experimentalgameplay.com
If it’s September, then it must be time for FAILURE | Experimental Gameplay Project
http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/comment-page-2
If it’s September, then it must be time for FAILURE. September 1st, 2009. And while many of us here at EGP don’t fit into either category, we do like to pay tribute to a little something that everyone worries about with this month’s theme. So how about it? Is anyone else ready to join us in FAILURE. 59 Comments, Comment. 50 degrees is hellishly cold? You should come visit me in January. September 1st, 2009. September 1st, 2009. BTW: in my opinion hellishly cold begins at 32 – 50 can be quite canny. Anywa...
oroboro.com
Generate Stack Traces on Crash Portably in C++
https://oroboro.com/stack-trace-on-crash
Generate Stack Traces on Crash Portably in C. Generate Stack Traces on Crash Portably in C. May 5, 2012. Middot; by rafael. Middot; in Programming. There are three basic steps to getting this done, trapping signals, getting the stack frames, and then demangling the c symbols. Trapping the signal is pretty straight-forward. But first a little housekeeping. We’re going to create this system as a trivial c class that only has a constructor:. Class KxStackTrace { public: KxStackTrace(); };. Function is a pos...
experimentalgameplay.com
December DRAWING | Experimental Gameplay Project
http://experimentalgameplay.com/blog/2010/12/december-drawing
December 6th, 2010. This month, the possibilities are back! The theme for December is DRAWING. You have 7 days out of the month to make a game that somehow incorporates the theme DRAWING. “Good luck! 8221;, say all the reindeer friends. 36 Comments, Comment. Ha, well I can’t think of much original for this. December 6th, 2010. Reminds me of “crayon physics” :D. December 6th, 2010. Man, I miss those sparkle-filled-tummy days. December 6th, 2010. December 6th, 2010. This sounds like a fun one. Have you guy...