godsmonsters.com
Biblyon Broadsheet: Can I get a printed copy of Gods & Monsters?
http://www.godsmonsters.com/Game/print
Beyond here lie dragons. Can I get a printed copy of Gods and Monsters? Jerry Stratton, May 2, 2004. If you need a hard copy and don’t want to print out several hundred pages, you can order printed copies of some of the books from my storefront on Lulu.com. These are the same as the versions I have online; only the covers are different (and the covers should be in the resources files available along with the online version of each book). 44: A Game of Automatic Fear. Blazing Rose is a collaborative story...
godsmonsters.com
Biblyon Broadsheet: Do not miss Petty Gods!
http://www.godsmonsters.com/Reviews/petty-gods
Reviews related to role-playing games, with a focus on Gods and Monsters, and a bit of superhero gaming. Beyond here lie dragons. Do not miss Petty Gods! Jerry Stratton, July 4, 2015. Was written for Labyrinth Lord and BX, if you are playing a game called Gods and Monsters. You presumably want a lot of gods in your game. This book is therefore a great companion, not surprisingly, for Gods and Monsters. Which is mostly compatible with BX anyway. The spells are mostly very appropriate for Gods and Monsters...
godsmonsters.com
Biblyon Broadsheet: Adults, age ten and up
http://www.godsmonsters.com/Features/adults-age-ten-and-up
This zine is dedicated to articles about the fantasy role-playing game Gods and Monsters, and other random musings. Beyond here lie dragons. Adults, age ten and up. Jerry Stratton, July 18, 2015. For 3 or More Adults, Ages 10 and Up. I started gaming with the Eric Holmes blue book (in the GM’s hands only), the AD&D. Players Handbook, and the Tom Moldvay boxed Basic Set. Because the purple Moldvay box was the first complete version of D&D I owned and read, it is demonstrably superior. Most of the games of...
godsmonsters.com
Biblyon Broadsheet: The domestication of frozen water
http://www.godsmonsters.com/Features/domestication-frozen-water
This zine is dedicated to articles about the fantasy role-playing game Gods and Monsters, and other random musings. Beyond here lie dragons. The domestication of frozen water. Jerry Stratton, June 17, 2015. An ice house in South Korea. If there is any one modern innovation that would be both perfectly understandable to the medieval visitor yet completely amazing in spite of it, it is the ubiquity of ice. Ice has never served man so well as it does today. The stuff is so cheap now we even toss it in chunk...
godsmonsters.com
Adventure Guidebooks
http://www.godsmonsters.com/Guide
Beyond here lie dragons. Wednesday, August 13, 1986. As a Gods and Monsters. Adventure Guide you will present a fantastic world to your players’ characters: all of its great cities, lost ruins, deep forests, and horrendous creatures. You are the game master, the referee, the safari guide. You guide the heroes through their story, presenting the situations that they will meet in a game where winning and losing lose all traditional meaning. The Adventure Guide’s Handbook. The Adventure Guide’s Handbook.
shaneplays.com
Uncategorized | SHANE PLAYS
http://shaneplays.com/category/uncategorized
Shane Plays Radio and Podcast. A journey into the things we love: Radio show and podcast blog! Get your geek on or discover your inner geek: games, video games, RPGs, comic books, movies, TV, books, oh so much more! D&D / RPG Historian Jon Peterson! Radio Show / Podcast Ep. 65. Radio show from 8/27/2016:. D&D / RPG Historian Jon Peterson! Geek news; D&D and RPG scholar / historian Jon Peterson, author of. Playing at the World. Listen to the Shane Plays podcast on iTunes. Like what you hear? Dungeons and ...
godsmonsters.com
Biblyon Broadsheet: Fight On! 7 is out (and I’m in)
http://www.godsmonsters.com/News/fight-7-out-im
Gods and Monsters news and old-school gaming notes. Beyond here lie dragons. 7 is out (and I’m in). Jerry Stratton, December 12, 2009. Download Zip file (1.9 MB). The latest Fight On! Is out issue 7. Look on page 29 for. By yours truly. There’s a great drawing by Mark J. Allen. Of a frozen mountainside covered in dead things. I made the maps in Inkscape. So if you want to play around with the maps, I’ve uploaded them here as Inkscape files. Stonehell is interesting. It’s very much the old-school, spe...
mythodrome.com
Pat Kilbane | MYTHODROME
http://www.mythodrome.com/author/admin
Rethinking the Tabletop RPG. Real vs. Rule. Author - Pat Kilbane. Friday Funny-Giant World Cup. June 26, 2014. Yeah, it’s a day early for the Friday Funny, but with World Cup fever blazing the way it is, I figured I’d better get this one out today. Go Giants! Dressing Up D&D Minis. May 23, 2014. Mission Oak), and hit them with a matte coat spray. I’m pretty happy with the results, with the exception of the graininess of the matte coat. I used Rustoleum Painter’s Touch 2X Matte Clear, whic...May 22, 2014.
galabes.blogspot.com
The Well of Galabes: The Sources of Magical Power, Part One: Antiquity through the Renaissance
http://galabes.blogspot.com/2015/03/the-sources-of-magical-power-part-one.html
The Well of Galabes. Reflections on Druidry, Magic, and Occult Philosophy. Saturday, March 21, 2015. The Sources of Magical Power, Part One: Antiquity through the Renaissance. There were quite a few of these occult detective stories. Algernon Blackwood wrote some fine atmospheric stories about his “psychic doctor,” Dr. John Silence. Seabury Quinn, who had the perfect Weird Tales. Were decidedly second-rate by comparison. Was an occultist—a full member of the Theosophical Society at a time when that...
dmdavid.com
The fun and realism of unrealistically awarding experience points for gold | DMDavid
http://dmdavid.com/tag/the-fun-and-realism-of-unrealistically-awarding-experience-points-for-gold
Improved fifth-edition dungeon master screen and initiative tents. Why D&D characters get tons of gold and nowhere to spend it →. The fun and realism of unrealistically awarding experience points for gold. April 1, 2015. When Dave Arneson ran a session of his Blackmoor dungeon for Gary Gygax, two innovations impressed Gary the most: The idea of measured progression (experience points) and the addition of games taking place in a dungeon maze. (See. Playing at the World. By awarded experience for practice.
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