luispedrofonseca.com
Unity Workshop · Luís Pedro Fonseca
http://www.luispedrofonseca.com/unity-workshop
Senior developer @ X-Team. Part-time indie game developer. Past month I received an invitation to give an Unity workshop at the prestigious University of Minho. Located in the beautiful city of Braga. The invitation came from the extremely welcoming guys at CeSIUM. Who were organising a week of events related to computer engineering. Gladly I got a packed room with over 60 people eager to know more about Unity! My first Unity plugin is here! Comments powered by Disqus. New site engine Hugo.
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Project Cuba Main Character progress · Luís Pedro Fonseca
http://www.luispedrofonseca.com/project-cuba-main-character-progress
Senior developer @ X-Team. Part-time indie game developer. Project Cuba Main Character progress. Recently I was digging through some of my files and found the various iterations of Jack, the main character of my upcoming game, Project Cuba. That said, here’s the final result. Hope you like and let me know your thoughts! Project Cuba First Audio Test. New tool New character! Comments powered by Disqus. New site engine Hugo. Learning Unity iOS Game Development Technical review.
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Interview to CreativeBloq · Luís Pedro Fonseca
http://www.luispedrofonseca.com/interview-to-creativebloq
Senior developer @ X-Team. Part-time indie game developer. The nice guys at CreativeBloq. Contacted me to do an interview regarding my creative process, more specifically about how I used Affinity Designer on Project Cuba to speed up my development. Take a look here. And let me know your thoughts! Create Unity mobile icons. Comments powered by Disqus. New site engine Hugo. Learning Unity iOS Game Development Technical review. My first Unity plugin is here!
luispedrofonseca.com
New tool — New character! · Luís Pedro Fonseca
http://www.luispedrofonseca.com/new-tool-new-character
Senior developer @ X-Team. Part-time indie game developer. New tool New character! A month ago I wrote about why I wasn’t renewing my Adobe subscription. At that time, I was planning to replace Photoshop and Illustrator with Pixelmator and iDraw, respectively. One month later, everything still stands, but those like me, who have been considering a change for a long time, now have one more VERY strong reason to do so. I’m talking about Affinity Designer, by Serif. Have this style of flat colours with one ...
luispedrofonseca.com
Thank you Adobe! · Luís Pedro Fonseca
http://www.luispedrofonseca.com/thank-you-adobe
Senior developer @ X-Team. Part-time indie game developer. We’ve had a great journey together but it’s time to say goodbye! Hellip; Although… It’s your fault and let me explain why…. Most Adobe products are now authentic dinosaurs (measured in tech-years). The first commercial release of Photoshop was in March, 1989. This effectively makes it one of the oldest softwares still being actively used! Let’s face it, Adobe can’t simply redesign Photoshop (or any of their other major products) from ...Basically...
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Luís Pedro Fonseca · Luís Pedro Fonseca
http://www.luispedrofonseca.com/page/2
Senior developer @ X-Team. Part-time indie game developer. Project Cuba First Audio Test. While at this point I’d like to be showing you some Project Cuba gameplay, the truth is that progress on that regard has been slower than expected. I’ve been super busy with some client projects and when I do have some time, there’s still plenty to do before my perfectionist self puts some gameplay out there. But please don’t despair, it’s coming soon! Spine IK is here! Middot; Project Cuba. Middot; Project Cuba.
luispedrofonseca.com
Project Cuba First Audio Test · Luís Pedro Fonseca
http://www.luispedrofonseca.com/project-cuba-first-audio-test
Senior developer @ X-Team. Part-time indie game developer. Project Cuba First Audio Test. While at this point I’d like to be showing you some Project Cuba gameplay, the truth is that progress on that regard has been slower than expected. I’ve been super busy with some client projects and when I do have some time, there’s still plenty to do before my perfectionist self puts some gameplay out there. But please don’t despair, it’s coming soon! Spine IK is here! Project Cuba Main Character progress.
luispedrofonseca.com
Spine IK is here! · Luís Pedro Fonseca
http://www.luispedrofonseca.com/spine-ik-is-here
Senior developer @ X-Team. Part-time indie game developer. Spine IK is here! Middot; Project Cuba. One of the coolest features for Spine. Is finally ready for prime-time. The inverse kinematics (IK) has been in the works for a few months already but it’s now available in the editor and on a wide range of the supported runtimes. For now, I’ve only been doing some quick tests but I already have a few ideas on how I can put this to good use on Project Cuba. Stay tuned and follow me on Twitter.
luispedrofonseca.com
Script Inspector 3 (Beta) Quick Review · Luís Pedro Fonseca
http://www.luispedrofonseca.com/script-inspector-3-beta-quick-review
Senior developer @ X-Team. Part-time indie game developer. Script Inspector 3 (Beta) Quick Review. If you’re working with Unity on a Mac you are unfortunately stuck to the ugly, outdated and painfully sluggish, MonoDevelop. There are some alternatives like using Sublime. Or, if you’re on feeling adventurous, you can even use Visual Studio (with the amazing UnityVS. Was kind enough to let me try out the Beta version and I must say I’m VERY. The basic concept of. Now, don’t expect this to fully repla...
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