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Post - Apocalyptik9 Week group project based on environments
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9 Week group project based on environments
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9 Week group project based on environments
Post - Apocalyptik: November 2007
http://post-apocolyptikkanika.blogspot.com/2007_11_01_archive.html
9 Week group project based on environments. Thursday, 29 November 2007. All in all this project I feel was very successful in following the brief. The level of teamwork and support within my group was immense. The outcome reflects the level of group effort and strive to produce a very ambitious piece. There are always problems along the way but the continuous positive attitudes from all members of the group meant that we could overcome most of them. Wednesday, 28 November 2007. Thursday, 22 November 2007.
Post - Apocalyptik: Week 9: Conclusion
http://post-apocolyptikkanika.blogspot.com/2007/11/week-9-conclusion.html
9 Week group project based on environments. Thursday, 29 November 2007. All in all this project I feel was very successful in following the brief. The level of teamwork and support within my group was immense. The outcome reflects the level of group effort and strive to produce a very ambitious piece. There are always problems along the way but the continuous positive attitudes from all members of the group meant that we could overcome most of them. 17 April 2008 at 11:57. Week 8: Posada frames. Week 6 a...
Post - Apocalyptik: Week 8: Posada frames
http://post-apocolyptikkanika.blogspot.com/2007/11/to-do.html
9 Week group project based on environments. Thursday, 22 November 2007. Week 8: Posada frames. Because we didn't use the second skull, all of us were quite disheartened that we didn't have a Posada influence incorporated into our theme. So we decided that we would put some of the pictures from my Posada research and put them in as picture frames. Subscribe to: Post Comments (Atom). Week 8: Jeffs enviroment my props. Week 8: Posada frames. Week 8: Ball of wool. Week 7: Final Skeleton. The story so far.
Post - Apocalyptik: Week 4: Skeleton development
http://post-apocolyptikkanika.blogspot.com/2007/11/week-5-skeleton-development.html
9 Week group project based on environments. Tuesday, 13 November 2007. Week 4: Skeleton development. Originally we had talked about making a dead old lady, but as we went on we decided that the prop would be more authentic as a skeleton; It would fit more in to the theme we were going for. This is a quick sketch of the probable position we would have our skeleton prop in. Here is a picture which I got of the Internet. Subscribe to: Post Comments (Atom). Week 8: Jeffs enviroment my props. The story so far.
Post - Apocalyptik: Week 5: Skeleton development
http://post-apocolyptikkanika.blogspot.com/2007/11/week-5-skeleton-development_17.html
9 Week group project based on environments. Saturday, 17 November 2007. Week 5: Skeleton development. Because we had decided that in our environment. We were going to have a skeleton in the beginning. Scene, I had been allocated the task to model the skeleton. I got a template to use as a guideline, so that it would come out relatively. Realistic. I started of modelling the pelvis which was made initially by a polygon. Cube, I brought out the vertices. To make it not look so flat. Week 8: Posada frames.
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Post-Apocalyptik Environment Design: Week 6: Important Meeting
http://post-apocalyptik.blogspot.com/2007/11/week-6-important-meeting.html
Tuesday, 6 November 2007. Week 6: Important Meeting. So yeah we got together today to discuss things and kinda bring everyone back together to see where we were at. For me I think this is gonna be a big week to make sure we stay on track as the texturing could be a big section. I think we kinda talked about this today. I'm going to update the production schedule for this coming week in accordance with what we spoke about. Basically by this time next week we are all aiming to be at the following stages.
Post-Apocalyptik Environment Design
http://post-apocalyptik.blogspot.com/2007/11/things-went-down-hill.html
Wednesday, 28 November 2007. Things went down hill. Subscribe to: Post Comments (Atom). This is our homepage for CVA 201 Environment Design project by the Post Apocalyptik team. All our group posts will be put on this page and our individual contributions will be put on our separate blogs. These can be found in the link list at the top of this page. Enjoy! Week 9: Post production problems. Things went down hill. Week 9: Nearly there! Week 6: Production Schedule. Week 6: Important Meeting.
Post-Apocalyptik Environment Design: Week 9: Nearly there!!!!
http://post-apocalyptik.blogspot.com/2007/11/week-9-nearly-there.html
Wednesday, 28 November 2007. Week 9: Nearly there! Well just for an update. Sam: Figured out all his problems with his section of the environment and has handed over to Matt to get the final animation finished within his scene. Matt: Has finished the animation on the cat and touched up the the animation on the ball in the last shot. Jeff: Has found some sound effects, and has started putting the finished rendered scenes into Premier. Subscribe to: Post Comments (Atom). This is our homepage for CVA 201 En...
Post-Apocalyptik Environment Design: Week 9: Post production problems
http://post-apocalyptik.blogspot.com/2007/11/week-9-post-production-problems.html
Wednesday, 28 November 2007. Week 9: Post production problems. Okay, we had a tough day today, and may have slightly overreacted as our film isn't on the same level as Gears Of War, but i burnt it to dvd, and it looks amazing on my hdtv, the contrast's so good the white light actually blinds you at the end, so i think we should submit it on that! Subscribe to: Post Comments (Atom). Week 9: Post production problems. Things went down hill. Week 9: Nearly there! Week 6: Production Schedule.
Post-Apocalyptik Environment Design: Week 6: Production Schedule
http://post-apocalyptik.blogspot.com/2007/11/week-6-production-schedule.html
Tuesday, 6 November 2007. Week 6: Production Schedule. As promised one cushty production schedule.like i said guys.this is the CRUNCH week! Have a nice day! Subscribe to: Post Comments (Atom). This is our homepage for CVA 201 Environment Design project by the Post Apocalyptik team. All our group posts will be put on this page and our individual contributions will be put on our separate blogs. These can be found in the link list at the top of this page. Enjoy! Week 9: Post production problems.
Post-Apocalyptik Environment Design: October 2007
http://post-apocalyptik.blogspot.com/2007_10_01_archive.html
Saturday, 27 October 2007. Week 4: Production Schedule. We also brought together our storyboards at the beginning of the week and were really pleased with how it was working. Bar a few little camera angle niggles the actual narrative fitted together nicely and generally worked well for the minute we have to play with. So on with the modelling for Week 5! Monday, 22 October 2007. My blog is all working now guys www.samolyptik.blogspot.com. Friday, 19 October 2007. Basic 3frame cat run cycle. We need to so...
Post-Apocalyptik Environment Design: Week 8: ARGH!!!!!!!!!!!
http://post-apocalyptik.blogspot.com/2007/11/week-8-argh.html
Tuesday, 20 November 2007. If you haven't thrown urself under a bus by now congratulations! If you have we hope to scrape up your remains by the time the project is over if the renders ever finish! Meanwhile back at the ranch.an update! Today we had another meeting with Jared. I think we all know where we stand but to re-cap. Get the last of the changews done to the cat animations done, get everything finessed to a T and then put them in the environments and get rendering. You know the drill sweetheart!
Post-Apocalyptik Environment Design: Props
http://post-apocalyptik.blogspot.com/2007/11/props.html
Saturday, 17 November 2007. I finished the old lady and have made frames for the posada inspired room. I have however been having a few problems with the ball of wool, yarn whatever! If you have any ideas on how to produce an authentic ball of wool in maya im all ears. Subscribe to: Post Comments (Atom). Week 9: Post production problems. Things went down hill. Week 9: Nearly there! Week 6: Production Schedule. Week 6: Important Meeting.
Post-Apocalyptik Environment Design: November 2007
http://post-apocalyptik.blogspot.com/2007_11_01_archive.html
Wednesday, 28 November 2007. Week 9: Post production problems. Okay, we had a tough day today, and may have slightly overreacted as our film isn't on the same level as Gears Of War, but i burnt it to dvd, and it looks amazing on my hdtv, the contrast's so good the white light actually blinds you at the end, so i think we should submit it on that! Things went down hill. Week 9: Nearly there! Well just for an update. Jeff: Has found some sound effects, and has started putting the finished rendered scenes i...
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Post-Apocalyptik Environment Design
Wednesday, 28 November 2007. Week 9: Post production problems. Okay, we had a tough day today, and may have slightly overreacted as our film isn't on the same level as Gears Of War, but i burnt it to dvd, and it looks amazing on my hdtv, the contrast's so good the white light actually blinds you at the end, so i think we should submit it on that! Things went down hill. Week 9: Nearly there! Well just for an update. Jeff: Has found some sound effects, and has started putting the finished rendered scenes i...
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Post - Apocalyptik
9 Week group project based on environments. Thursday, 29 November 2007. All in all this project I feel was very successful in following the brief. The level of teamwork and support within my group was immense. The outcome reflects the level of group effort and strive to produce a very ambitious piece. There are always problems along the way but the continuous positive attitudes from all members of the group meant that we could overcome most of them. Wednesday, 28 November 2007. Thursday, 22 November 2007.
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