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PlayTechs: Programming for fun | playtechs.blogspot.com Reviews
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Dabbling and babbling
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PlayTechs: Programming for fun | playtechs.blogspot.com Reviews

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Dabbling and babbling

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PlayTechs: Programming for fun: October 2011

http://playtechs.blogspot.com/2011_10_01_archive.html

PlayTechs: Programming for fun. Monday, October 31, 2011. The past couple of weeks I've been wrestling with video editing in order to put together a very short video for my father's memorial service. The state of video codecs and containers (in terms of what can go in what, and which platforms support which) is truly awful. Go software patents, eh? Spurring innovation and so forth. In the meantime I came across this interesting article about speeding up A* pathfinding on a grid: Jump point search. The en...

2

PlayTechs: Programming for fun: 7DRL 2016: Day 5

http://playtechs.blogspot.com/2016/03/7drl-2016-day-5.html

PlayTechs: Programming for fun. Sunday, March 13, 2016. 7DRL 2016: Day 5. Today was devoted to progression and polish. I tweaked the level generator so it could generate levels of increasing size and difficulty and strung them together in sequence. Then I added a help menu and tidied up some of the presentation to try and make it clearer what is going on. In the screenshot below the player is getting smacked around by the guard. Great entry, congrats! March 15, 2016 at 7:31 PM. Second level has one guard.

3

PlayTechs: Programming for fun: 7DRL 2016: Late Start

http://playtechs.blogspot.com/2016/03/7drl-2016-late-start.html

PlayTechs: Programming for fun. Saturday, March 5, 2016. 7DRL 2016: Late Start. I'll be getting a late start this year due to a travel conflict; probably on Tuesday the 8th. Because of the short time frame I'm going with some existing game mechanics. A few years back I made a prototype that attempted to adapt Thief (one of my all-time favorite games) to a turn-based game. You can play that version here. For a plot I'm probably going to crib something from Barry Hughart's Bridge of Birds. 7DRL 2016: Day 5.

4

PlayTechs: Programming for fun: March 2015

http://playtechs.blogspot.com/2015_03_01_archive.html

PlayTechs: Programming for fun. Saturday, March 14, 2015. Random game design thoughts. Positive and negative feedback. Positive feedback is paying dividends on investments. The “rich get richer and the poor get poorer” as Jesus says ( Matthew 25. A lot of basic strategy game design is built around this, where you're accruing advantage over time. Every second an AI stays alive in a game is another chance for them to do something dumb that destroys the player's suspension of disbelief. I decided I really n...

5

PlayTechs: Programming for fun: November 2013

http://playtechs.blogspot.com/2013_11_01_archive.html

PlayTechs: Programming for fun. Tuesday, November 26, 2013. Impressions of Assassin's Creed 4 (Black Flag). The last Assassin's Creed game I played was the first one, which I played to boredom (somewhere in Jerusalem, I think). I like the concept of romping through history. The series' biggest impediment to my own enjoyment is that I have no interest in being an assassin, let alone one who wears a goofy hood or has a goofy past-lives wrapper story. So I sat out most of the games. ThiefRL 2 (2016 7DRL).

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#4: The Incomparable Deductions of Police Constable Sir Nicholas Spratt - The Early Years - VectorStorm

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Creating games, one brightly glowing line at a time. Games in a Week. 1: Ill-Timed Petition Damsel. 2: The Muncher’s Labyrinth. 4: The Incomparable Deductions of Police Constable Sir Nicholas Spratt — The Early Years. 5: Robot Finds Ice Cream. 6 : Lord, Save Us From That Horrible Land. 4: The Incomparable Deductions of Police Constable Sir Nicholas Spratt — The Early Years. Initially released 6th April, 2008. Win32: NicholasSpratt-1.0.0-Win32.zip. Mac OSX: NicholasSpratt-1.0.0-OSX.dmg. Like all VectorSto...

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PlayTechs: Programming for fun

PlayTechs: Programming for fun. Sunday, December 4, 2016. Life's a series of trade-offs. Today instead of cleaning the bathrooms I continued to work on optimal rocket trajectory planning. This version represents a switch from Haskell to C , which is where I'll need it to be ultimately anyway. New things I'm trying:. Linear algebra library. It's the greatest! To get optimal trajectories I will need second derivatives of the constraints, and matrices with roughly double the dimensions; the fabled KKT syste...

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