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prime[31] blog - Unity tips, tricks and random thoughts

Unity tips, tricks and random thoughts

http://prime31.github.io/

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prime[31] blog - Unity tips, tricks and random thoughts | prime31.github.io Reviews

https://prime31.github.io

Unity tips, tricks and random thoughts

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prime31.github.io prime31.github.io
1

A Method for Working With Shared Code With Unity and Git - prime[31] blog - Unity tips, tricks and random thoughts

http://prime31.github.io/A-Method-for-Working-with-Shared-Code-with-Unity-and-Git

A Method for Working with Shared Code with Unity and Git. Out of the box Unity doesn’t provide any good way to have a shared codebase that is used amongst multiple Unity projects. Any code that you drag into a Unity project is automatically copied into it. If you make changes to your shared code you have to remember to change it in every project that uses it. This is obviously not a sustainable approach. To illustrate the process that I have been using we’ll use the StateKit. Move into the subfolder.

2

Pixel Perfect Camera - prime[31] blog - Unity tips, tricks and random thoughts

http://prime31.github.io/pixel-perfect-camera

This post is going to be a little bit different. It will mainly consist of a video with a small amount of accompanying text. Hit me up on Twitter ( @prime 31. To let me know if you prefer text or video posts. This particular post is very visual seeing as how it is demonstrating a pixel perfect camera.

3

Making Xamarin/MonoDevelop Work for You - prime[31] blog - Unity tips, tricks and random thoughts

http://prime31.github.io/making-xamarin-work-for-you

Making Xamarin/MonoDevelop Work for You. One of the biggest pain points with using Unity for game development is the absolutely. Version of MonoDevelop that ships with it. Anyone who writes code for Unity will spend a vast majority of their time in MonoDevelop as opposed to in Unity itself. This post aims to make that time more enjoyable and less angst filled. As of Unity 5 MonoDevelop 4.0.1 is included with the installer. MonoDevelop 4.0.1 was released on March 5th,. To remedy the situation. Once you in...

4

This Blog Is Moving to a New Host - prime[31] blog - Unity tips, tricks and random thoughts

http://prime31.github.io/blog-is-moving

This Blog is Moving to a New Host. Unfortunately, due to this blog being generated by Ruby scripts that I can no longer deal with it will be migrating to a new blogging platform. This doesn’t affect anyone unless you have subscribed to the RSS feed. If you did subscribe to the RSS feed be sure to re-subscribe when the change is made to the new blogging platform (it will hopefully be done by October 16th).`.

5

Anatomy of a Tween Library - prime[31] blog - Unity tips, tricks and random thoughts

http://prime31.github.io/anatomy-of-a-tween-lib

Anatomy of a Tween Library. Every game engine seems to have dozens of tween libs available. In this post we will dive head first into what a tween lib really is and eventually end up with the design decisions that went into GoKit, GoKitLite and the soon to be released ZestKit (yes, that will be the. Open source tween lib that I release for Unity. Shoot me). Transposition = from ( to - from ) * elapsedTime. Transposition = lerp( from, to, elapsedTime ). Uses an object oriented approach to tweening. It...

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