por causa de seus super poderes. Tags: Disney no gelo. A marca sur...

playfulurge.com playfulurge.com

www.playfulurge.com

This Web page parked FREE courtesy of DomainRightNow. Search for domains similar to. Is this your domain? Let's turn it into a website! Would you like to buy this. Find Your Own Domain Name. See our full line of products. Easily Build Your Professional Website. As low as $4.99/mo. Call us any time day or night (480) 624-2500.

playfulusability.blogspot.com playfulusability.blogspot.com

Playful Usability

Experiments and theory in combining game and usability design. Tuesday, June 3, 2014. Sensor Data and Interactivity: Real Time vs Discrete. In theory there is an upside to this more limited use of sensor data: because the input is just a number, a game developed for one purpose can rather effortlessly be fielded for another purpose. In reality however persuasive power is likely reduced if there is no thematic connection between activity and application. This concludes my random musings for now. Regardles...

playfulutopia.com playfulutopia.com

playfulutopia.com

Inquire about this domain.

playfulvehicles.com playfulvehicles.com

Index of /

Apache Server at www.playfulvehicles.com Port 80.

playfulventures.com playfulventures.com

Playful Ventures – Ventures in Entertainment Design and Management

Consulting and ventures in entertainment experiences. Playful Ventures is an incubator for new entertainment-focused ventures. We have some incredibly exciting concepts in the works. We also hire out as consultants. From ideation to implementation, we help stage meaningful, memorable encounters that immerse guests in compelling stories. On occasion, we consult with early-stage ventures in other categories. Check out some of the projects in which we’ve played. Entertainment Design in Elementary Education.

playfulvision.com playfulvision.com

PlayfulVision

Please meet us at our new place. PlayfulVision Sàrl play@playfulvision.com. 41 21 550 21 15. Place Saint-Louis 7 CH-1110 Morges Switzerland.

playfulvisions.com playfulvisions.com

Playful Visions - Images by Rick Hilton

Coming soon on our website. We will be offering a variety of prints, Rick Hilton's photos laser engraved on aluminum, in sizes from 6 inches by 6 inches to 24 inches by 36 inches. Send a picture of your classic car and we'll produce a framed, laser-engraved print for you. Not all photos will reproduce well, but we'll let you know, including making a pdf proof of the way it will look when engraved. We do have some high-end software for enlarging images with little loss of definition. Playful Visions is pa...