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Peter Lohrmann's Blog

After graduating from <a href="http://www.wpi.edu">WPI</a> with a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with <a href="http://www.upsamplesoftware.com">Upsample Software</a> as a 3D Computer Graphics Consultant and helping <a href="http://www.valvesoft

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Peter Lohrmann's Blog | plohrmann.blogspot.com Reviews
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After graduating from &lt;a href=&quot;http://www.wpi.edu&quot;&gt;WPI&lt;/a&gt; with a MS in computer graphics, I joined AMD&#39;s GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I&#39;m now partnered with &lt;a href=&quot;http://www.upsamplesoftware.com&quot;&gt;Upsample Software&lt;/a&gt; as a 3D Computer Graphics Consultant and helping &lt;a href=&quot;http://www.valvesoft
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1 peter lohrmann's blog
2 on vogl
3 vogleditor
4 generate trace
5 application to trace
6 application arguments
7 output trace file
8 vogl options
9 use steamlauncher
10 force debug context
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peter lohrmann's blog,on vogl,vogleditor,generate trace,application to trace,application arguments,output trace file,vogl options,use steamlauncher,force debug context,gather call stacks,disable glprogrambinary,vogl pause,vogl long pause,vogl quiet,opengl
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Peter Lohrmann's Blog | plohrmann.blogspot.com Reviews

https://plohrmann.blogspot.com

After graduating from &lt;a href=&quot;http://www.wpi.edu&quot;&gt;WPI&lt;/a&gt; with a MS in computer graphics, I joined AMD&#39;s GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I&#39;m now partnered with &lt;a href=&quot;http://www.upsamplesoftware.com&quot;&gt;Upsample Software&lt;/a&gt; as a 3D Computer Graphics Consultant and helping &lt;a href=&quot;http://www.valvesoft

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plohrmann.blogspot.com plohrmann.blogspot.com
1

Peter Lohrmann's Blog: VoglEditor Adds Trimming Support and Persistent Settings

http://plohrmann.blogspot.com/2014/03/vogleditor-adds-trimming-support-and.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Monday, March 24, 2014. VoglEditor Adds Trimming Support and Persistent Settings. Needed support for trimming large trace files. Clicking 'OK' will confirm ...

2

Peter Lohrmann's Blog: Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor

http://plohrmann.blogspot.com/2014/05/shared-contexts-uniforms-arb-programs.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, May 8, 2014. Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor. Has been working on the Windows port, and Rich Geldreich.

3

Peter Lohrmann's Blog: Tracing Your OpenGL Application with Vogl Just Got Easier!

http://plohrmann.blogspot.com/2014/05/tracing-your-opengl-application-with.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014. Tracing Your OpenGL Application with Vogl Just Got Easier! Path to the application that you'd like to trace. When launching a Steam.

4

Peter Lohrmann's Blog: Writing Debug Visualizers for GDB / QtCreator 2.8

http://plohrmann.blogspot.com/2013/10/writing-debug-visualizers-for-gdb.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, October 24, 2013. Writing Debug Visualizers for GDB / QtCreator 2.8. We ran into this exact scenario when we started using QtCreater 2.8.1. Do not...

5

Peter Lohrmann's Blog: May 2014

http://plohrmann.blogspot.com/2014_05_01_archive.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014. Tracing Your OpenGL Application with Vogl Just Got Easier! Path to the application that you'd like to trace. When launching a Steam.

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Rich Geldreich's Tech And Programmer Culture Blog: April 2014

http://richg42.blogspot.com/2014_04_01_archive.html

Rich Geldreich's Tech And Programmer Culture Blog. Consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at Unity Technologies, Valve, Microsoft Ensemble Studios, and Digital Illusions. Wednesday, April 23, 2014. Vogl Windows port, new regression test system, new vogl chroot repo. Has officially begun the Windows port of vogl. New Regression Test System. This little sc...

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Peter Lohrmann's Blog

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014. Tracing Your OpenGL Application with Vogl Just Got Easier! Path to the application that you'd like to trace. When launching a Steam.

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