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Programmers Lounge - Graphics Basics

All the basic graphics programs goes here

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Programmers Lounge - Graphics Basics | programmers-lounge-basicgraphics.blogspot.com Reviews
<META>
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All the basic graphics programs goes here
<META>
KEYWORDS
1 mid point ellipse algorithm
2 include stdio h
3 include conio h
4 include graphics h
5 include math h
6 void
7 ellipsemidpoint int
8 setothers int
9 setpixel int
10 equ float
CONTENT
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mid point ellipse algorithm,include stdio h,include conio h,include graphics h,include math h,void,ellipsemidpoint int,setothers int,setpixel int,equ float,float,main,clrscr ;,scanf %d %d,x &y ;,scanf %d,rx ;,ry ;,getch ;,xcenter int,ycenter int,rx int
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Programmers Lounge - Graphics Basics | programmers-lounge-basicgraphics.blogspot.com Reviews

https://programmers-lounge-basicgraphics.blogspot.com

All the basic graphics programs goes here

INTERNAL PAGES

programmers-lounge-basicgraphics.blogspot.com programmers-lounge-basicgraphics.blogspot.com
1

Programmers Lounge - Graphics Basics: Mid-point Ellipse Algorithm

http://programmers-lounge-basicgraphics.blogspot.com/2007/08/mid-point-ellipse-algorithm.html

Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Midpoint ellipse algorithm - Subhranath Chunder */. X,y,rx,ry,driver=DETECT,mode;. Printf( "Enter the co-ordinate of the center of the elipse: ". Printf( "Enter the radius along x-axis: ". Printf( "Enter the radius along y-axis: ". Printf( " Press any key to continue ". Initgraph(&driver,&mode, "f: tc bgi". EllipseMidPoint(x,y,rx,ry);. Y=ry,a,b;. SetOthers(x,y,xCenter,yCenter);. X pow(rx, 2.

2

Programmers Lounge - Graphics Basics: Line Translation (DDA used here)

http://programmers-lounge-basicgraphics.blogspot.com/2007/08/line-translation-dda-used-here.html

Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Line Translation (DDA used here). WAP to generate a line using DDA. Write a function to translate the line by tx amount in x-direction and ty amount in y-direction, where tx and ty are integers provided by the user. Use matrix method. - Subhranath Chunder */. X1,y1,x2,y2,xt,yt;. Two end-points of the line are accepted */. Printf( "Enter the co-ordinates of the first point (a b): ". X and y is plotted...

3

Programmers Lounge - Graphics Basics: August 2007

http://programmers-lounge-basicgraphics.blogspot.com/2007_08_01_archive.html

Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Midpoint ellipse algorithm - Subhranath Chunder */. X,y,rx,ry,driver=DETECT,mode;. Printf( "Enter the co-ordinate of the center of the elipse: ". Printf( "Enter the radius along x-axis: ". Printf( "Enter the radius along y-axis: ". Printf( " Press any key to continue ". Initgraph(&driver,&mode, "f: tc bgi". EllipseMidPoint(x,y,rx,ry);. Y=ry,a,b;. SetOthers(x,y,xCenter,yCenter);. X pow(rx, 2. CircleMi...

4

Programmers Lounge - Graphics Basics: Rectangle using Bresenham's line

http://programmers-lounge-basicgraphics.blogspot.com/2007/08/rectangle-using-bresenhams-line.html

Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Rectangle using Bresenham's line. WAP to draw a rectangle whose lower left corner, length and breadth are provided by the user. Use Bresenham’s algorithm to draw the sides of the rectangle - Subhranath Chunder */. X,y,length,breadth;. Printf( "Enter the co-ordinates of the lower left corner (a b): ". Printf( "Enter the length of the rectangle: ". Printf( "Enter the breadth of the rectangle: ". Rectan...

5

Programmers Lounge - Graphics Basics: Bresenham's Line (for slope 0 to 1)

http://programmers-lounge-basicgraphics.blogspot.com/2007/08/bresenhams-line-for-slope-0-to-1.html

Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Bresenham's Line (for slope 0 to 1). Bresenham's Line Implementation for 0 =m =1 and drawing from left to right. - Subhranath Chunder */. X1,y1,x2,y2;. Printf( "Enter the co-ordinates of the first point (a b): ". Printf( "Enter the co-ordinates of the second point (a b): ". Printf( " Press any key to continue ". Initgraph(&driver,&mode, "F: TC BGI". LineBres(x1,y1,x2,y2);. Error . 5. Putpixel(x,y, 2.

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cgfiunam.blogspot.com cgfiunam.blogspot.com

Computación Gráfica: Alumnos que entregaron proyecto final

http://cgfiunam.blogspot.com/2008/12/entregaron-proyecto-final.html

Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.

cgfiunam.blogspot.com cgfiunam.blogspot.com

Computación Gráfica: Especificaciones del proyecto final

http://cgfiunam.blogspot.com/2008/12/especificaciones-del-proyecto-final.html

Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.

cgfiunam.blogspot.com cgfiunam.blogspot.com

Computación Gráfica: Calificaciones finales

http://cgfiunam.blogspot.com/2009/01/calificaciones-finales.html

Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.

cgfiunam.blogspot.com cgfiunam.blogspot.com

Computación Gráfica: Invitación a las pláticas informativas sobre módulos de salida

http://cgfiunam.blogspot.com/2009/01/invitacin-las-plticas-informativas.html

Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.

cgfiunam.blogspot.com cgfiunam.blogspot.com

Computación Gráfica: diciembre 2008

http://cgfiunam.blogspot.com/2008_12_01_archive.html

Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.

cgfiunam.blogspot.com cgfiunam.blogspot.com

Computación Gráfica: agosto 2007

http://cgfiunam.blogspot.com/2007_08_01_archive.html

Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.

cgfiunam.blogspot.com cgfiunam.blogspot.com

Computación Gráfica: marzo 2008

http://cgfiunam.blogspot.com/2008_03_01_archive.html

Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.

cgfiunam.blogspot.com cgfiunam.blogspot.com

Computación Gráfica: octubre 2007

http://cgfiunam.blogspot.com/2007_10_01_archive.html

Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.

subhranath-chunder.blogspot.com subhranath-chunder.blogspot.com

Subhranath Chunder's Blog: December 2009

http://subhranath-chunder.blogspot.com/2009_12_01_archive.html

Me, my thoughts and some memories. Sunday, December 27, 2009. Christmas at 90's and Now. Sunday, 27th December 2009 - 12:46 AM. It has been long time since I was, well "small". All these little and small things kept me so much lively, and happy. Something worth waiting for one more year, to come again. Those were the days, when I used to think, a year is such a long time, and good things like this shouldn't have to wait for so long. Now, I guess I know why all those waiting was for. I like the office pre...

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Programmers Lounge - Graphics Basics

Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Midpoint ellipse algorithm - Subhranath Chunder */. X,y,rx,ry,driver=DETECT,mode;. Printf( "Enter the co-ordinate of the center of the elipse: ". Printf( "Enter the radius along x-axis: ". Printf( "Enter the radius along y-axis: ". Printf( " Press any key to continue ". Initgraph(&driver,&mode, "f: tc bgi". EllipseMidPoint(x,y,rx,ry);. Y=ry,a,b;. SetOthers(x,y,xCenter,yCenter);. X pow(rx, 2. CircleMi...

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