pointlessbutsignificant.blogspot.com pointlessbutsignificant.blogspot.com

pointlessbutsignificant.blogspot.com

Pointless But Significant

Games are kinda pointless, by their very definition sometimes, but they're also culturally substantial. So I'm going to ramble on about designing, creating, and playing them. Wednesday, April 16, 2014. If you're looking for my design portfolio work, it's moved! Please visit mikeheiberger.weebly.com. Sunday, April 28, 2013. EAE Day and Wrapping Up the Semester. Or "Would the audience want this feature? Or "What platforms does our audience want to play on? So what was the result of the feedback? Section...

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Pointless But Significant | pointlessbutsignificant.blogspot.com Reviews
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Games are kinda pointless, by their very definition sometimes, but they're also culturally substantial. So I'm going to ramble on about designing, creating, and playing them. Wednesday, April 16, 2014. If you're looking for my design portfolio work, it's moved! Please visit mikeheiberger.weebly.com. Sunday, April 28, 2013. EAE Day and Wrapping Up the Semester. Or Would the audience want this feature? Or What platforms does our audience want to play on? So what was the result of the feedback? Section&#4...
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Pointless But Significant | pointlessbutsignificant.blogspot.com Reviews

https://pointlessbutsignificant.blogspot.com

Games are kinda pointless, by their very definition sometimes, but they're also culturally substantial. So I'm going to ramble on about designing, creating, and playing them. Wednesday, April 16, 2014. If you're looking for my design portfolio work, it's moved! Please visit mikeheiberger.weebly.com. Sunday, April 28, 2013. EAE Day and Wrapping Up the Semester. Or "Would the audience want this feature? Or "What platforms does our audience want to play on? So what was the result of the feedback? Section&#4...

INTERNAL PAGES

pointlessbutsignificant.blogspot.com pointlessbutsignificant.blogspot.com
1

Pointless But Significant: February 2013

http://www.pointlessbutsignificant.blogspot.com/2013_02_01_archive.html

Games are kinda pointless, by their very definition sometimes, but they're also culturally substantial. So I'm going to ramble on about designing, creating, and playing them. Tuesday, February 26, 2013. NEF and a game about natural gas safety. That's really it for now, more information as it becomes available! Sunday, February 24, 2013. A Wild Industry Panel Appears. Check out the presentation here. And for very busy people, here are the two gameplay videos in the presentation, for your viewing pleasure:.

2

Pointless But Significant: Back to Work!

http://www.pointlessbutsignificant.blogspot.com/2013/04/back-to-work.html

Games are kinda pointless, by their very definition sometimes, but they're also culturally substantial. So I'm going to ramble on about designing, creating, and playing them. Sunday, April 14, 2013. I voted on the middle one. I think that's where we're starting. Although they were all awesome. Subscribe to: Post Comments (Atom). I'm just some guy who likes games, and needed a place to write about them. View my complete profile. Questions, Comments, Concerns? EAE Day and Wrapping Up the Semester.

3

Pointless But Significant: One Week of Work, Two Weeks of Other Things

http://www.pointlessbutsignificant.blogspot.com/2013/03/one-week-of-work-two-weeks-of-other.html

Games are kinda pointless, by their very definition sometimes, but they're also culturally substantial. So I'm going to ramble on about designing, creating, and playing them. Sunday, March 24, 2013. One Week of Work, Two Weeks of Other Things. So how do we fix it? See you next week, after GDC. Subscribe to: Post Comments (Atom). I'm just some guy who likes games, and needed a place to write about them. View my complete profile. Questions, Comments, Concerns? One Week of Work, Two Weeks of Other Things.

4

Pointless But Significant: EAE Day and Wrapping Up the Semester

http://www.pointlessbutsignificant.blogspot.com/2013/04/eae-day-and-wrapping-up-semester.html

Games are kinda pointless, by their very definition sometimes, but they're also culturally substantial. So I'm going to ramble on about designing, creating, and playing them. Sunday, April 28, 2013. EAE Day and Wrapping Up the Semester. Or "Would the audience want this feature? Or "What platforms does our audience want to play on? I think the entire designer role brainstorm turned out really well, and everyone seems to be pretty happy about the situation. So what was the result of the feedback?

5

Pointless But Significant: GDC! (and possibly Bed Bugs!)

http://www.pointlessbutsignificant.blogspot.com/2013/04/gdc-and-possibly-bed-bugs.html

Games are kinda pointless, by their very definition sometimes, but they're also culturally substantial. So I'm going to ramble on about designing, creating, and playing them. Monday, April 1, 2013. And possibly Bed Bugs! GDC has come and passed, and it was a pretty great experience. I'm not sure I did GDC the way it's supposed to be done, but I enjoyed it nonetheless. As a side note, how sexist was that YetiZen party? So what did I do with my time? I also spent a bunch of time talking with people from ot...

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LINKS TO THIS WEBSITE

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: January 2013

http://eaevinyl.blogspot.com/2013_01_01_archive.html

Sunday, January 27, 2013. We have a team! And though we have a few differences of opinion when it comes to design, we are all committed to the core concept of a person "grinding" on musical instruments and records to create music. We're working on those mechanics, and what the UI will be right now. I'm excited to see what happens! Subscribe to: Posts (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Testing the first playable game in class

http://eaevinyl.blogspot.com/2013/02/testing-first-playable-game-in-class.html

Saturday, February 9, 2013. Testing the first playable game in class. This is the first playable testing this we finished this Thursday. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog. Wandering Steering Behavior and Track Generation. Testing the first playable game in class. Meeting with George, the Audio PhD student. A peek on last week brain storming.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: One more reason why we focus on the audio instead of graphics

http://eaevinyl.blogspot.com/2013/02/one-more-reason-why-we-focus-on-audio.html

Thursday, February 7, 2013. One more reason why we focus on the audio instead of graphics. I had just read this comment in Unity3D forum and I agreed with it:. The State of Game Audio. The traditional sample-based approach to game audio is old and dated. Towards the camera, creating crystal clear pictures. Some of these developments are slowly starting to transfer to game audio, but not nearly enough! Mostly an afterthought. In my opinion, game audio is at least 10 years behind on game graphics. I AM tir...

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Vinyl unofficial meeting at Brianne's house

http://eaevinyl.blogspot.com/2013/03/vinyl-unofficial-meeting-at-briannes.html

Monday, March 4, 2013. Vinyl unofficial meeting at Brianne's house. Tonight we had a meeting with potential new Vinyl team member at Brianne's house. Looking at people interaction during this unofficial meeting, I am pretty confident that we are still going to be the most solid team ever! I am excited to see where the brainstorming with new team member going to bring this game into. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: March 2013

http://eaevinyl.blogspot.com/2013_03_01_archive.html

Monday, March 4, 2013. Vinyl unofficial meeting at Brianne's house. Tonight we had a meeting with potential new Vinyl team member at Brianne's house. Looking at people interaction during this unofficial meeting, I am pretty confident that we are still going to be the most solid team ever! I am excited to see where the brainstorming with new team member going to bring this game into. Friday, March 1, 2013. Subscribe to: Posts (Atom). I AM tired, but not for the reason you expect. Jason's EAE:MGS Dev Blog.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: The "First" Gate

http://eaevinyl.blogspot.com/2013/03/the-first-gate.html

Friday, March 1, 2013. After delays and changes the industry panel pitches went pretty smoothly for everyone. There was an agonizing wait from Monday until yesterday morning. Then we found out which projects were going to be continuing. It's Vinyl and the Co-signers. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog. Vinyl unofficial meeting at Briannes house.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: A peek on last week brain storming

http://eaevinyl.blogspot.com/2013/02/a-peek-on-last-week-brain-storming.html

Sunday, February 3, 2013. A peek on last week brain storming. This is the short note from the brain storming last Tuesday. We slightly changed the game a bit. First we are not going to use vinyl or string anymore. Instead we are going to use half-pipe. Second the music playback will be altered based on the character movement, which I believe make this game different than other music game. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Meeting with George, the Audio PhD student

http://eaevinyl.blogspot.com/2013/02/meeting-with-george-audio-phd-student.html

Saturday, February 9, 2013. Meeting with George, the Audio PhD student. This Tuesday we met a PhD student from Audio dept. Roger introduced us, George. He was excited about our game and gave us a lot of opinion. With his professionalism, I believe we can make this game better. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Colour of sound

http://eaevinyl.blogspot.com/2013/02/colour-of-sound.html

Sunday, February 3, 2013. I really think that it would be great if we can change the colour of the environment/avatar based on the music. There are already some article and argument about the colour of sound. These are some article that I found:. Http:/ www.colorcube.com/articles/music/music.htm. Http:/ www.musicandcolour.net/. For now, let's put this idea into our future feature. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: February 2013

http://eaevinyl.blogspot.com/2013_02_01_archive.html

Saturday, February 9, 2013. Testing the first playable game in class. This is the first playable testing this we finished this Thursday. Meeting with George, the Audio PhD student. This Tuesday we met a PhD student from Audio dept. Roger introduced us, George. He was excited about our game and gave us a lot of opinion. With his professionalism, I believe we can make this game better. Thursday, February 7, 2013. One more reason why we focus on the audio instead of graphics. The State of Game Audio. I real...

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Pointless but Meaningful…. What brought us together across 2012? January 15, 2013. A great video recapping some of the highlights of 2012. Everything except the part with the cats is exceptional. Hugging cats. Really? Read Article →. January 14, 2013. Wake up. Head to work. Work. Head Home. Dinner. TV. Sleep. Repeat. Wake up. Head to work. Work. Head Home. Dinner. TV. Sleep. Repeat. Wake up. Head to work. Work. […]. Read Article →. Arcteryx Beta FL Jacket. January 14, 2013. Read Article →. October 9, 2012.

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pointlessbutsignificant.blogspot.com pointlessbutsignificant.blogspot.com

Pointless But Significant

Games are kinda pointless, by their very definition sometimes, but they're also culturally substantial. So I'm going to ramble on about designing, creating, and playing them. Wednesday, April 16, 2014. If you're looking for my design portfolio work, it's moved! Please visit mikeheiberger.weebly.com. Sunday, April 28, 2013. EAE Day and Wrapping Up the Semester. Or "Would the audience want this feature? Or "What platforms does our audience want to play on? So what was the result of the feedback? Section&#4...

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