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potentialthings.blogspot.com

Potential Things

The art and musings of Brad Jeansonne. Monday, November 24, 2014. Recent work from Halo: The Master Chief Collection - StoneTown. It is amazing how many talented people worked to remake these maps with respect and love for the old versions. These are only a few images from among the many which contributed to the final product. Preliminary concept work, with a more raging ocean-front and rocky space. Sunday, September 29, 2013. Halo 4: Game Modes Concepts. Early designs for the hand-held Extraction device.

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Potential Things | potentialthings.blogspot.com Reviews
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The art and musings of Brad Jeansonne. Monday, November 24, 2014. Recent work from Halo: The Master Chief Collection - StoneTown. It is amazing how many talented people worked to remake these maps with respect and love for the old versions. These are only a few images from among the many which contributed to the final product. Preliminary concept work, with a more raging ocean-front and rocky space. Sunday, September 29, 2013. Halo 4: Game Modes Concepts. Early designs for the hand-held Extraction device.
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Potential Things | potentialthings.blogspot.com Reviews

https://potentialthings.blogspot.com

The art and musings of Brad Jeansonne. Monday, November 24, 2014. Recent work from Halo: The Master Chief Collection - StoneTown. It is amazing how many talented people worked to remake these maps with respect and love for the old versions. These are only a few images from among the many which contributed to the final product. Preliminary concept work, with a more raging ocean-front and rocky space. Sunday, September 29, 2013. Halo 4: Game Modes Concepts. Early designs for the hand-held Extraction device.

INTERNAL PAGES

potentialthings.blogspot.com potentialthings.blogspot.com
1

Potential Things: November 2014

http://potentialthings.blogspot.com/2014_11_01_archive.html

The art and musings of Brad Jeansonne. Monday, November 24, 2014. Recent work from Halo: The Master Chief Collection - StoneTown. It is amazing how many talented people worked to remake these maps with respect and love for the old versions. These are only a few images from among the many which contributed to the final product. Preliminary concept work, with a more raging ocean-front and rocky space. Subscribe to: Posts (Atom). View my complete profile. Recent work from Halo: The Master Chief Collection.

2

Potential Things: February 2012

http://potentialthings.blogspot.com/2012_02_01_archive.html

The art and musings of Brad Jeansonne. Saturday, February 18, 2012. Scratching at the surface of my giant pile of Crimson alliance concepts again. Here's another heap:. Subscribe to: Posts (Atom). View my complete profile. The Portfolio Site Begins! Simple template. Powered by Blogger.

3

Potential Things: Halo 4: Game Modes Concepts

http://potentialthings.blogspot.com/2013/09/halo-4-game-modes-concepts.html

The art and musings of Brad Jeansonne. Sunday, September 29, 2013. Halo 4: Game Modes Concepts. The completed concept for the extraction beacon and crates. These are part of the experience you see as you try to secure resources for your team. The Forerunner-tech adopted by humans was a good fictional basis for the design and let us get a really satisfying light show when you score a goal. Some early designs for the extraction beacons and devices. Early designs for the hand-held Extraction device. More in...

4

Potential Things: September 2013

http://potentialthings.blogspot.com/2013_09_01_archive.html

The art and musings of Brad Jeansonne. Sunday, September 29, 2013. Halo 4: Game Modes Concepts. The completed concept for the extraction beacon and crates. These are part of the experience you see as you try to secure resources for your team. The Forerunner-tech adopted by humans was a good fictional basis for the design and let us get a really satisfying light show when you score a goal. Some early designs for the extraction beacons and devices. Early designs for the hand-held Extraction device. More in...

5

Potential Things: Recent work from Halo: The Master Chief Collection - StoneTown

http://potentialthings.blogspot.com/2014/11/recent-work-from-halo-master-chief.html

The art and musings of Brad Jeansonne. Monday, November 24, 2014. Recent work from Halo: The Master Chief Collection - StoneTown. It is amazing how many talented people worked to remake these maps with respect and love for the old versions. These are only a few images from among the many which contributed to the final product. Preliminary concept work, with a more raging ocean-front and rocky space. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

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Kuadro

http://www.kruelgames.com/tools/kuadro

A new way of managing your reference images! Download Now for Free! Now Available on OSX! Minimalistic interface stays out of your way. Hotkeys make it super flexible. Store your layouts for later,. One preset for each of your assets . One single executable,. You're in control. Your reference where you need it. Kuadro is an image viewer that allows you to open as many windows as you want, lay them out as you need them and store those layouts for later. For their concept art. Download for free today!

rolfmohr.blogspot.com rolfmohr.blogspot.com

Rolf Mohr: June 2011

http://rolfmohr.blogspot.com/2011_06_01_archive.html

Wednesday, June 29, 2011. Another 15 minutes of fame on io9.com. The Cowboys and Aliens Movie That Never Was". So after posting one of pics on their site which was a nice suprise, io9 followed up asking if I had any more old art from the Cowboys and Aliens stuff I did way back when. I had a rummage around and these were about all I could find. (must find a better filing system than old boxes in the garage). Links to this post. Saturday, June 11, 2011. Aliens descend" on io9.com. Links to this post.

rolfmohr.blogspot.com rolfmohr.blogspot.com

Rolf Mohr: "SEED" trailer - short film by Tyson Wade Johnston

http://rolfmohr.blogspot.com/2012/07/seed-trailer-short-film-by-tyson-wade.html

Sunday, July 1, 2012. SEED" trailer - short film by Tyson Wade Johnston. Teaser went up on various websites/blogs for the new short by Tyson Wade Johnston, a talented young director who attracted a fair bit of attention in Hollywood for his debut film "Exist". I'd been helping him with some visual and story development and ended up doing some concept and vfx work with our Precog Studios guys on his latest sci-fi project:. Here are some samples of concept and model work in progress from the team:.

rolfmohr.blogspot.com rolfmohr.blogspot.com

Rolf Mohr: October 2012

http://rolfmohr.blogspot.com/2012_10_01_archive.html

Thursday, October 25, 2012. SEED" short film by Tyson Wade Johnston. The completed film is now online, great job by Tyson and the team. I did concept art, matte paintings and the Precog team helped out with ship cg model and rendering, planet elements, etc:. Nice to see it made Vimeo's Staff Picks! Links to this post. Subscribe to: Posts (Atom). There was an error in this gadget. Junction Point Art Blog. Working in the 3rd Dimension. SEED short film by Tyson Wade Johnston. View my complete profile.

rolfmohr.blogspot.com rolfmohr.blogspot.com

Rolf Mohr: Epic Mickey at the Smithsonian

http://rolfmohr.blogspot.com/2012/06/epic-mickey-at-smithsonian.html

Wednesday, June 6, 2012. Epic Mickey at the Smithsonian. Tweeted me this pic he stumbled upon hanging up in the Smithsonian! This is the original digital painting, minus the Mickey ears I added in the version used for the marketing campaign. Subscribe to: Post Comments (Atom). There was an error in this gadget. Junction Point Art Blog. Working in the 3rd Dimension. Epic Mickey at the Smithsonian. View my complete profile.

rolfmohr.blogspot.com rolfmohr.blogspot.com

Rolf Mohr: Another 15 minutes of fame on io9.com

http://rolfmohr.blogspot.com/2011/06/another-15-minutes-of-fame-on-io9com.html

Wednesday, June 29, 2011. Another 15 minutes of fame on io9.com. The Cowboys and Aliens Movie That Never Was". So after posting one of pics on their site which was a nice suprise, io9 followed up asking if I had any more old art from the Cowboys and Aliens stuff I did way back when. I had a rummage around and these were about all I could find. (must find a better filing system than old boxes in the garage). Hey Rolf this is nice and cute! July 2, 2011 at 12:20 AM. July 2, 2011 at 9:08 AM.

rolfmohr.blogspot.com rolfmohr.blogspot.com

Rolf Mohr: Elysium - Open or Closed Frame?

http://rolfmohr.blogspot.com/2013/08/elysium-open-or-closed-frame.html

Tuesday, August 13, 2013. Elysium - Open or Closed Frame? I must say that while I was entranced by much of the stunning, epic imagery unfolding up on the screen I couldn't help thinking why don't they spend the same amount of money, effort and resources on each line of the script as they do on each amazing, gloriously designed and rendered frame of this movie? If they can build a giant Halo ring like that, have we explored/colonized the rest of the solar system? Check out this further elaboration you fil...

rolfmohr.blogspot.com rolfmohr.blogspot.com

Rolf Mohr: August 2010

http://rolfmohr.blogspot.com/2010_08_01_archive.html

Sunday, August 1, 2010. Looks like instead of writer's block I seem to have well and truly caught the writing bug. I recently found myself lucky enough to be involved in the co-writing of a sci-fi feature film script with top tier writer Trevor Sands (Hyperion, Electric Church etc). It's now 'gone out to Hollywood', but I can't talk much about who is actively interested yet. Anyway ten years later I happened to be referred to Trevor Sands by his friend who was our writer at Insomniac, Brad Santos. Tr...

rolfmohr.blogspot.com rolfmohr.blogspot.com

Rolf Mohr: July 2012

http://rolfmohr.blogspot.com/2012_07_01_archive.html

Sunday, July 1, 2012. SEED" trailer - short film by Tyson Wade Johnston. Teaser went up on various websites/blogs for the new short by Tyson Wade Johnston, a talented young director who attracted a fair bit of attention in Hollywood for his debut film "Exist". I'd been helping him with some visual and story development and ended up doing some concept and vfx work with our Precog Studios guys on his latest sci-fi project:. Here are some samples of concept and model work in progress from the team:.

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Potential Things

The art and musings of Brad Jeansonne. Monday, November 24, 2014. Recent work from Halo: The Master Chief Collection - StoneTown. It is amazing how many talented people worked to remake these maps with respect and love for the old versions. These are only a few images from among the many which contributed to the final product. Preliminary concept work, with a more raging ocean-front and rocky space. Sunday, September 29, 2013. Halo 4: Game Modes Concepts. Early designs for the hand-held Extraction device.

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potential threats of a blog

Potential threats of a blog. Thursday, 9 December 2010. Potential threats of a blog. Subscribe to: Posts (Atom). Potential threats of a blog. View my complete profile. Simple theme. Powered by Blogger.

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