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Friday, 4 June 2010. I cant think of another game so destroyed by its dialogue as Splinter Cell: Conviction. Not by bad lines alone (which are nothing novel in gaming) but by the way Ubisofts designers and programmers used them. It could live on, maybe, as a cautionary tale in design meetings: your idea would poison our game, sure as secondary dialogue killed Conviction. It struck me because secondary dialogue is a subject I know a little about. Or You shot me right in my Russian knees! But it doesnt hav...

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post-hype | post-hype.blogspot.com Reviews
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Friday, 4 June 2010. I cant think of another game so destroyed by its dialogue as Splinter Cell: Conviction. Not by bad lines alone (which are nothing novel in gaming) but by the way Ubisofts designers and programmers used them. It could live on, maybe, as a cautionary tale in design meetings: your idea would poison our game, sure as secondary dialogue killed Conviction. It struck me because secondary dialogue is a subject I know a little about. Or You shot me right in my Russian knees! But it doesnt hav...
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post-hype | post-hype.blogspot.com Reviews

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Friday, 4 June 2010. I cant think of another game so destroyed by its dialogue as Splinter Cell: Conviction. Not by bad lines alone (which are nothing novel in gaming) but by the way Ubisofts designers and programmers used them. It could live on, maybe, as a cautionary tale in design meetings: your idea would poison our game, sure as secondary dialogue killed Conviction. It struck me because secondary dialogue is a subject I know a little about. Or You shot me right in my Russian knees! But it doesnt hav...

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1

post-hype: Assassin's Creed 2 Was Never Good

http://post-hype.blogspot.com/2010/04/assassins-creed-2-was-never-good.html

Monday, 19 April 2010. Assassin's Creed 2 Was Never Good. Why do so many new games begin badly? Forced me to watch the endless squabbling of a crew of adult babies irritating enough to star in their own anime series; Mass Effect 2. It's as if nobody considered that the creators of older games with one-page plot scrawls and brief instructions might have actually known what they were doing. The radio starts buzzing, and then a winged monstrosity crashes through the window and comes straight at you? After a...

2

post-hype: Starcraft II's Biggest Flaw

http://post-hype.blogspot.com/2010/03/starcraft-iis-biggest-flaw.html

Sunday, 21 March 2010. Starcraft II's Biggest Flaw. A revised (read: better) version of this article can be read here. I've been in the Starcraft II. Beta for a couple of weeks now. For the most part, it's the gleaming, precision-engineered RTS you expect. But there's an issue with the coverage the game has received so far; most previewers seem to have missed that a big piece of the game's multiplayer is seriously not working. And it's unlikely Blizzard will fix it before release. A crucial area where SC.

3

post-hype: January 2010

http://post-hype.blogspot.com/2010_01_01_archive.html

Saturday, 30 January 2010. Don't Call Uncharted 2 A Film. Why do game critics keep calling  Uncharted 2. 160;a movie, and grandly insisting that it ranks among the years best films? Kotakus writers recently  repeated this claim. With Luke Plunkett arguing  Uncharted 2. 160;was 2009s best action movie and Mike Fahey claiming it could easily stand toe-to-toe with any action movie; other critics have  said. 160;  . Granted,  Uncharted 2. 160;as popular entertainment. But as much as  Uncharted 2.

4

post-hype: The Future Is A Grind

http://post-hype.blogspot.com/2010/03/future-is-grind.html

Saturday, 6 March 2010. The Future Is A Grind. Jesse Schell's DICE presentation. Has been circulating recently, and clever responses have already been written. Nevertheless, I'd like to break it down one more time to discuss why it conflicts so strongly with the creative impulses we gamers benefit from. His advice is like telling novelists that they could learn a lot from marketing copy. Advertisements are much smarter and more efficient about their use of words than novels are, right? I dislike Lee Shel...

5

post-hype: Sound Strategy in Starcraft II

http://post-hype.blogspot.com/2010/04/sound-in-starcraft-ii.html

Monday, 5 April 2010. Sound Strategy in Starcraft II. The UI in Starcraft II. Is a beautiful display. Like everything else (except the ladder. It's so refined that its excellence barely registers. It's not subtle: big blocky forms house unit data, an animated portrait, and the minimap on the lower quarter of the screen, while a bar at the top shows a standard RTS info ticker (resources, supply cap, etc.) It retains the look of the original Starcraft. Unlike some other cumbersome Blizzard UIs ( Diablo.

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UpUpDnDn: March 2013

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Sunday, March 31, 2013. Beyond The Mojang GDC Party Controversy. Meet My Sister, Trinity - A Model Who Gets "Paid To Party". Last week at GDC, the epic-sounding “.party()” thrown by Mojang, the studio behind Minecraft, came under scrutiny for hiring girls - presumably models - to attend and mingle with guests. Kotaku’s account of the event. Twitter hashtag have been both pointed and productive. But is this Mojang party a justifiable cause for offense? After the jump, I speak to her in detail about whats ...

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UpUpDnDn: September 2010

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Monday, September 27, 2010. One of the most incredible screenshots I've stumbled across in ages, courtesy of a 1987 Commodore 64 title. Posted by Jason Killingsworth. Subscribe to: Posts (Atom). Zelda: Skyward Sword (Wii). There was an error in this gadget. Great Minds Think Aloud. Note: Lightning-kicking bear is the work of artist Luke Chueh.

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UpUpDnDn: November 2010

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Tuesday, November 9, 2010. In M Night Shyamalan’s film The Sixth Sense. Fate curses Bruce Willis with the supernatural ability to see dead people. My curse is the ability to spot juicy metaphors that can be flogged until they’re dead. I'm a metaphor junkie. I guess it’s just my cross to b—a rghhhh. Almost walked right smack into that one.) Recently I’ve been struck by how perfectly the indie platformer Super Meat Boy. Overall game = writing project (novel, essay, dissertation, etc). Level = sentence unit.

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UpUpDnDn: August 2011

http://upupdndn.blogspot.com/2011_08_01_archive.html

Friday, August 12, 2011. Was the Halo: Reach menu screen painted by Thomas Kinkade? Could be a single canvas. (Click to enlarge). Posted by Jason Killingsworth. Subscribe to: Posts (Atom). Zelda: Skyward Sword (Wii). There was an error in this gadget. Great Minds Think Aloud. Note: Lightning-kicking bear is the work of artist Luke Chueh.

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UpUpDnDn: April 2011

http://upupdndn.blogspot.com/2011_04_01_archive.html

Sunday, April 3, 2011. Throwing Shapes: An Informal Tetris Lexicon. When we lived together briefly during college, my younger brother Josh and I played a lot of Tetris. Like a whole lot of Tetris. We played so much Tetris, in fact, that we quickly found ourselves needing a more nuanced language to discuss the types of scenarios we encountered in the game. I touched on our shared Tetris vocabulary in Player One, Player Two, the essay I wrote for Kill Screen Issue 0. Posted by Jason Killingsworth.

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UpUpDnDn: March 2011

http://upupdndn.blogspot.com/2011_03_01_archive.html

Monday, March 7, 2011. Posted by Jason Killingsworth. Subscribe to: Posts (Atom). Zelda: Skyward Sword (Wii). There was an error in this gadget. Great Minds Think Aloud. Note: Lightning-kicking bear is the work of artist Luke Chueh.

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UpUpDnDn: September 2011

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Tuesday, September 20, 2011. Jetpack Joyride High-Score Tips. A friend recently asked me what strategy I used in Jetpack Joyride to crack the global top 10 (I've since slipped to 60-somethingth place or so). Figured I'd cc: the tips here on my blog in case they can help any other players boost their distances. I'm playing on iPhone, which puts me at a slight disadvantage in terms of obscuring approaching obstacles with my finger. The solution I settled on is cradling the phone in my left hand and tap...

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UpUpDnDn: February 2013

http://upupdndn.blogspot.com/2013_02_01_archive.html

Thursday, February 21, 2013. Drop7, Or Why Is It So Difficult to Put to Bed the Suspicion of Cosmic Agency? It’s up to me, and only me, to decide what on earth I'm going to do next. Posted by Jason Killingsworth. Subscribe to: Posts (Atom). Zelda: Skyward Sword (Wii). There was an error in this gadget. Drop7, Or Why Is It So Difficult to Put to Bed the. Great Minds Think Aloud. Note: Lightning-kicking bear is the work of artist Luke Chueh.

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UpUpDnDn: February 2011

http://upupdndn.blogspot.com/2011_02_01_archive.html

Monday, February 21, 2011. If She Dies, You Die. My wife Summer is away for several weeks. She headed off to Florida with the baby for an extended family visit. Ain’t much sunshine in the UK to begin with, but to paraphrase singer Bill Withers, the pall certainly feels more pronounced when she’s away. If she dies, you die. Strangely enough, I’ve played two games recently that have used this very concept as a gameplay mechanic— Ico. And Enslaved: Odyssey to the West. Posted by Jason Killingsworth. The blo...

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Now an important part. Of your daily sandwich. Dec 13th, 2012 at 3:32 AM. Hello, LJ world! I come from the depths of the abyss known as.my world. The holiday season is already here, and I can barely find the time to enjoy it! A lot of things have been happening lately, mostly within the last couple weeks. 'Tis the season for everything to hit the fan, right? It would be nice to find something logistics-related, so I could apply my experience, but I wouldn't mind a change in industry, either. YOU GO, GIRL!

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Scientist, Pop Culture Icon Stephen Hawking Mourned at Cambridge Funeral. Crowds lined the streets of Cambridge, England, on Saturday for the funeral of one of the world's most famous scientists: physicist Stephen Hawking, who died March 14 at age 76. The scientist, confined for decades to a wheelchair and voice synthesizer because of the disease ALS, was known for his charisma, curiosity, and a crackling sense of humor. His science books and television cameos made him a pop-culture icon. Hawking will be...

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post-hype

Friday, 4 June 2010. I cant think of another game so destroyed by its dialogue as Splinter Cell: Conviction. Not by bad lines alone (which are nothing novel in gaming) but by the way Ubisofts designers and programmers used them. It could live on, maybe, as a cautionary tale in design meetings: your idea would poison our game, sure as secondary dialogue killed Conviction. It struck me because secondary dialogue is a subject I know a little about. Or You shot me right in my Russian knees! But it doesnt hav...

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Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Just the two of us. Abonne-toi à mon blog! I'm Miss American Dream since I was 17 Don't matter if I step on the scene Or sneak away to the Philippines They still got pictures of my derrière in the magazine You want a piece of me? This just in I'm Mrs. she's too big now she's too thin I'm Mrs. 'You want a piece of me? E ne suis pas grand chose,. Ou poster avec :. Posté le dimanche 02 mars 2008 11:29. Modifié le lundi 10 mars 2008 17:04. N'oublie...

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