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Please Look At Yourself

Please Look At Yourself. Friday, November 24, 2006. Wk 10: Grand Finale - Dramaturgs in Pervasive Play. The advantage of IMS is the greater manipulability than real-life environments which provide authors with greater room for imagination and creation. This is effective for enhancing the narrative because it allows the author to make use of the space to tell the story. Injecting a strong narrative into the game can also increase the sense of immersion of the gamer. Also, it is important to ensure that wh...

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Please Look At Yourself | pleaselookatyourself.blogspot.com Reviews
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Please Look At Yourself. Friday, November 24, 2006. Wk 10: Grand Finale - Dramaturgs in Pervasive Play. The advantage of IMS is the greater manipulability than real-life environments which provide authors with greater room for imagination and creation. This is effective for enhancing the narrative because it allows the author to make use of the space to tell the story. Injecting a strong narrative into the game can also increase the sense of immersion of the gamer. Also, it is important to ensure that wh...
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Please Look At Yourself | pleaselookatyourself.blogspot.com Reviews

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Please Look At Yourself. Friday, November 24, 2006. Wk 10: Grand Finale - Dramaturgs in Pervasive Play. The advantage of IMS is the greater manipulability than real-life environments which provide authors with greater room for imagination and creation. This is effective for enhancing the narrative because it allows the author to make use of the space to tell the story. Injecting a strong narrative into the game can also increase the sense of immersion of the gamer. Also, it is important to ensure that wh...

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pleaselookatyourself.blogspot.com pleaselookatyourself.blogspot.com
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Please Look At Yourself: Wk 4, Q1: Impact of hypertext on the world

http://www.pleaselookatyourself.blogspot.com/2006/09/wk-4-q1-impact-of-hypertext-on-world.html

Please Look At Yourself. Wednesday, September 13, 2006. Wk 4, Q1: Impact of hypertext on the world. Reporting live from Changi Airport Terminal 2 Arrival Hall, in the thick of the action at the IMF-World Bank Boards of Governors Meeting, we reflect on the impact that hypertexts have had on the world. Posted by MacroMidget @ 9:22 pm. Wk 3, Q2: Pictures in Sequence. Wk 3, Q3: Writing about what we chose. Wk 3, Q1: Reader/Author gets new role. Response to comment on Wk 1, Q2. Wk 1 Q1: What is New Media.

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Please Look At Yourself: Wk 8 Q1: What is Interactive Entertainment (IE)?

http://www.pleaselookatyourself.blogspot.com/2006/10/wk-8-q1-what-is-interactive.html

Please Look At Yourself. Thursday, October 19, 2006. Wk 8 Q1: What is Interactive Entertainment (IE)? Costikyan claims that it is not possible for IEs to eschew the sense of struggle characteristic of games, but if one were to look at the performance genre of improvisational comedy (think Whose Line is it Anyway? Posted by MacroMidget @ 5:31 pm. A game (ie. Sims 2). Its also interesting that many of the projects created in class turned out to be games, although that wasn't the intention of the fi...Yes, ...

3

Please Look At Yourself: August 2006

http://www.pleaselookatyourself.blogspot.com/2006_08_01_archive.html

Please Look At Yourself. Thursday, August 31, 2006. Response to comment on Wk 1, Q2. Posted by MacroMidget @ 1:31 am. Wk 2, Q1: The effects of transposition on narrative. Posted by MacroMidget @ 1:20 am. Tuesday, August 29, 2006. Wk2, Q3: The peculiar nature of interactive media. Posted by MacroMidget @ 7:37 am. Wk2, Q2: The implications of control on self-regulation. Posted by MacroMidget @ 7:35 am. Tuesday, August 22, 2006. Wk 1 Q2: Some interaction is more interactive than others. Wait, only batteries...

4

Please Look At Yourself: October 2006

http://www.pleaselookatyourself.blogspot.com/2006_10_01_archive.html

Please Look At Yourself. Thursday, October 26, 2006. Q7: Are agency and narative structure mutually exclusive? If we look beyond computer games, there are definitely examples of games that manage to integrate agency and narrative structure seamlessly. My example would be theatrical improvisational games where actors are given a specific situations to improvise dramatic plots. In fact, CGs like Façades and Last Express. However, due to the nature of their design, both games are relatively memory intensive.

5

Please Look At Yourself: November 2006

http://www.pleaselookatyourself.blogspot.com/2006_11_01_archive.html

Please Look At Yourself. Friday, November 24, 2006. Wk 10: Grand Finale - Dramaturgs in Pervasive Play. The advantage of IMS is the greater manipulability than real-life environments which provide authors with greater room for imagination and creation. This is effective for enhancing the narrative because it allows the author to make use of the space to tell the story. Injecting a strong narrative into the game can also increase the sense of immersion of the gamer. Also, it is important to ensure that wh...

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Cows CAN fly: October 15, 2006

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Thursday, October 19, 2006. Support your position with reference to specific works. Here, I reproduce Zimmerman and Costikyan's definitions of a game, which will prove useful in this discussion:. A game is a voluntary interactive activity, in which one or more players follow rules that constrain their behavior, enacting an artificial conflict that ends in a quantifiable outcome.". An interactive structure of endogenous meaning that requires players to struggle towards a goal.". Posted by aileen @ 1:01 PM.

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Cows CAN fly: October 22, 2006

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Tuesday, October 24, 2006. The most precious thing in the World. My name is Soh Ning Ge, Christopher. I was born on the 20th October, 2006 at 0849hrs to my happy and proud parents. Everyone thinks I'm adorable and have lots of hair. My eyes, lips and legs are probably from my Mum while I got my nose, fingers and hair from Daddy. I'm so lucky about 40 - 50 people came to visit me in hospital and showered me with gifts and love. Most importantly, I feel loved and at home. Posted by aileen @ 7:00 PM.

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Cows CAN fly: August 13, 2006

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Wednesday, August 16, 2006. So this is my blog for Narrative and Play in Interactive media. I've not done any film studies before despite being in Arts for the longest time, though I liked Hiroshima Mon Amour which we studied in Lit 101. This being my working blog, I thought long and hard about an appropriate blog title and voila! A bit about myself. Posted by aileen @ 9:30 AM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Back to the Future.

killerc0w.blogspot.com killerc0w.blogspot.com

Cows CAN fly: September 03, 2006

http://killerc0w.blogspot.com/2006_09_03_archive.html

Wednesday, September 06, 2006. Write about the narrative that your group has chosen for project 1. Why have you chosen this work? How might you approach the task of re-configuring it as an interactive piece? Posted by aileen @ 9:40 PM. Tuesday, September 05, 2006. She could have been stunningly famous. But for sure, he was as irresistible as a box of chocolates. People were utterly convinced she was up to no good. The Wedding was charming. But the in-laws proved a challenge. I wanted my eggs easy! Questi...

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Cows CAN fly: September 10, 2006

http://killerc0w.blogspot.com/2006_09_10_archive.html

Wednesday, September 13, 2006. I do not mean to say the internet is good or bad. After all, I do have a lot of fun surfing on the internet and the storyspace interactivity is interesting. These are observations I have gathered so far, so forgive me if I’m do not make much sense. Posted by aileen @ 10:28 PM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Question 3.2 Write about the narrative that your g. Back to the Future. August 13, 2006.

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Cows CAN fly: August 27, 2006

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Wednesday, August 30, 2006. Think of an example of the use of narrative in interactive media. With reference to your example, suggest what the peculiar nature of interactive media may be, and which narrative effects it may specialize in. The fullness of that disgust for Golem. Another instance is how in movies the sound. Posted by aileen @ 9:58 PM. Tuesday, August 29, 2006. Interactive media allows for choice and control on the part of the reader/user. What problem does this raise for self-regulation?

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Cows CAN fly: August 20, 2006

http://killerc0w.blogspot.com/2006_08_20_archive.html

Monday, August 21, 2006. Narrative, interactivity and play how does Run Lola Run reflect these concerns? How does this relate to Manovich’s concept of transcoding? If I'm not wrong, the the basis of the module is to understand, basically, how Cultural layers (Narrative) are interpreted by Computer layers (Play) in Interactive media, how their relationship is intrically related and both elements influencing the each other. Our reality is affected (sometimes distorted! A) offering them money or. Our pseudo...

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Cows CAN fly: September 17, 2006

http://killerc0w.blogspot.com/2006_09_17_archive.html

Thursday, September 21, 2006. Questions 5.1, 5.2, 5.3. Posted by aileen @ 12:25 AM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Question 3.2 Write about the narrative that your g. Question 3.2 The following pictures were mostly ta. Question 3.1 Discuss how this approach (nteractiv. Question 2.3 Think of an example of the use of na. Question 2.2 Interactive media allows for choice a. Narrating in the New Media My my. what difficul.

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Please Look At Yourself

Please Look At Yourself. Friday, November 24, 2006. Wk 10: Grand Finale - Dramaturgs in Pervasive Play. The advantage of IMS is the greater manipulability than real-life environments which provide authors with greater room for imagination and creation. This is effective for enhancing the narrative because it allows the author to make use of the space to tell the story. Injecting a strong narrative into the game can also increase the sense of immersion of the gamer. Also, it is important to ensure that wh...

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