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Oisin Bourke | PressKit

Logo & Icon. Based in Dublin, Ireland. Press / Business contact:. An Infinite Blob (upcoming). Oisin Bourke is an Irish Independent Games Developer based in Dublin. Oisin joined the industry in 2011 while living in Beijing, since then he has been involved the creation of several games both alone and collaboratively. His first major project ( An Infinite Blob. Will be available on steam in late 2015. Download Images as RAR Archive. Download logo as RAR Archive. Do Androids Dream of Chinese Gamers?

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Oisin Bourke | PressKit | press.oisinbourke.com Reviews

https://press.oisinbourke.com

Logo & Icon. Based in Dublin, Ireland. Press / Business contact:. An Infinite Blob (upcoming). Oisin Bourke is an Irish Independent Games Developer based in Dublin. Oisin joined the industry in 2011 while living in Beijing, since then he has been involved the creation of several games both alone and collaboratively. His first major project ( An Infinite Blob. Will be available on steam in late 2015. Download Images as RAR Archive. Download logo as RAR Archive. Do Androids Dream of Chinese Gamers?

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InfiniteBlob | Oisin Bourke

http://press.oisinbourke.com/infiniteblob

Logo & Icon. Based in Dublin, Ireland. Press / Business contact:. An Infinite Blob is an action 2d platformer where the player controls an amorphous black goo. An Infinite Blob started life as a college prototype, Oisin eventually decided to take it on as a final project. A 2d action platformer where the player takes the role of an amorphous black goo intend on consuming the universe! Download Images as RAR file. Game Design, Programming, Art, Audio.

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oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/piece

Ndash; Game Design. 01112014 (4:49 pm) – Filed under: Uncategorized. Prototype – 1. Theme: “Peace/Piece”. Release keys to reassemble. R Reset(if pieces get uncontrollable). 0 Return to Start Screen. Fun with State Machines.

oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/completeness

Ndash; Game Design. 04122014 (1:30 am) – Filed under: Uncategorized. EDIT: This project is being majorly overhauled. I already have a far superior movement and camera system, check it out here. This prototype accompanies a demonstration I will give in DIT on 4/12/2014). 8211; when the game begins you should press 1. To select the sphere mesh, best for movement. Movement in this game is a combination of using the movement keys combined with the stiffness keys. If you get too stretched out press O.

oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/prototype

Ndash; Game Design. 10022015 (1:39 am) – Filed under: Uncategorized. This prototype accompanies a demonstration I will give in DIT on 10/2/2015). FreakOut = Spam Space. Movement = Left Stick. Jump = Hold UP and X/A. Reset = Other Buttons. Wow, what a great response to my demo at DubLudo last night. I’m taking on board a lot of the great feedback people gave about the control and look of the prototype. Will be implementing a lot of that stuff over the next few evenings after work, expect an update soon!

oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/happypeoplefishing

Ndash; Game Design. 11122014 (3:05 am) – Filed under: Uncategorized. Theme: Entire Game On One Screen. This weeks theme was taken from Ludlum Dare. This prototype accompanies a demonstration I will give in DIT on 11/12/2014). Left Mouse Click =. Shortcut to make extra tentacles appear. This should normally happen when you consume enough boats. The following controls may cause the plug-in to crash. (working on it). 8211; restart game. 8211; restart level. Fun with State Machines.

oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/oppression

Ndash; Game Design. 12112014 (8:06 pm) – Filed under: Uncategorized. Prototype – 2 (test). Theme: “Oppression”. Not suitable for fullscreen. Spawn rate seems to be out of control in fullscreen. (using the square under the plug-in for a larger size is fine though). Control the men with: Space/V/B/N/M. To reset at any time. At start screen to enter a quick mode to illustrate what is happening in the main mode. Fun with State Machines.

oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/change

Ndash; Game Design. 19112014 (3:30 pm) – Filed under: Uncategorized. NOTE: This article is a companion piece to a demonstration I will give in DIT on 20/11/2014). This weeks prototype theme was. I saw this as a chance to experiment with fractal levels, something I’ve always wanted to try. Fractals can be simultaneously seen as always changing and never changing, any part of a fractal should look like the whole. First attempt with shrinking/growing level. To select Level1 or 2 respectively.

oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/thesun

Ndash; Game Design. 27112014 (1:29 am) – Filed under: Uncategorized. This prototype accompanies a demonstration I will give in DIT on 27/11/2014). Full-screen not recommended for web build, but won’t break the game. W/A/S/D – Thrust/Strafe. LSHIFT W/A/S/D – Rotate/Yaw. Q/E – Roll. P – Open Shutters. LSHIFT P – Close Shutters. H – Leave HyperSpace. LSHIFT H – Enter HyperSpace. 7/8/9 – Acceleration levels. Max Forward velocity is 4500. R – Reset Scene. Fun with State Machines.

oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/metal-gear-santa

Ndash; Game Design. 26012015 (7:44 am) – Filed under: Uncategorized. A requirement of this project was to generate as much as possible entirely through scripting. Use of the unity inspector and editor tools was discouraged. Santa is trying to get some presents under a tree in a secret government bunker(or just someone’s gaff really). Enemies(children and parents) patrol the halls as he tries to stealth his way to his objective. Don’t be spotted! INSTRUCTIONS: : : :. WSAD – to move Santa.

oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/games

Ndash; Game Design. DUE TO A RECENT UPDATE, WEBBUILDS WILL NOT CURRENTLY WORK IN CHROME, PLEASE USE ANOTHER BROWSER WHILE I FIND A WORKAROUND. I’ve removed last years show-reel and will be uploading this years projects soon. In the meantime, here is a Unity3D scene I worked on (alone) for a week or so. A reel of my OneGameAMonth Entries will be coming soon. Check out this months! Some random projects can be found in the sidebar. Fun with State Machines.

oisinbourke.com oisinbourke.com

Oisin BourkeOisin Bourke Game Design.

http://oisinbourke.com/steering-behaviour

Ndash; Game Design. 01052015 (7:56 pm) – Filed under: Uncategorized. Fun with State Machines.

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Logo & Icon. Based in Dublin, Ireland. Press / Business contact:. An Infinite Blob (upcoming). Oisin Bourke is an Irish Independent Games Developer based in Dublin. Oisin joined the industry in 2011 while living in Beijing, since then he has been involved the creation of several games both alone and collaboratively. His first major project ( An Infinite Blob. Will be available on steam in late 2015. Download Images as RAR Archive. Download logo as RAR Archive. Do Androids Dream of Chinese Gamers?

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