poita.org poita.org

poita.org

poita.org

This is the homepage of Peter Alexander. I am currently at Facebook working on Core Data. Previously a game developer at Codemasters. Any opinions are my own. Unique ptr Type Erasure. The Condenser Part 1. Range-Based Graph Search in D. Ranges Part 1 - Basics. Unique ptr Type Erasure. Posted: 2017-01-28 - Link. A common way to solve this is to provide a callback that will be invoked once the processing has completed:. Will be called with. Has asynchonously finished its work. You need to remember to call.

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This is the homepage of Peter Alexander. I am currently at Facebook working on Core Data. Previously a game developer at Codemasters. Any opinions are my own. Unique ptr Type Erasure. The Condenser Part 1. Range-Based Graph Search in D. Ranges Part 1 - Basics. Unique ptr Type Erasure. Posted: 2017-01-28 - Link. A common way to solve this is to provide a callback that will be invoked once the processing has completed:. Will be called with. Has asynchonously finished its work. You need to remember to call.
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poita.org | poita.org Reviews

https://poita.org

This is the homepage of Peter Alexander. I am currently at Facebook working on Core Data. Previously a game developer at Codemasters. Any opinions are my own. Unique ptr Type Erasure. The Condenser Part 1. Range-Based Graph Search in D. Ranges Part 1 - Basics. Unique ptr Type Erasure. Posted: 2017-01-28 - Link. A common way to solve this is to provide a callback that will be invoked once the processing has completed:. Will be called with. Has asynchonously finished its work. You need to remember to call.

INTERNAL PAGES

poita.org poita.org
1

Ranges Part 1 - Basics

http://www.poita.org/2013/06/16/ranges-part-1-basics.html

This is the homepage of Peter Alexander. I am currently at Facebook working on Core Data. Previously a game developer at Codemasters. Any opinions are my own. Unique ptr Type Erasure. The Condenser Part 1. Range-Based Graph Search in D. Ranges Part 1 - Basics. Ranges Part 1 - Basics. Posted: 2013-06-16 - Link. In D, iteration is achieved through the use of. So how do you implement a range? At the most basic level, a range is just a type with three member functions:. Removes the first value from the range.

2

DustMite - Code Minimizer

http://www.poita.org/2013/06/13/dustmite-code-minimizer.html

This is the homepage of Peter Alexander. I am currently at Facebook working on Core Data. Previously a game developer at Codemasters. Any opinions are my own. Unique ptr Type Erasure. The Condenser Part 1. Range-Based Graph Search in D. Ranges Part 1 - Basics. DustMite - Code Minimizer. Posted: 2013-06-13 - Link. Yesterday I discovered DustMite. A source code minimizer tool for D. What’s a source code minimizer? I’d heard about DustMite on the forums. So I thought I’d give it a go. If we wanted to minimi...

3

Cube Vertex Numbering

http://www.poita.org/2014/04/27/cube-vertex-numbering.html

This is the homepage of Peter Alexander. I am currently at Facebook working on Core Data. Previously a game developer at Codemasters. Any opinions are my own. Unique ptr Type Erasure. The Condenser Part 1. Range-Based Graph Search in D. Ranges Part 1 - Basics. Posted: 2014-04-27 - Link. 7- - - -6 / / 4- - - -5 y 3- - - -2 z / / / 0- - - -1 - x. Depending on what you are doing, there’s generally only a few applications of the numbering system:. Converting a number to a coordinate. Here is a better scheme:.

4

All Posts

http://www.poita.org/all-posts.html

This is the homepage of Peter Alexander. I am currently at Facebook working on Core Data. Previously a game developer at Codemasters. Any opinions are my own. Unique ptr Type Erasure. The Condenser Part 1. Range-Based Graph Search in D. Ranges Part 1 - Basics. 2017-01-28 - unique ptr Type Erasure. 2014-12-14 - The Condenser Part 1. 2014-04-27 - Cube Vertex Numbering. 2014-01-09 - Range-Based Graph Search in D. 2013-06-16 - Ranges Part 1 - Basics. 2013-06-13 - DustMite - Code Minimizer.

5

The Condenser Part 1

http://www.poita.org/2014/12/14/the-condenser-part-1.html

This is the homepage of Peter Alexander. I am currently at Facebook working on Core Data. Previously a game developer at Codemasters. Any opinions are my own. Unique ptr Type Erasure. The Condenser Part 1. Range-Based Graph Search in D. Ranges Part 1 - Basics. The Condenser Part 1. Posted: 2014-12-14 - Link. Last night I rewatched Joe Armstrong’s excellent keynote. He also explains the obvious, and easy way to do Part 1. 4kb buffer, uninitialized. Hash table of SHA1 - filename. S %s duplicates %s. Create...

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LINKS TO THIS WEBSITE

experimentalgameplay.com experimentalgameplay.com

If it’s September, then it must be time for FAILURE | Experimental Gameplay Project

http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/comment-page-2

If it’s September, then it must be time for FAILURE. September 1st, 2009. And while many of us here at EGP don’t fit into either category, we do like to pay tribute to a little something that everyone worries about with this month’s theme. So how about it? Is anyone else ready to join us in FAILURE. 59 Comments, Comment. 50 degrees is hellishly cold? You should come visit me in January. September 1st, 2009. September 1st, 2009. BTW: in my opinion hellishly cold begins at 32 – 50 can be quite canny. Anywa...

oroboro.com oroboro.com

Generate Stack Traces on Crash Portably in C++

https://oroboro.com/stack-trace-on-crash

Generate Stack Traces on Crash Portably in C. Generate Stack Traces on Crash Portably in C. May 5, 2012. Middot; by rafael. Middot; in Programming. There are three basic steps to getting this done, trapping signals, getting the stack frames, and then demangling the c symbols. Trapping the signal is pretty straight-forward. But first a little housekeeping. We’re going to create this system as a trivial c class that only has a constructor:. Class KxStackTrace { public: KxStackTrace(); };. Function is a pos...

experimentalgameplay.com experimentalgameplay.com

December DRAWING | Experimental Gameplay Project

http://experimentalgameplay.com/blog/2010/12/december-drawing

December 6th, 2010. This month, the possibilities are back! The theme for December is DRAWING. You have 7 days out of the month to make a game that somehow incorporates the theme DRAWING. “Good luck! 8221;, say all the reindeer friends. 36 Comments, Comment. Ha, well I can’t think of much original for this. December 6th, 2010. Reminds me of “crayon physics” :D. December 6th, 2010. Man, I miss those sparkle-filled-tummy days. December 6th, 2010. December 6th, 2010. This sounds like a fun one. Have you guy...

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This is the homepage of Peter Alexander. I am currently at Facebook working on Core Data. Previously a game developer at Codemasters. Any opinions are my own. Unique ptr Type Erasure. The Condenser Part 1. Range-Based Graph Search in D. Ranges Part 1 - Basics. Unique ptr Type Erasure. Posted: 2017-01-28 - Link. A common way to solve this is to provide a callback that will be invoked once the processing has completed:. Will be called with. Has asynchonously finished its work. You need to remember to call.

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