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polycubeadventures in game development
http://polycube.blogspot.com/
adventures in game development
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polycube | polycube.blogspot.com Reviews
https://polycube.blogspot.com
adventures in game development
polycube: hand eye social
http://polycube.blogspot.com/2010/02/hand-eye-social.html
February 14, 2010. I'm in the back there somewhere. On Thursday I was in Toronto to see Capybara. Present their games Heartbeat and Sword and Sworcery. It was the first Hand Eye. For more info about the event. Follow me on Twitter. 169; 2006-2010 Anna Zajaczkowski. Powered by Blogger. Design by Dante Araujo. Modified by Anna Zajaczkowski.
polycube: September 2011
http://polycube.blogspot.com/2011_09_01_archive.html
No posts. Show all posts. No posts. Show all posts. Follow me on Twitter. Reel of unfinished works. 169; 2006-2010 Anna Zajaczkowski. Powered by Blogger. Design by Dante Araujo. Modified by Anna Zajaczkowski.
polycube: July 2009
http://polycube.blogspot.com/2009_07_01_archive.html
July 23, 2009. Second year 3D work. I'm finally posting some school work! I call this one a futuristic Mayan warrior. I started texturing it the day before it was due. Still turned out alright. Low-spec lizard. At over 600 tris it's a little more high poly than I was aiming for. It was supposed to be a ZBrush assignment but I don't like ZBrush (pretty sure I failed the assignment). Follow me on Twitter. Second year 3D work. 169; 2006-2010 Anna Zajaczkowski. Powered by Blogger. Design by Dante Araujo.
polycube: jetpack basketball v1.01
http://polycube.blogspot.com/2009/12/jetpack-basketball.html
December 19, 2009. Jetpack basketball v1.01. Messhof has released an updated version of Jetpack Basketball. Originally made for Bivouac Urbain in August. It now features the option to play against the computer. Not as intense as playing against a human opponent, but still pretty good. The only thing the game lacks now is the ability to steal the ball, which sounds like it's coming in the next update (edit: and it's here. December 19, 2009 7:35 AM. Hahah what an interesting game. But its really hard.
polycube: pulse+
http://polycube.blogspot.com/2010/01/pulse.html
January 08, 2010. This is a little game I made for school in second year. The menus were made in Flash but the rest is pure ActionScript. It could probably use a timer and the audio should be replaced, since it is not original. January 09, 2010 6:19 AM. Nice game but it was easy. Im bored after 1800 points. January 11, 2010 9:24 AM. How very flowish ;). I like the dynamic music intensity as you get a bigger radius. And it looks good! January 11, 2010 10:32 AM. January 13, 2010 3:45 PM.
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polycrystallinelace.wordpress.com
polycrystallinelace | How measured the pulsar's pulsing beat, throbbing, throbbing, probing as it speaks…
How measured the pulsar's pulsing beat, throbbing, throbbing, probing as it speaks…. Thanks for dropping by polycrystallinelace! Take a look around and grab the RSS feed. To stay updated. See you around! Latest Entries ». Mdash; 2 Comments. November 22, 2011. During the winter, falling snow sparkles like miniature fairy gems. During the spring and summer, warm breezes rush about the ground like swirling energies. Every star, every orbous ball of ionic gas is merely a celestial cell in a galactic organism...
Polycrystalline Silicon | Solar | Net Zero Energy | PolycrystallineSilicon.com
The Future of Energy is ' Net Zero Energy. Revenues to Reach $690 Billion by 2020. And $1.3 Trillion by 2035. Follow us on Twitter:. Thanks electric utilities and electric grid,. We'll take it from here! What is Polycrystalline Silicon. According to the Renewable Energy Institute,. Also referred to as semicrystalline silicon, polysilicon, poly-Si, or just poly, is a material consisting of small silicon crystals. Polycrystalline silicon. Semiconductor grade as well as solar grade polycrystalline silicon.
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Poly Crystallography, Inc.
Phone: 630.605.0274. 423 East Chicago Avenue. Poly Crystallography, Inc. The President and Principal Scientist of Poly Crystallography, Inc., Dr. James A. Kaduk (retired from Amoco/BP/Innovene/Ineos), is well-known in the field of powder diffraction. He teaches short courses in powder diffraction and crystallography worldwide, and serves on several editorial boards and advisory committees. Contact Dr. Kaduk via email at or visit our Contact Us web page.
polycube
April 21, 2010. Reel of unfinished works. March 13, 2010. Udk: edge detection shader. A few months ago I made a post process effect for UDK that uses the scene depth to detect edges. It might be overly complex but the results are pretty good. It needs to be tweaked for any level it's applied to in order to adjust for scale, fog, and desired level of detail. This version was adapted to VCTF-Sandstorm, one of the maps that comes with UDK. I used the shader provided in this post. Helped as well. This. This ...
POLYCUBE
스마트 기술로 새로운 고객 Value를 창조합니다. 세상에서 가장 재미있는 게임을 만듭니다. 폴리큐브의 미래를 이끌어 갈. 열정과 패기를 갖춘 인재를 기다리고 있습니다. 스마트 기술로 새로운 고객 Value를 창조합니다. Creating new customer values with smart technology. 다양한 사업 및 서비스. 지금 바로 확인 하실 수 있습니다. IoT - 코웨이 IAQ. 실내 공기질 측정 프로젝트 / 2015년 바르셀로나 MWC출품. GAME - 포커 마스터. 당신의 Idea로 새로운 IoT 사용자 경험을 만들고 싶다면. 주)폴리큐브(POLYCUBE Inc) 대표이사 :. 서울특별시 강남구 역삼로235, 위너스빌딩 5층 (06225). 124; 개인정보 취급방침. 124; 이메일 무단수집 거부.
Front Page - polycube.net
Welcome to my Corner of the Internet. Here you can find my work and passion toward 3D art. I am also offering my free assets on this site, so dig in and have fun. And if you have any questions fell free to contact me. After years in the Video Game and Advertising industry do I work now ase a Architectural Visualization. One of the main ideas of this homepage was too have a place where I can share my assets. All of this models, textures, materials, scripts, … will be 100% free. Blood for the Blood God!
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Thank you for contacting us! If needed, you will hear back within 48-72 hours. The PolyCube Company LLC. 30A Runway Rd, Levittown, PA, 19057. Check here to receive email updates.
Poly Cubed | Illustration, Three Dimensions
Illustration, Three Dimensions. May 15, 2015. A mostly abstract environment, to be used a render of a pipe thrusting device for the Cherrington Construction Company. I established the design in black and white first, based on a small number of references, and continued adding detail until the overall effect was that of a futuristic city. I initially wanted to create a sky rail to add a softer curve to the composition, but ultimately it drew attention away from the machinery on display. May 15, 2015.
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