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Bio | Philip van Allen
http://www.philvanallen.com/bio
8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. And tools for designers. Philip van Allen is an interaction designer, educator, researcher, and technologist with more than 30 years experience at the intersection of technology and the creative arts — in fields ranging from sound recording to interactive media installations. He is a Professor and Core Faculty member in the Graduate Media Design Practices. A syste...
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Projects | Philip van Allen
http://www.philvanallen.com/projects
8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. On 13, Jan 2012 In Featured. Recently a few of my students from the Media Design Program. And I created an interactive installation for the 10th anniversary of the Architecture Design Museum. Asking to help out in a volunteer effort to create something to show the history of the museum. On 10, Jan 2012 In Tangible. On 10, Jan 2012 In Featured. Project was initiate...
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Speculative | Sort | Philip van Allen
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8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. On 10, Jan 2012 In Featured. Interaction Design & Animism. In Spring 2011, the New Ecology of Things course in the Media Design Program. Had the theme of animism. On 10, May 2009 In Featured. The New Ecology of Things Class. I just wrapped up my The New Ecology of Things. Class at Art Center’s Media Design Program. On 10, Jan 2008 In Featured. The New Ecology of T...
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Writing & Research | Philip van Allen
http://www.philvanallen.com/writing
8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. Writing & Research. AniThings: Animism and Heterogeneous Multiplicity. SIGCHI paper that proposes a new methodology for Interaction Design that uses animism as a metaphor for creating an ecology of interactive objects, each with it’s own personality. AniThings: animism and heterogeneous multiplicity. Blog post: philvanallen.com/animism-interaction-design/. A trans...
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Teaching | Sort | Philip van Allen
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8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. On 10, Jan 2012 In Tangible. Is a system for integrating tangible interaction and media. Designed for project sketching and production, the toolkit enables novices and experts to integrate hardware, media and interactive behaviors for products, installations, and research. On 10, Jan 2012 In Featured. Interaction Design & Animism. Had the theme of animism. On 10, ...
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Object & Screen Speculations | Philip van Allen
http://www.philvanallen.com/portfolio/object-screen-speculations
8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. On 13, Jan 2008 In Tangible. Object & Screen Speculations. This project was aided by the help of my graduate students Jonathan Jarvis. My art center courses. The new ecology of things.
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Publication | Sort | Philip van Allen
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8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. On 10, Jan 2008 In Featured. The New Ecology of Things. The New Ecology of Things is a research initiative to explore emerging forms of interactive communication brought about by pervasive networks, low cost sensors, and computational capabilities in every object and space. The project began as a studio class hosted by Graduate Media Design. For Issue 2, we collab...
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Tangible | Sort | Philip van Allen
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8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. On 10, Jan 2012 In Tangible. Is a system for integrating tangible interaction and media. Designed for project sketching and production, the toolkit enables novices and experts to integrate hardware, media and interactive behaviors for products, installations, and research. On 10, Jan 2012 In Featured. Interaction Design & Animism. Had the theme of animism. On 10, ...
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Music | Sort | Philip van Allen
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8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. On 12, Jan 2003 In Music. On 10, Jan 1997 In Music. I consulted for Paul Allen’s Interval Research Corp. in 1997 and 1998, working for early Apple innovator Joy Mountford. On 10, Jan 1994 In Music. Launch Magazine was one of the first ever interactive publications, first released in 1994. My company was hired by Launch (later Yahoo! Music) to design and develop th...
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Tweets | Philip van Allen
http://www.philvanallen.com/tweets
8220;Design is not just what it looks like and feels like. Design is how it works.”. 8211; Steve Jobs. Writing & Research. Writing & Research. My art center courses. The new ecology of things.