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I can program and like games

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Probably Dance | I can program and like games | probablydance.com Reviews

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I can program and like games

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Probably Dance | I can program and like games | Page 2

https://probablydance.com/page/2

I can program and like games. February 16, 2015. Recommended Link: Inventing on Principle. This talk was influental recently but I feel like far more people should follow this advice. The philosophy part is good, but it’s really about the demos. Read the rest of this entry ». February 16, 2015. Ideas for a Programming Language Part 3: No Shadow Worlds. This post is inspired by this text. Read the rest of this entry ». January 31, 2015. Recommended Link: Deprecating the Observer Pattern. January 11, 2015.

2

Recommended Link: Inventing on Principle | Probably Dance

https://probablydance.com/2015/02/16/recommended-link-inventing-on-principle

I can program and like games. Recommended Link: Inventing on Principle. This talk was influental recently but I feel like far more people should follow this advice. The philosophy part is good, but it’s really about the demos. Since the talk I follow Bret Victor on Twitter and every now and then he posts links like this. Or text like this. From which I can only conclude that he is experiencing the same frustrations that I am experiencing when presenting these ideas. February 16, 2015. Laquo; Previous Post.

3

Ideas for a Programming Language Part 5: More Flexible Types | Probably Dance

https://probablydance.com/2015/07/26/ideas-for-a-programming-language-part-5-more-flexible-types

I can program and like games. Ideas for a Programming Language Part 5: More Flexible Types. Type systems tend to be too rigid. And dynamic typing just throws the baby out with the bathwater. So here are a few things I want:. 1 I want to add information to an object at compile time without having to give it a new type. Is an integer in seconds or kilometers or kilometers per hour? Is a string SQL escaped or URL escaped or just plain text? Is a pointer known to not be zero? July 26, 2015. Or having object ...

4

Ideas for a Programming Language Part 2: A more liberal call stack | Probably Dance

https://probablydance.com/2015/01/11/ideas-for-a-programming-language-part-2-a-more-liberal-call-stack

I can program and like games. Ideas for a Programming Language Part 2: A more liberal call stack. If you’ve been programming for a while you are really good at solving both of these puzzles because you solve them all the time. Which is another reason for why it’s difficult to convince people that it’s worth looking into alternatives: If you are a programmer today, these don’t seem that complicated to you. But even fundamental things come from somewhere: here is a guy. This is a picture of a Kismet script...

5

Ideas for a Programming Language Part 1: Source Code in Database | Probably Dance

https://probablydance.com/2014/12/06/ideas-for-a-programming-language-part-1-source-code-in-database

I can program and like games. Ideas for a Programming Language Part 1: Source Code in Database. And for that my language will store its source code in a database instead of text files. If you generate a database a cold start takes ages. This fact alone makes it so that some tools will never get written. These downsides are not big problems for existing tools, but that’s because tools for which these would be big problems will never be written. The other big reason for why Source Code in Database hasn&#82...

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alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Bad programmer about programming

http://alexbhpp.blogspot.com/2013/03/bad-programmer-about-programming.html

Tuesday, March 12, 2013. Bad programmer about programming. Кто такие хорошие и плохие программисты? Сколько можно зарабатывать если выучить js, cxx, java, asm? На эти и другие вопросы даёт ответ Thomas Figg. С его слов - "плохой программист". Отличное выступление на EMFCamp2012. В стиле stand-up на темы программирования, образования, языков, что лучше подходят для изучения программирования, а не языков. MFC Support for Direct2D – Part 5: Interoperability with GDI. I Wrote The Fastest Hashtable.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: 9 months of being indie game dev

http://alexbhpp.blogspot.com/2013/08/9-months-of-being-indie-game-dev.html

Thursday, August 1, 2013. 9 months of being indie game dev. Actually I like Terraria for it's mechanics, sprites, flying islands and meteorites. Playing it really is fun. Anyway, it's not about Terraria or my wannabe friend. It's all about choices. And especially about one, which changed my life a lot. It's about writing games. Game dev helps me be me. PS Fcuk you all, outsourcing companies of my country. You're fcuking piece of shit destroying people will. I Wrote The Fastest Hashtable.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Out of Another World post-mortem by Eric Chahi

http://alexbhpp.blogspot.com/2013/03/out-of-another-world-post-mortem-by.html

Saturday, March 16, 2013. Out of Another World post-mortem by Eric Chahi. Французский парень Eric Chahi. В возрасте 22 лет вдохновился научно-фантастическими книгами и кинофильмами, и решил создать игру, о далёком непознанном мире - Out of Another Wolrd. Через 21 год, после начала работы, он рассказал о своём опыте на GDConf. Рассказал, что такое Pixagon. И как использовал их в своей игре. Рассказал о своём инструментарии и о само-писанном интерпретируемом языке, чем-то среднем между asm.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: October 2012

http://alexbhpp.blogspot.com/2012_10_01_archive.html

Wednesday, October 17, 2012. Задача в стиле С. Один коллега, в прошлом С/C , а ныне C#, выслал интересный пример кода, с вопросом: что будет если компилить под gcc. Я не удержался и ввязался в спор. Эх, молодо-зелено. Int a[10] = {0};. A[5] = 7;. Printf( "%d n", 5[a] );. Массив 10 интовых элементов инициализируем 0;. 6ой элемент инициализируем 7;. Какая-то массакра. Не должно компильнуться;. Ведь не компильнёт же! В таком случае пройди по линке и убедись что всё компильнётся. Saturday, October 13, 2012.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Bright and nice future

http://alexbhpp.blogspot.com/2013/06/bright-and-nice-future.html

Monday, June 3, 2013. Bright and nice future. Наконец-то я переехал на новое место и заимел довольно хороший канал инета. Рабочее место пока временное, но лучше, чем нечего. Да и в связи с некоторыми причинами было принято решение сделать ремонт. Fast and dirty, но это лишь на некоторое время, я надеюсь. И локальных проектов. Нужно не отлынивать и делать по проектам всю необходимую работу - документирование, UML, разделение абстракций и кода и тд. Для того, чтобы наконец-то закончить игру для 1GAM.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: February 2013

http://alexbhpp.blogspot.com/2013_02_01_archive.html

Sunday, February 24, 2013. Linux Games Programming(John R. Hall). Оказалась чересчур устаревшей. До 5ой главы все примеры компилируются и работают (SDL рулит), но после идёт глава о звуке в играх. Оказывается в библиотеке libsndfile (Erik de Castro Lopo). Который немного подновил исходники и используемые в коде API. Вот уж забрезжил луч надежды, но я был обречён наступить на те же грабли, что и в самом начале "пути". Поискав немного и наткнувшись на багрепорт в трекере OpenAL. Thursday, February 14, 2013.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: KNBLive "Инди-шминди"

http://alexbhpp.blogspot.com/2013/03/knblive.html

Saturday, March 30, 2013. После просмотра KNBLive "Инди-шминди" я понял, что термин "инди" довольно аморфен для большинства игроков и я решил внести. Ясность в сознание граждан. И таки написал статейку в паб Канобу. MFC Support for Direct2D – Part 5: Interoperability with GDI. I Wrote The Fastest Hashtable. GDC 2017 Session Preview: Marketing, Steam, Vikings and a Sword. Cpp dev. Linux user. Newbie team lead. 2d engine dev. View my complete profile. There was an error in this gadget.

ericniebler.com ericniebler.com

A Slice of Python in C++ – Eric Niebler

http://ericniebler.com/2014/12/07/a-slice-of-python-in-c

Judge me by my C , not my WordPress. A Slice of Python in C. December 7, 2014. 75 Comments ↓. This post describes a fun piece of hackery that went into my Range-v3. Library recently: a Python-like range slicing facility with cute, short syntax. It’s nothing earth-shattering from a functionality point of view, but it’s a fun little case study in library design, and it nicely illustrates my philosophy of library design. In Python, you can. On line 5, we access elements of the list. You can even slice.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Какой язык изучать и почему не схх?

http://alexbhpp.blogspot.com/2013/03/blog-post.html

Tuesday, March 5, 2013. Какой язык изучать и почему не схх? Jsonmez очень хорошо описал почему не стоит выбирать схх(ещё один вариант написания C ). Очередная статья ни о чём." - подумаете вы. Статья очередная, но не бесполезная. В ней написаны 36 вопросов, которые, по моему мнению, очень даже помогают оценить ваши знания в сфере схх. Либо хотя бы понять к чему стремиться, если вы всё же решились изучать "самый сложный язык с ООП". Можно мысленно разбить схх на уровни по сложности задач. 3ий уровень: низ...

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