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Pretty Ugly GameSound Study » The good, the bad and the ugly of game audio

PrettyUglyGameSoundStudy (or PUGS) is an experiment to gather examples of audio in games that people consider either to be

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Pretty Ugly GameSound Study » The good, the bad and the ugly of game audio | prettyuglygamesoundstudy.com Reviews
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Pretty Ugly GameSound Study » The good, the bad and the ugly of game audio | prettyuglygamesoundstudy.com Reviews

https://prettyuglygamesoundstudy.com

PrettyUglyGameSoundStudy (or PUGS) is an experiment to gather examples of audio in games that people consider either to be

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Pretty Ugly GameSound Study » Duty Calls

http://prettyuglygamesoundstudy.com/ugly-examples/duty-calls

Portal 2: This is the part where he kills you. Prince of Persia: The Two Thrones. Anno 1404 / Dawn of Discovery. Battlefield: Bad Company 2. A spoof version of Call of Duty to draw people into the franchise. The sounds are so bad it's actually funny, but most of the humor comes from the bad dialogues. Written by sander on April 14, 2015. Pretty Ugly GameSound Study Creative Heroes. 2007 All right reserved.

2

Pretty Ugly GameSound Study » Dark Echo

http://prettyuglygamesoundstudy.com/pretty-example/dark-echo

Portal 2: This is the part where he kills you. Prince of Persia: The Two Thrones. Anno 1404 / Dawn of Discovery. Battlefield: Bad Company 2. I really like their slogan "Explore a world through sound." By tapping a variety of footstep sounds, you can hear and see different reflections and via these "sound clues" you can find your way out the maze. Written by sander on April 14, 2015. Pretty Ugly GameSound Study Creative Heroes. 2007 All right reserved.

3

Pretty Ugly GameSound Study » Time Splitters: Future Perfect

http://prettyuglygamesoundstudy.com/ugly-examples/time-splitters-future-perfect

Portal 2: This is the part where he kills you. Prince of Persia: The Two Thrones. Anno 1404 / Dawn of Discovery. Battlefield: Bad Company 2. Time Splitters: Future Perfect. Game sounds (guns etc.) overpower the voice explaining how to kill a boss. Written by sander on April 21, 2015. Pretty Ugly GameSound Study Creative Heroes. 2007 All right reserved.

4

Pretty Ugly GameSound Study » Dark Echo

http://prettyuglygamesoundstudy.com/uncategorized/dark-echo-2

Portal 2: This is the part where he kills you. Prince of Persia: The Two Thrones. Anno 1404 / Dawn of Discovery. Battlefield: Bad Company 2. Game Title: Dark Echo. Your name: Xinyin (KK) Zhang. Pretty or ugly: pretty. Description: I really like their slogan "Explore a world through sound." By tapping a variety of footstep sounds, you can hear and see different reflections and via these "sound clues" you can find your way out the maze. Written by sander on April 14, 2015. 2007 All right reserved.

5

Pretty Ugly GameSound Study » Deus Ex

http://prettyuglygamesoundstudy.com/ugly-examples/deus-ex-2

Portal 2: This is the part where he kills you. Prince of Persia: The Two Thrones. Anno 1404 / Dawn of Discovery. Battlefield: Bad Company 2. That said, I like the game and considering the era this was produced (2000) the game audio stands up pretty well. Written by sander on April 21, 2015. Pretty Ugly GameSound Study Creative Heroes. 2007 All right reserved.

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captivatingsound.com captivatingsound.com

The Game Pulse – Timing Game Events and Music Events [PDF] | Captivating Sound

http://captivatingsound.com/the-game-pulse-timing-game-events-and-music-events-pdf

The Game Pulse – Timing Game Events and Music Events [PDF]. March 10, 2015. Utrecht School of the Arts. Comments Off on The Game Pulse – Timing Game Events and Music Events [PDF]. Download The Game Pulse – Timing Game Events and Music Events. By Richard van Tol and Sander Huiberts – Proceedings Innovation In Music 2013. Innovation In Music 2013. Edited by R. Hepworth-Sawyer, J.Hodgson, R. Toulson and J.L. Paterson. ISBN 978-0-9561516-8-1. BizzCard Theme by ThemeZee. HKU University of the Arts Utrecht.

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Game Sound | Captivating Sound

http://captivatingsound.com/category/audio/game-sound-audio

Archive for Game Sound. Beep: A Documentary History of Video Game Sound. August 19, 2014. Comments Off on Beep: A Documentary History of Video Game Sound. Is running a KickStarter for a game sound documentary: Beep: A Documentary History of Video Game Sound. Pledge or read more on KickStarter! BizzCard Theme by ThemeZee. Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh. HKU University of the Arts Utrecht.

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Uncategorized | Captivating Sound

http://captivatingsound.com/category/uncategorized

My experiences with ROLI Seaboard Rise. April 4, 2016. Utrecht School of the Arts. Comments Off on My experiences with ROLI Seaboard Rise. This week, I had the pleasure to test a Roli Seaboard. Here are some of my findings. Most sensitive ‘keyboard’ interface I’ve ever touched. Superior polyphonic, after touch pressure, sliding and gliding. If I compare this to touch interfaces on for instance iPad, this is so much more musical! Very interesting for creating, modifying sounds, sound design, ambiences, etc.

captivatingsound.com captivatingsound.com

fun | Captivating Sound

http://captivatingsound.com/category/fun

Put out fire with BASS! 8211; Sonic Fire Extinguisher. April 8, 2015. Comments Off on Put out fire with BASS! 8211; Sonic Fire Extinguisher. A duo of undergraduates at George Mason University in Virginia created a device that they say puts out fires with a pretty daft bass tone. Tug of Gore – iPad Party Game For 4 Players. May 14, 2013. Today is the release date of Tug of Gore! Tapping a DuDu temporarily increases their tugging power. But beware – others can easily use this power too! Music makes us dance.

captivatingsound.com captivatingsound.com

Game Audio Collaboration Continued – The Handshake | Captivating Sound

http://captivatingsound.com/game-audio-collaboration-continued-the-handshake

Protected: Game Audio Collaboration Continued – The Handshake. February 23, 2014. Comments Off on Protected: Game Audio Collaboration Continued – The Handshake. This content is password protected. To view it please enter your password below:. BizzCard Theme by ThemeZee. Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh. HKU University of the Arts Utrecht.

captivatingsound.com captivatingsound.com

Put out fire with BASS! – Sonic Fire Extinguisher | Captivating Sound

http://captivatingsound.com/put-out-fire-with-bass-sonic-fire-extinguisher

Put out fire with BASS! 8211; Sonic Fire Extinguisher. April 8, 2015. Comments Off on Put out fire with BASS! 8211; Sonic Fire Extinguisher. A duo of undergraduates at George Mason University in Virginia created a device that they say puts out fires with a pretty daft bass tone. BizzCard Theme by ThemeZee. Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh. HKU University of the Arts Utrecht.

captivatingsound.com captivatingsound.com

Captivating Sound Tracktion 5 GUI colour scheme | Captivating Sound

http://captivatingsound.com/tracktion-5-colour-scheme-dark-gui/captivatingsound-t5-v1-2

Captivating Sound Tracktion 5 GUI colour scheme. May 24, 2014. Captivating Sound Tracktion 5 colour scheme available in Tracktion 5.3.6! Return to Tracktion 5 Colour Scheme (Dark GUI). BizzCard Theme by ThemeZee. Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh. HKU University of the Arts Utrecht.

captivatingsound.com captivatingsound.com

diggin-in-the-carts | Captivating Sound

http://captivatingsound.com/diggin-in-the-carts-japanese-video-game-music-history/diggingcarts

October 8, 2014. Return to Diggin’ in the Carts – Japanese Video Game Music History. BizzCard Theme by ThemeZee. Sonic interaction design, game audio, music technology, beautiful sounds and the occasional laugh. HKU University of the Arts Utrecht.

captivatingsound.com captivatingsound.com

Audio | Captivating Sound

http://captivatingsound.com/category/audio

January 26, 2016. Comments Off on Biofeedback. Here you find some links concerning the artistic usage of biofeedback input. Heartlive and Unity integration via the Mic Control asset:. Download this Unity project. Go to MicControl.js. Set the input device: find the input device that corresponds with the Heartlive. Do not be fooled: your mic input. Allow the Heartlive to calibrate, sometimes it takes a while to start showing a real heartbeat. Music Moves: Why Does Music Make You Move? January 26, 2016.

captivatingsound.com captivatingsound.com

Game Music History | Captivating Sound

http://captivatingsound.com/category/audio/game-audio/game-music-history

Archive for Game Music History. Diggin’ in the Carts – Japanese Video Game Music History. October 8, 2014. Comments Off on Diggin’ in the Carts – Japanese Video Game Music History. Just after receiving the message that BEEP. Started filming at GameSoundCon (apparently, this really is the time for documenting Game Music History. Go to the Diggin’ in the Carts website]. Beep: A Documentary History of Video Game Sound. August 19, 2014. Comments Off on Beep: A Documentary History of Video Game Sound. At the ...

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an interior gift | daily morsels

Look up at the stars and not down at your feet. Sunday, January 18, 2015. To think I only knew Stephen Hawking from The Big Bang Theory. I must say though, Eddie Redmayne has indeed showcase some amazing acting skills right there. After all that Hollywood buzz around him, yep a very worthy movie to catch. Maybe I focused too much attention on Eddie’s acting that I forgot to understand the story itself. I should do up a little research reading on Hawking and catch the movie again, perhaps. Should I be the...

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Pretty Ugly GameSound Study » The good, the bad and the ugly of game audio

Beat sync saber action. Afspelen om 17 min) Ik heb deze gekozen omdat ik het een erg mooi moment van emersie vind. Hier hoor je de main character Max denken en haar muziek in …. Ik heb wederom deze gekozen. De reden waarom ik deze catagorizeer als ugly is omdat je in het begin verschillende stemmen hoort schreeuwen maar ergens op het eind hoor je …. Adventures of Rad Gravity. Pokemon Blue/Red lavender town theme. The town with no name.

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