bioglaze.blogspot.com
Z-Fight Club: 2011-02
http://bioglaze.blogspot.com/2011_02_01_archive.html
Engine and Game development. Random iPhone Developer Tips. 1 Adding Default@2x.png. To an SVN repository using command line client. Command line svn client doesn't like the "@"-character. Oddly enough, escaping it with " " doesn't work, but what works is this: " svn add Default@2x.png@. 2 Resizing your website to fit the iPhone screen. Links to this post. Subscribe to: Posts (Atom). Random iPhone Developer Tips. Programming in the 21st Century. Diary of a Graphics Programmer. View my complete profile.
sleepingcyb.org
Sleeping Cyborg: On Keyboard-Bashing
http://sleepingcyb.org/2014/09/22/on-keyboard-bashing
Talks about whatever he happens to be thinking about. Sometimes other people join in. 183; @parathetic (Twitter). 183; @jdpage (Github). A collection of cool people and projects. Beyond the Fourth Floor. In the Colossus' Shadow. Programming in the 21st Century. Welcome to Night Vale. By Jonathan David Page. On 22 September 2014. With some comments, maybe. In which I write some quick remarks on writing, as a break from writing. I’d gone by the LEGO. That freaked me out a little bit. Then there’s thi...
sleepingcyb.org
Sleeping Cyborg: A Layperson's Guide to the Heartbleed Bug
http://sleepingcyb.org/2014/04/09/a-layman-s-guide-to-the-heartbleed-bug
Talks about whatever he happens to be thinking about. Sometimes other people join in. 183; @parathetic (Twitter). 183; @jdpage (Github). A collection of cool people and projects. Beyond the Fourth Floor. In the Colossus' Shadow. Programming in the 21st Century. Welcome to Night Vale. A Laypersons Guide to the Heartbleed Bug. By Jonathan David Page. On 9 April 2014. With some comments, maybe. At this point, a lot of you have probably heard about the Heartbleed OpenSSL bug. Injection, mentioned in the BBC.
sleepingcyb.org
Sleeping Cyborg: tag
http://sleepingcyb.org/tag/security
Talks about whatever he happens to be thinking about. Sometimes other people join in. 183; @parathetic (Twitter). 183; @jdpage (Github). A collection of cool people and projects. Beyond the Fourth Floor. In the Colossus' Shadow. Programming in the 21st Century. Welcome to Night Vale. Hunkering Down (Until the Spam Blows Over). By Jonathan David Page. On 25 November 2014. With some comments, maybe. A Laypersons Guide to the Heartbleed Bug. By Jonathan David Page. On 9 April 2014. With some comments, maybe.
sleepingcyb.org
Sleeping Cyborg: tag
http://sleepingcyb.org/tag/informational
Talks about whatever he happens to be thinking about. Sometimes other people join in. 183; @parathetic (Twitter). 183; @jdpage (Github). A collection of cool people and projects. Beyond the Fourth Floor. In the Colossus' Shadow. Programming in the 21st Century. Welcome to Night Vale. A Laypersons Guide to the Heartbleed Bug. By Jonathan David Page. On 9 April 2014. With some comments, maybe. At this point, a lot of you have probably heard about the Heartbleed OpenSSL bug. On 7 July 2012. So basically, th...
sleepingcyb.org
Sleeping Cyborg: Inception Inception
http://sleepingcyb.org/2014/12/19/inception-inception
Talks about whatever he happens to be thinking about. Sometimes other people join in. 183; @parathetic (Twitter). 183; @jdpage (Github). A collection of cool people and projects. Beyond the Fourth Floor. In the Colossus' Shadow. Programming in the 21st Century. Welcome to Night Vale. By Jonathan David Page. On 18 December 2014. With some comments, maybe. I just noticed is the wrong word. Something today: the word ‘inception’ has acquired another meaning. Take that, prescriptivists. Inception (as in the p...
sleepingcyb.org
Sleeping Cyborg: tag
http://sleepingcyb.org/tag/rhetoric
Talks about whatever he happens to be thinking about. Sometimes other people join in. 183; @parathetic (Twitter). 183; @jdpage (Github). A collection of cool people and projects. Beyond the Fourth Floor. In the Colossus' Shadow. Programming in the 21st Century. Welcome to Night Vale. In the Colossus Shadow. By Jonathan David Page. On 6 May 2014. With some comments, maybe. You should check out “In the Colossus’ Shadow”. A project which analyses the rhetoric the the award-winning PlayStation video game.
bioglaze.blogspot.com
Z-Fight Club: 2011-04
http://bioglaze.blogspot.com/2011_04_01_archive.html
Engine and Game development. New Release of Aether3D. I uploaded release 3. It mostly contains bug fixes (Debug build now works in Visual Studio etc.), but new features include support of PVR compressed textures and automatic loading of compressed textures if present. Download the release here. In other news, Death Rally for iOS is selling well and the first update is coming soon. My role in the development has mostly been graphics performance profiling and optimizing and other graphics related stuff.
bioglaze.blogspot.com
Z-Fight Club: 2015-05
http://bioglaze.blogspot.com/2015_05_01_archive.html
Engine and Game development. What I've been doing recently. I've been adding graphics features into my new engine. Slowly because I don't want to write a lot of code that will be replaced by newer APIs. Regarding that, I made an iOS branch. Into GitHub and I'm learning Metal and already got a textured quad to render. So far the best resource for learning has been http:/ metalbyexample.com. Some of the assets are downloaded from sites like https:/ freesound.org. Next steps in my engine will be a virtual f...
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