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Prince of Persia C64 - Development Blog

This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version.

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Prince of Persia C64 - Development Blog | popc64.blogspot.com Reviews
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This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version.
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Prince of Persia C64 - Development Blog | popc64.blogspot.com Reviews

https://popc64.blogspot.com

This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version.

INTERNAL PAGES

popc64.blogspot.com popc64.blogspot.com
1

Prince of Persia C64 - Development Blog: Part Nine - Optimizations for the Princess

http://popc64.blogspot.com/2012/01/part-nine-optimizations-for-princess.html

Prince of Persia C64 - Development Blog. This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version. Saturday, January 14, 2012. Part Nine - Optimizations for the Princess. Just before I went on the flight I added profiling code for the bitmap drawing routines. I needed to measure how much time is spent pushing pixels&...

2

Prince of Persia C64 - Development Blog: December 2011

http://popc64.blogspot.com/2011_12_01_archive.html

Prince of Persia C64 - Development Blog. This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version. Wednesday, December 7, 2011. Part Eight - Everything comes to him who waits. After having put the Prince of Persia project on hiatus, I went on to do other things. One of them was a GameBase64 browser for Mac OS X.

3

Prince of Persia C64 - Development Blog: March 2012

http://popc64.blogspot.com/2012_03_01_archive.html

Prince of Persia C64 - Development Blog. This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version. Friday, March 2, 2012. Part Ten - The final push. Subscribe to: Posts (Atom). Part Ten - The final push. View my complete profile. Awesome Inc. template. Powered by Blogger.

4

Prince of Persia C64 - Development Blog: Part Two - In the beginning there was a binary data blob

http://popc64.blogspot.com/2011/10/part-two-in-beginning-there-was-binary.html

Prince of Persia C64 - Development Blog. This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version. Monday, October 17, 2011. Part Two - In the beginning there was a binary data blob. If you haven't guessed yet, it's going to become more technical. You've been warned. In one hand, and Virtual II. Isn't it a pretty blob?

5

Prince of Persia C64 - Development Blog: Part Six - Playing hide and seek with pixels

http://popc64.blogspot.com/2011/10/part-six-playing-hide-and-seek-with.html

Prince of Persia C64 - Development Blog. This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version. Saturday, October 29, 2011. Part Six - Playing hide and seek with pixels. On the ZX Spectrum, the colors of the torch bleed into the image of the character. I knew that I definitely wanted to avoid this problem on the C64&#...

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reassembler.blogspot.com reassembler.blogspot.com

Reassembler - Emulation & Decompilation: July 2014

http://reassembler.blogspot.com/2014_07_01_archive.html

Reassembler: Touching The Metal . Emulation, Decompilation, Hacking, Old Skool Gaming. Monday, July 14, 2014. One of the problems with CannonBall feature development is that many of the remaining tasks are hard to achieve. Take the music selection screen for example; it's one of the parts of the game that isn't widescreen and remains letterboxed. Now that tiles can be edited, I can also move on to create HUD graphics for the High / Low gear change, a MPH display and so forth. The next version of Cann...

reassembler.blogspot.com reassembler.blogspot.com

Reassembler - Emulation & Decompilation: December 2014

http://reassembler.blogspot.com/2014_12_01_archive.html

Reassembler: Touching The Metal . Emulation, Decompilation, Hacking, Old Skool Gaming. Monday, December 22, 2014. The Ultimate Way To Play OutRun. Team have ported CannonBall to run on their 401cr motion simulator. It's particularly cool to see the terrain data is used to adjust the height of the simulator! It's fantastic to see CannonBall running on everything from Android phones through to military grade hardware! Check out the video below. Links to this post. Subscribe to: Posts (Atom).

reassembler.blogspot.com reassembler.blogspot.com

Reassembler - Emulation & Decompilation: Restoration - Boardset

http://reassembler.blogspot.com/2014/11/restoration-boardset.html

Reassembler: Touching The Metal . Emulation, Decompilation, Hacking, Old Skool Gaming. Wednesday, November 19, 2014. I pulled the PCB out of the machine and connected it with my test harness to a CRT TV. After sitting in a garage unused since the 90s it was surely never going to work? Best of luck with this. 20 November 2014 at 00:27. I must admit. Outrun always seems better looking on a crt. 20 November 2014 at 06:59. 20 November 2014 at 07:35. 20 November 2014 at 08:27. OutRun Track Editing Tool. Jamma...

reassembler.blogspot.com reassembler.blogspot.com

Reassembler - Emulation & Decompilation: CannonBoard: Latest Hardware Iteration

http://reassembler.blogspot.com/2015/02/cannonboard-latest-hardware-iteration.html

Reassembler: Touching The Metal . Emulation, Decompilation, Hacking, Old Skool Gaming. Saturday, February 14, 2015. CannonBoard: Latest Hardware Iteration. Colin has populated the new version of the board (apart from the motion control 90’ connector). Click on the image for a larger version. It's looking pretty awesome, don't you think? 22 February 2015 at 18:46. Subscribe to: Post Comments (Atom). For Modern Machines: An Open Source OutRun Engine. OutRun Track Editing Tool. Arcade Hardware Power Up.

reassembler.blogspot.com reassembler.blogspot.com

Reassembler - Emulation & Decompilation: Space Harrier Protection Mechanism

http://reassembler.blogspot.com/2015/01/space-harrier-protection-mechanism.html

Reassembler: Touching The Metal . Emulation, Decompilation, Hacking, Old Skool Gaming. Monday, January 05, 2015. Space Harrier Protection Mechanism. Package has been updated with a fix for a protection issue when running the game on Enduro Racer hardware. Sega protected the original game code, to prevent it from running on hardware without the i8751 microcontroller. More details from the UKVAC post. It now turns out that this is not the case and the MCU does further protection on the game code. This ...

reassembler.blogspot.com reassembler.blogspot.com

Reassembler - Emulation & Decompilation: April 2015

http://reassembler.blogspot.com/2015_04_01_archive.html

Reassembler: Touching The Metal . Emulation, Decompilation, Hacking, Old Skool Gaming. Saturday, April 04, 2015. I'm posting this here for anyone restoring a Hantarex MTC 900E monitor with the PE 07. This input board requires a different set of capacitors to some of the existing cap-kits available on the internet. PE 07 Input Board Capacitors:. Note: some max working voltages have been increased. For example, the original C4 was 16V working. Links to this post. Subscribe to: Posts (Atom).

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Вы ли выли в иле?

http://winged-doom.livejournal.com/tag/news

Вы ли выли в иле? Feb 1st, 2012 06:45 pm. ОП - няша / инфа 100%. Ну не так уж и дохуя. Работа над J2H идет полным ходом, хотя конечно не так быстро, как хотелось бы. Дмитрий запилил инвентарь, ролевую систему, диалоги, npc-ей и даже первого враждебного персонажа:. Я немножко доработал анимацию с девочкой:. Сделал набросок для еще одного уровня:. И в данный момент парюсь с анимацией Мародёра. А еще мы открыли оффициальный блог разработки на ок-нуле. Jan 17th, 2012 01:29 am. Dec 2nd, 2011 12:43 pm. Последн...

reassembler.blogspot.com reassembler.blogspot.com

Reassembler - Emulation & Decompilation: February 2015

http://reassembler.blogspot.com/2015_02_01_archive.html

Reassembler: Touching The Metal . Emulation, Decompilation, Hacking, Old Skool Gaming. Saturday, February 14, 2015. CannonBoard: Latest Hardware Iteration. Colin has populated the new version of the board (apart from the motion control 90’ connector). Click on the image for a larger version. It's looking pretty awesome, don't you think? Links to this post. Subscribe to: Posts (Atom). For Modern Machines: An Open Source OutRun Engine. OutRun Track Editing Tool. 4 Space Harrier: Enduro Edition.

reassembler.blogspot.com reassembler.blogspot.com

Reassembler - Emulation & Decompilation: Space Harrier: Enduro Racer Edition

http://reassembler.blogspot.com/2011/09/space-harrier-enduro-racer-edition.html

Reassembler: Touching The Metal . Emulation, Decompilation, Hacking, Old Skool Gaming. Tuesday, September 06, 2011. Space Harrier: Enduro Racer Edition. Modified to run on. This means that the game is fully playable on the Enduro boardset without the programmed security i8751 CPU. Normally, if you try to run Space Harrier on Enduro Racer hardware, the game controls will not function and therefore the game is unusable. I'd like to thank Mark at retroclinic.com. Sharrier enduro v101.zip. Interesting. W...

reassembler.blogspot.com reassembler.blogspot.com

Reassembler - Emulation & Decompilation: The Ultimate Way To Play OutRun

http://reassembler.blogspot.com/2014/12/the-ultimate-way-to-play-outrun.html

Reassembler: Touching The Metal . Emulation, Decompilation, Hacking, Old Skool Gaming. Monday, December 22, 2014. The Ultimate Way To Play OutRun. Team have ported CannonBall to run on their 401cr motion simulator. It's particularly cool to see the terrain data is used to adjust the height of the simulator! It's fantastic to see CannonBall running on everything from Android phones through to military grade hardware! Check out the video below. Subscribe to: Post Comments (Atom). OutRun Track Editing Tool.

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Prince of Persia C64 - Development Blog

Prince of Persia C64 - Development Blog. This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version. Friday, March 2, 2012. Part Ten - The final push. Saturday, January 14, 2012. Part Nine - Optimizations for the Princess. That was also true on my flight to Barcelona. The stuff that I struggled with before was suddenly...

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