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Plush Apocalypse

Borut Pfeifer is the founder of Plush Apocalypse Productions, which provides design and programming services for all varieties of game developers. Why, and how, our consulting services can help your project. Complete list of games, publications, and talks. It feels like you're facing meatspace opponents even in the solo campaign," Eurogamer. On Skulls of the Shogun. A truly fantastic game" Rock, Paper, Shotgun. On Skulls of the Shogun. Prototypes under development, current and past.

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Borut Pfeifer

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Ve●●ce , CA, 90291

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Borut Pfeifer

53 Su●●●●●ve #5

Ve●●ce , CA, 90291

US

1.55●●●●5555
bo●●●●●@yahoo.com

View this contact

None

Borut Pfeifer

53 Su●●●●●ve #5

Ve●●ce , CA, 90291

US

1.55●●●●5555
bo●●●●●@yahoo.com

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Borut Pfeifer is the founder of Plush Apocalypse Productions, which provides design and programming services for all varieties of game developers. Why, and how, our consulting services can help your project. Complete list of games, publications, and talks. It feels like you're facing meatspace opponents even in the solo campaign, Eurogamer. On Skulls of the Shogun. A truly fantastic game Rock, Paper, Shotgun. On Skulls of the Shogun. Prototypes under development, current and past.
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Plush Apocalypse | plushapocalypse.com Reviews

https://plushapocalypse.com

Borut Pfeifer is the founder of Plush Apocalypse Productions, which provides design and programming services for all varieties of game developers. Why, and how, our consulting services can help your project. Complete list of games, publications, and talks. It feels like you're facing meatspace opponents even in the solo campaign," Eurogamer. On Skulls of the Shogun. A truly fantastic game" Rock, Paper, Shotgun. On Skulls of the Shogun. Prototypes under development, current and past.

LINKS TO THIS WEBSITE

skullsoftheshogun.com skullsoftheshogun.com

Skulls of the Shogun!

http://skullsoftheshogun.com/2013/07/the-bone-a-fide-edition-on-steam-is-launching-soon

The Bone-A-Fide edition on Steam is launching soon! 07/24/2013 at 12:04 PM. Thanks to the super-helpful folks playing the Early Access version on Steam, we’re officially launching this upcoming Monday July 29th! If you want the early access 20% discount and have been waiting to buy it, be sure to pick it up soon.  All the campaign levels, including the new Forgotten Isles chapter, are unlocked now. Laquo; 17-BIT Announces Skulls of the Shogun: Bone-A-Fide Edition For Steam! 07/26/2013 at 9:49 AM.

skullsoftheshogun.com skullsoftheshogun.com

Skulls of the Shogun!

http://skullsoftheshogun.com/2013/07/skulls-of-the-shogun-bone-a-fide-edition-for-steam-available-today

Skulls of the Shogun: Bone-A-Fide Edition for Steam Available Today! 07/29/2013 at 12:16 PM. The wait is over! We’re happy to announce the release of the award-winning SKULLS OF THE SHOGUN. Platform for the PC, supercharged and reborn as SKULLS OF THE SHOGUN: BONE-A-FIDE EDITION. Release features the full campaign and multiplayer modes. From the original game, while adding a challenging brand-new four-chapter episode. The trickster Tanunki Monk unit. And a batch of new multiplayer maps.

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: April 2009

http://designrampage.blogspot.com/2009_04_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Wednesday, April 29, 2009. Mea Culpa - The Black and White World of DRM. I originally wrote a rant about DRM and how Demigod. When you ask most people about Digital Rights Management (DRM). They usually treat the issue as black and white. Some feel like the image on the left - DRM exists only to screw you. Others say DRM is necessary to combat piracy and is the only way companies can stay afloat. 10) Gamers...

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: September 2009

http://designrampage.blogspot.com/2009_09_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Tuesday, September 29, 2009. Because my Xbox 360 finally died I decided to play some older games that have been waiting for me in a stack for some time. One of these games is Killzone. What the bloody hell? I absolutely don't understand why checkpoints are far apart from each other like this in some games. I remember Resistance: Fall of Man. Games make you go through multiple boss fights without saving some...

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: July 2009

http://designrampage.blogspot.com/2009_07_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Monday, July 20, 2009. Authorship in Games and More Podcast. Michael Abbott of the always insightful Brainy Gamer. Invited me onto his podcast. Recently to talk about the conversation that started with my talk on ' Designing Ethical Dilemmas. I joined Clint Hocking. Of Ubisoft Montreal and Borut Pfeifer. Posted by Manveer Heir. Subscribe to: Posts (Atom). Follow Me on Twitter. View my complete profile.

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: August 2009

http://designrampage.blogspot.com/2009_08_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Wednesday, August 19, 2009. I'm really happy to announce that Wolfenstein. Big thanks to everyone who supported us during the development of this game, id for the awesome license and help, Activision for the support throughout the life of the project, Endrant for the multiplayer component, and all the Wolfenstein. Like any game, Wolfenstein. And I'll try to respond. On to the next game! Design Lesson 101 -.

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: March 2010

http://designrampage.blogspot.com/2010_03_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Sunday, March 7, 2010. DICE Panel and GDC Panel - Diversity and Race in Games. Been very hectic lately, but a couple of quick links. I recently was on a panel at DICE titled Games of Color. For your viewing pleasure (Yes, they accidentally got the names of Navid and I incorrect). There is also an interview with me in Develop. This week is GDC and I'm on a panel there, titled What Color Is Your Hero?

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: June 2009

http://designrampage.blogspot.com/2009_06_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Tuesday, June 16, 2009. E3 Games I Forgot To List. Wow, there were a couple omissions of games on that E3 list I threw together that I wanted to mention. No idea how I just missed mentioning these games, but I'm a little ashamed, I'll admit! I really enjoyed the story and feel of the original Mass Effect. The cookie-cutter secondary missions I could have lived without. Mass Effect. And Shadow of the Colossus.

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: March 2009

http://designrampage.blogspot.com/2009_03_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Saturday, March 21, 2009. There's a lot of press kicking up for Wolfenstein. Lately, which is pretty much what I am up to 24 hours a day, 7 days a week. It's really exciting to have this press out there and let everyone see what we've been up to lately at Raven, especially after having had the game under wraps for so long. First, Spike TV aired a half-hour show, GameTrailers TV with Geoff Keighley. Press an...

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: June 2010

http://designrampage.blogspot.com/2010_06_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Saturday, June 12, 2010. Those of you who follow me on Twitter. My decision to leave is my own and it's based off of personal needs, not any anger or animosity towards anyone at Raven or Activision. I have not decided where I am going yet - I am still in the process of evaluating offers and interviewing at studios. As soon as I've made a final decision, I will let everyone know. Posted by Manveer Heir.

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Borut Pfeifer is the founder of Plush Apocalypse Productions, which provides design and programming services for all varieties of game developers. Why, and how, our consulting services can help your project. Complete list of games, publications, and talks. It feels like you're facing meatspace opponents even in the solo campaign," Eurogamer. On Skulls of the Shogun. A truly fantastic game" Rock, Paper, Shotgun. On Skulls of the Shogun. Prototypes under development, current and past.

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