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Patrick's "open source" Page

Patrick's "open source" Page. Friday, April 24, 2009. Collision Detection - Release 1.0. So the big 1.0 is finally here. I've added some fixes to collision detection as I was making demos. One of the fixes that I should have really done before was the bounding sphere. Instead of recalculating it every single time, I have it stored in the model and only recalculate it if its size change, otherwise, the center will always be the object's position and and radius stays the same. Demo 1 - Pong. Sectioning is ...

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Patrick's "open source" Page | pplam3.blogspot.com Reviews
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Patrick's open source Page. Friday, April 24, 2009. Collision Detection - Release 1.0. So the big 1.0 is finally here. I've added some fixes to collision detection as I was making demos. One of the fixes that I should have really done before was the bounding sphere. Instead of recalculating it every single time, I have it stored in the model and only recalculate it if its size change, otherwise, the center will always be the object's position and and radius stays the same. Demo 1 - Pong. Sectioning is ...
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Patrick's "open source" Page | pplam3.blogspot.com Reviews

https://pplam3.blogspot.com

Patrick's "open source" Page. Friday, April 24, 2009. Collision Detection - Release 1.0. So the big 1.0 is finally here. I've added some fixes to collision detection as I was making demos. One of the fixes that I should have really done before was the bounding sphere. Instead of recalculating it every single time, I have it stored in the model and only recalculate it if its size change, otherwise, the center will always be the object's position and and radius stays the same. Demo 1 - Pong. Sectioning is ...

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1

Patrick's "open source" Page: April 2009

http://pplam3.blogspot.com/2009_04_01_archive.html

Patrick's "open source" Page. Friday, April 24, 2009. Collision Detection - Release 1.0. So the big 1.0 is finally here. I've added some fixes to collision detection as I was making demos. One of the fixes that I should have really done before was the bounding sphere. Instead of recalculating it every single time, I have it stored in the model and only recalculate it if its size change, otherwise, the center will always be the object's position and and radius stays the same. Demo 1 - Pong. Sectioning is ...

2

Patrick's "open source" Page: Another Demo

http://pplam3.blogspot.com/2009/04/another-demo.html

Patrick's "open source" Page. Thursday, April 23, 2009. So I've made 2 small demo. This one uses collision detection to find all objects that have a collision, and make those objects bounce off of each other. Blog on C3DL: http:/ www.c3dl.org/index.php/demos/simple-collision-detection-demo/. Subscribe to: Post Comments (Atom). Collision Detection - Release 1.0. Old and New Post. Collision Detection - Sectioning DONE. View my complete profile.

3

Patrick's "open source" Page: Release 0.8

http://pplam3.blogspot.com/2009/04/release-08.html

Patrick's "open source" Page. Wednesday, April 1, 2009. The day has come for another release. And what's a release without a blog? Here's the post for it http:/ www.c3dl.org/index.php/c3dl-dev/collision-detection-recap-of-release-08/. Labels: Collision Detection 0.8. Subscribe to: Post Comments (Atom). Collision Detection - Release 1.0. Old and New Post. Collision Detection - Sectioning DONE. View my complete profile.

4

Patrick's "open source" Page: November 2008

http://pplam3.blogspot.com/2008_11_01_archive.html

Patrick's "open source" Page. Tuesday, November 25, 2008. Today, I had another working session with Andor on the Picking project. With the help of the newly made C3D demo page, we managed to make a big step forward. So now, we've changed the way we were converting the mouse window coord into 3D vector back into calculating with trig. Before the change, we were. 1) Converting windows coord to NDC. Var Cx = ( 2 * currX) / ( tempDiv.width) - 1 ;. Var Cy = (2 * currY) / tempDiv.height;. Var Cw = 1;. Var thet...

5

Patrick's "open source" Page: January 2009

http://pplam3.blogspot.com/2009_01_01_archive.html

Patrick's "open source" Page. Wednesday, January 28, 2009. I will be posting my blogs on the C3DL. Site from now on. However, I will be posting the links to those post here so you can still get to those blogs. Here are a couple blogs I have posted on the C3DL site. 1 This is a complete summary/walkthrough of the picking function done for C3DL. Http:/ www.c3dl.org/index.php/c3dl-dev/picking-function/. Http:/ www.c3dl.org/index.php/c3dl-dev/collision-detection-update/. Links to this post.

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Patrick's "open source" Page

Patrick's "open source" Page. Friday, April 24, 2009. Collision Detection - Release 1.0. So the big 1.0 is finally here. I've added some fixes to collision detection as I was making demos. One of the fixes that I should have really done before was the bounding sphere. Instead of recalculating it every single time, I have it stored in the model and only recalculate it if its size change, otherwise, the center will always be the object's position and and radius stays the same. Demo 1 - Pong. Sectioning is ...

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