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principles-wiki.net

Principles Wiki [Principles Wiki]

Introduction to the Idea. Still in an early stage. Principles and Principle Languages. Principles and Design Types. This wiki is a place to collect, examine, and discuss software design knowledge in a systematic way. Currently there is a strong focus on (object-oriented) design principles ( SOLID. In the future other forms of experience reuse. Like patterns and anti-patterns, will also be explored and interconnected with the principles. Principles and Principle Languages. Similarly to pattern languages.

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Principles Wiki [Principles Wiki] | principles-wiki.net Reviews

https://principles-wiki.net

Introduction to the Idea. Still in an early stage. Principles and Principle Languages. Principles and Design Types. This wiki is a place to collect, examine, and discuss software design knowledge in a systematic way. Currently there is a strong focus on (object-oriented) design principles ( SOLID. In the future other forms of experience reuse. Like patterns and anti-patterns, will also be explored and interconnected with the principles. Principles and Principle Languages. Similarly to pattern languages.

INTERNAL PAGES

principles-wiki.net principles-wiki.net
1

Principle Language [Principles Wiki]

http://www.principles-wiki.net/glossary:principle_language

Introduction to the Idea. Still in an early stage. Is a principle catalog. Is linked to those other principles it is related to, such that the consideration of one principle automatically leads to other principles which are likely to be relevent in the same context and should thus also be considered. Discuss this wiki article and the term on the corresponding talk page. Last modified: 2016-07-10 21:48 by. Except where otherwise noted, content on this wiki is licensed under the following license:.

2

Principles [Principles Wiki]

http://www.principles-wiki.net/principles:start

Introduction to the Idea. Still in an early stage. Abstractions Live Longer Than Details [see GP]. Crash Early [see FF]. Curly's Law [see SRP]. Dependency Inversion Principle (DIP). Direct Mapping [see MP]. Do It Myself [see IE]. Do One Thing [see SRP]. Don't Repeat Yourself (DRY). Don't Talk To Strangers [see LoD]. Easy To Use And Hard To Misuse (EUHM). Encapsulate the Concept that Varies (ECV). Explicit Is Better Than Implicit (EIBTI) [see RoE]. Fallacies of Distributed Computing. Law of Demeter (LoD).

3

Pattern [Principles Wiki]

http://www.principles-wiki.net/glossary:pattern

Introduction to the Idea. Still in an early stage. Is an often-used, proven solution to a recurring problem in a certain context. A pattern is a solution to a problem, i.e. it has a structure and a purpose. It's not merely an effect or a name for something. Patterns are often-used. This means they cannot directly be invented but they are discovered, the how up . They are recurring. In solutions to a common problem. Patterns are proven , i.e. generally considered good solutions. Not the patterns themselves.

4

Don't Repeat Yourself (DRY) [Principles Wiki]

http://www.principles-wiki.net/principles:don_t_repeat_yourself

Don't Repeat Yourself (DRY). Introduction to the Idea. Still in an early stage. Principles:don t repeat yourself. Don't Repeat Yourself (DRY). Variants and Alternative Names. Relations to Other Principles. Don't Repeat Yourself (DRY). Variants and Alternative Names. Single Point of Truth (SPOT). Single Source of Truth (SSOT). Every piece of knowledge must have a single, unambiguous, authoritative representation within a system. Factor out a common base class. See section contrary principles. Analyzed fif...

5

Single Level of Abstraction (SLA) [Principles Wiki]

http://www.principles-wiki.net/principles:single_level_of_abstraction

Single Level of Abstraction (SLA). Introduction to the Idea. Still in an early stage. Principles:single level of abstraction. Single Level of Abstraction (SLA). Variants and Alternative Names. Relations to Other Principles. Example2: Comment Plus Code Block. Single Level of Abstraction (SLA). Variants and Alternative Names. One Level of Abstraction. Don't Mix Different Levels of Abstractions. Each method should be written in terms of a single level of abstraction. A further indicator for a missing method...

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design-types.net design-types.net

How Do You Design Software?

http://www.design-types.net/info.html

How Do You Design Software? About Principles, Dimensions, and Design Types. Principles, Dimensions, and Design Types. This page describes a few more details, terms and thoughts. In our mind there are 4 dimensions that contain two nearly contrary parts or directions. These directions are not meant to be extreme points but rather a kind of set that contains similar attitudes. Let’s make an example:. Find out more about the definition of all dimensions by exploring our dimensions page. Write a comment .

design-types.net design-types.net

How Do You Design Software?

http://www.design-types.net/test_yourself.html

How Do You Design Software? Find out by answering this questionnaire. As developers we frequently make design decisions. They can be as general as "How many levels of abstractions do I need? Or "Which framework should I use? And as concrete as "How to name this method? And "In which order should these values be supplied? The different attitudes may lead to frequent arguments on which way is best. The following questionnaire may help to find out how you make design decisions. In each group check. You have...

design-types.net design-types.net

How Do You Design Software?

http://www.design-types.net/assess_colleagues.html?revealed

How Do You Design Software? Find out how your colleagues think. A big point in collaboration is to understand how code of someone else works or why this code has been implemented in this way. Imagine you have taken over code from a colleague. Didn't you ask yourself "What was his motivation to implement it this way? After you have discovered how you make design decisions by our questionnaire. The resulting design type is? Please give us Feedback. Or discuss with us at.

design-types.net design-types.net

How Do You Design Software?

http://www.design-types.net/about.html

How Do You Design Software? How it all began. Matthias Wittum and Christian Rehn independently got interested in how developers think, how they make design decisions and how they justify their decisions. Christian wrote his Master's thesis about design principles and principle languages while Matthias became a manager. Matthias also got to know that developers are very different and sometimes discussions about the "right way" often lead to bothersome conversations with less or no outcome. He got to k...

design-types.net design-types.net

How Do You Design Software?

http://www.design-types.net/index.html

How Do You Design Software? Learn more about the idea of principles and design types. Do you want to know how you design software? Fill out the questionnaire. Ever wondered why you always argue with your colleagues?

design-types.net design-types.net

How Do You Design Software?

http://www.design-types.net/statistics.html

How Do You Design Software? This page contains some statistical charts based on all 0. Participants who took part in the survey. This is how the design types are distributed among those who already took part in the survey:. Design-types.net is a non profit initiative. Please support us by making a donation (e.g. for motivating us to provide further charts). Frequency of statement selection. This is how often the particular statements have been chosen:. Dimension variation by years of experience. For more...

christian-rehn.de christian-rehn.de

christian-rehn.de – Softwareentwicklung und Poesie

http://www.christian-rehn.de/ueber-mich

Gefangen, nicht gefunden! Ich heiße Christian Rehn, und bin…. Wortverunstalter, Möchtegernphilosoph und möglicherweise auch Mensch. Ich mag Geschichte und Geschichten, Lyrik, Philosophie und Kabarett. Ich mag Surreales und Verrücktes. Und halte mich für überaus lustig, bin das aber eigentlich gar nicht. Seit Anfang 2015 belästige ich eins, zwei Mal im Monat irgendwelche Bühnen mit meinen Texten. 8230; Softwareentwickler,. Blogger und halte gelegentlich Fachvorträge und Schulungen.

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It is the easiest thing to get what you want most in life the difficult part is knowing what that is.".

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The Seven Principles of Quality: How Anyone Can Improve Anything

The Principles of Quality. If you're looking for immediate results,. Try applying the principles presented in this book." –. Is there any part of your life. You would like to know how. Quality as a Tool for Success. The Necessary Steps Before Personal Improvement Can Occur. The Difference Between Personal Development and Personal Improvement. Quality is so Easy, Why Settle for Less? Quality is an Attitude. Increase Your Success by Increasing Quality. I am truly blown away.". The Principles of Quality.

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Principles

Maandag 20 juli 2015. Was sind Binäre Optionen? Binäre Optionen sind Investitionsformen, die relativ neu sind und bei denen ein Trader mit einer Auszahlung belohnt wird, wenn er auf ein bestimmtes Marktverhalten gesetzt und dabei richtig gelegen hat. Der Begriff Binäre Optionen steht für zwei Optionen. Wer mit dem Binären Optionen-Handel beginnen möchte. Der kann sich bei den Brokern anmelden, die Rückzahlungen anbieten. Denn damit ergibt sich die Möglichkeit auch während man Erfahrungen mit dem Hand...

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Principles of Literary Study: Prose | English 359:202, Spring 2015

Principles of Literary Study: Prose. May 3, 2015. April 28: Alice Munro. Miranda McLeod’s slides. Prof Goldstone’s Munroverview. Specificity in Miles City, Montana. April 28, 2015. To Reach Japan: Overlooking. April 28, 2015. 8220;Greta moved on. She kept smiling. Nobody looked at her with any recognition or pleasure and why should they? People’s eyes slid round her and then they went on with their conversations,” (Munro 8). Munro, Alice. To Reach Japan. New York: Vintage Books, 2012. April 28, 2015.

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Principles-to-Actions-Summer-Course - Home

Skip to main content. Create interactive lessons using any digital content including wikis with our free sister product TES Teach. Get it on the web. Principles to Actions Materials. Welcome to Your Classroom! Your Wikispaces Classroom is like the wiki you know and love with a few neat new tricks:. Announce, schedule, and discuss in your newsfeed at the bottom of this page. Create projects - with optional start and end dates - for assignments and topic areas. Assess student engagement in real time.

principles-wiki.net principles-wiki.net

Principles Wiki [Principles Wiki]

Introduction to the Idea. Still in an early stage. Principles and Principle Languages. Principles and Design Types. This wiki is a place to collect, examine, and discuss software design knowledge in a systematic way. Currently there is a strong focus on (object-oriented) design principles ( SOLID. In the future other forms of experience reuse. Like patterns and anti-patterns, will also be explored and interconnected with the principles. Principles and Principle Languages. Similarly to pattern languages.

principles.adactio.com principles.adactio.com

Design Principles

Be conservative in what you send; be liberal in what you accept. 80% of the effects come from 20% of the causes. The Principle of Least Surprise. When two elements of an interface conflict, or are ambiguous, the behaviour should be that which will least surprise the user. Every piece of knowledge must have a single, unambiguous, authoritative representation within a system. Architectural and philosophical points. Being part of a Modular Design. Test of Independent Invention. Principle of Least Power.

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Music | Principles

Cutting partially/cement bitch 7. Several senseless magnetic mornings. Now-Here: Outtakes from Nowhere. Switch to mobile view.

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Principles.co.uk

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Principles by Ray Dalio

Ray Dalio, one of the world’s most successful investors and entrepreneurs, shares the unconventional principles that helped him create unique results in life and business and which any person or organization can adopt to better achieve their goals. Dalio’s original. Has been downloaded over three million times, and this expanded and revised edition is the first version available in print. Ldquo;Principles are ways of successfully dealing with reality to get what you want out of life.”. Among a handful of...

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principles - DeviantArt

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