
programmers-lounge-basicgraphics.blogspot.com
Programmers Lounge - Graphics BasicsAll the basic graphics programs goes here
http://programmers-lounge-basicgraphics.blogspot.com/
All the basic graphics programs goes here
http://programmers-lounge-basicgraphics.blogspot.com/
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Programmers Lounge - Graphics Basics | programmers-lounge-basicgraphics.blogspot.com Reviews
https://programmers-lounge-basicgraphics.blogspot.com
All the basic graphics programs goes here
Programmers Lounge - Graphics Basics: Mid-point Ellipse Algorithm
http://programmers-lounge-basicgraphics.blogspot.com/2007/08/mid-point-ellipse-algorithm.html
Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Midpoint ellipse algorithm - Subhranath Chunder */. X,y,rx,ry,driver=DETECT,mode;. Printf( "Enter the co-ordinate of the center of the elipse: ". Printf( "Enter the radius along x-axis: ". Printf( "Enter the radius along y-axis: ". Printf( " Press any key to continue ". Initgraph(&driver,&mode, "f: tc bgi". EllipseMidPoint(x,y,rx,ry);. Y=ry,a,b;. SetOthers(x,y,xCenter,yCenter);. X pow(rx, 2.
Programmers Lounge - Graphics Basics: Line Translation (DDA used here)
http://programmers-lounge-basicgraphics.blogspot.com/2007/08/line-translation-dda-used-here.html
Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Line Translation (DDA used here). WAP to generate a line using DDA. Write a function to translate the line by tx amount in x-direction and ty amount in y-direction, where tx and ty are integers provided by the user. Use matrix method. - Subhranath Chunder */. X1,y1,x2,y2,xt,yt;. Two end-points of the line are accepted */. Printf( "Enter the co-ordinates of the first point (a b): ". X and y is plotted...
Programmers Lounge - Graphics Basics: August 2007
http://programmers-lounge-basicgraphics.blogspot.com/2007_08_01_archive.html
Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Midpoint ellipse algorithm - Subhranath Chunder */. X,y,rx,ry,driver=DETECT,mode;. Printf( "Enter the co-ordinate of the center of the elipse: ". Printf( "Enter the radius along x-axis: ". Printf( "Enter the radius along y-axis: ". Printf( " Press any key to continue ". Initgraph(&driver,&mode, "f: tc bgi". EllipseMidPoint(x,y,rx,ry);. Y=ry,a,b;. SetOthers(x,y,xCenter,yCenter);. X pow(rx, 2. CircleMi...
Programmers Lounge - Graphics Basics: Rectangle using Bresenham's line
http://programmers-lounge-basicgraphics.blogspot.com/2007/08/rectangle-using-bresenhams-line.html
Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Rectangle using Bresenham's line. WAP to draw a rectangle whose lower left corner, length and breadth are provided by the user. Use Bresenham’s algorithm to draw the sides of the rectangle - Subhranath Chunder */. X,y,length,breadth;. Printf( "Enter the co-ordinates of the lower left corner (a b): ". Printf( "Enter the length of the rectangle: ". Printf( "Enter the breadth of the rectangle: ". Rectan...
Programmers Lounge - Graphics Basics: Bresenham's Line (for slope 0 to 1)
http://programmers-lounge-basicgraphics.blogspot.com/2007/08/bresenhams-line-for-slope-0-to-1.html
Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Bresenham's Line (for slope 0 to 1). Bresenham's Line Implementation for 0 =m =1 and drawing from left to right. - Subhranath Chunder */. X1,y1,x2,y2;. Printf( "Enter the co-ordinates of the first point (a b): ". Printf( "Enter the co-ordinates of the second point (a b): ". Printf( " Press any key to continue ". Initgraph(&driver,&mode, "F: TC BGI". LineBres(x1,y1,x2,y2);. Error . 5. Putpixel(x,y, 2.
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Computación Gráfica: Alumnos que entregaron proyecto final
http://cgfiunam.blogspot.com/2008/12/entregaron-proyecto-final.html
Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.
Computación Gráfica: Especificaciones del proyecto final
http://cgfiunam.blogspot.com/2008/12/especificaciones-del-proyecto-final.html
Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.
Computación Gráfica: Calificaciones finales
http://cgfiunam.blogspot.com/2009/01/calificaciones-finales.html
Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.
Computación Gráfica: Invitación a las pláticas informativas sobre módulos de salida
http://cgfiunam.blogspot.com/2009/01/invitacin-las-plticas-informativas.html
Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.
Computación Gráfica: diciembre 2008
http://cgfiunam.blogspot.com/2008_12_01_archive.html
Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.
Computación Gráfica: agosto 2007
http://cgfiunam.blogspot.com/2007_08_01_archive.html
Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.
Computación Gráfica: marzo 2008
http://cgfiunam.blogspot.com/2008_03_01_archive.html
Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.
Computación Gráfica: octubre 2007
http://cgfiunam.blogspot.com/2007_10_01_archive.html
Blog de la materia Computación Gráfica, impartida por Silvia Ruiz, de la Facultad de Ingeniería, UNAM. 3D Computer Graphics (3rd Edition). Advanced Animation and Rendering Techniques (ACM Press). Computer Graphics: Principles and Practice in C (2nd Edition). Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition). Introduction to Computer Graphics. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL). Manual de Referencia de OpenGL.
subhranath-chunder.blogspot.com
Subhranath Chunder's Blog: December 2009
http://subhranath-chunder.blogspot.com/2009_12_01_archive.html
Me, my thoughts and some memories. Sunday, December 27, 2009. Christmas at 90's and Now. Sunday, 27th December 2009 - 12:46 AM. It has been long time since I was, well "small". All these little and small things kept me so much lively, and happy. Something worth waiting for one more year, to come again. Those were the days, when I used to think, a year is such a long time, and good things like this shouldn't have to wait for so long. Now, I guess I know why all those waiting was for. I like the office pre...
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Programmer's Friend
This site contains useful Java components that I like to share freely with everybody who wants to use them. Be aware that the libraries and tools offered on this site are available under different license types. Programmer's Friend class library V7.0.0. This is a large collection of Java utility classes that are supposed to to simplify many things that are quite cumbersome if you have to use just the JDK. Have a look at the online javadoc. Or get it from the download page. Statements to your code. Beluga...
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Domain Default page
If you are seeing this message, the website for is not available at this time. If you are the owner of this website, one of the following things may be occurring:. You have not put any content on your website. Your provider has suspended this page. Please login to to receive instructions on setting up your website. This website was created using our Parallels Plesk product. We offer a full line of Billing, Sitebuilder and cloud computing tools. Please visit www.parallels.com. To find out more information.
HALO HACKATHON
HALO HACKATHON OFFICIAL PAGE. Good code is its own best documentation. First, solve the problem. Then, write the code. It always takes longer than you expect, even when you take into account Hofstadter's Law.
Programmers Logbook – Thoughts of a Programmer Generalist
About This Site…. Programmers Logbook – Thoughts of a Programmer Generalist. Thoughts of a Programmer Generalist…. Thanks for dropping by Programmers Logbook – Thoughts of a Programmer Generalist! Take a look around and grab the RSS feed. To stay updated. See you around! By Matt — Leave a comment. April 28, 2013. This is all in an effort to learn C to a semi reasonable standard which is actually quite a challenge if you plan on doing something reasonable with it. So I think in summary I want to atlea...
programmers-lounge-basicgraphics.blogspot.com
Programmers Lounge - Graphics Basics
Programmers Lounge - Graphics Basics. All the basic graphics programs goes here. Friday, August 17, 2007. Midpoint ellipse algorithm - Subhranath Chunder */. X,y,rx,ry,driver=DETECT,mode;. Printf( "Enter the co-ordinate of the center of the elipse: ". Printf( "Enter the radius along x-axis: ". Printf( "Enter the radius along y-axis: ". Printf( " Press any key to continue ". Initgraph(&driver,&mode, "f: tc bgi". EllipseMidPoint(x,y,rx,ry);. Y=ry,a,b;. SetOthers(x,y,xCenter,yCenter);. X pow(rx, 2. CircleMi...
programmers-lounge.blogspot.com
Programmers Lounge
Sunday, June 8, 2008. Subhranath Chunder - Matrix Operations */. A program to implement the following operation on two matrices:. M1,n1,m2,n2,i,j,option= 0. The values of the matrices are accepted */. Printf( Enter the dimensions of the first matrix in the form mXn:. Printf( Enter the values of the first matrix: n. Printf( n nEnter the dimensions of the second matrix in the form mXn:. Printf( Enter the values of the second matrix: n. Main Menu - where the user chooses what he wants to do */. Performs add...
Harmeet Singh Taara
Programming is an Art & Every Great Programmer is an Artist! Play-Framework 2.3.x Dynamic Authorization Using Deadbolt-2. In this post, we are using Deadbolt-2 for maintaining dynamic Authorization using Play-Framework 2.3.x, H2 Database and ReactiveMongo-Extensions. We are using Deadbolt-2 for secure our controllers with dynamic authorization. The […]. Read more ». Scala Oauth 2.0 using Play-Framework 2.3.x with ReactiveMongo. Read more ». May 18, 2015. May 18, 2015. May 18, 2015. May 18, 2015. In this ...
programmers-notes.blogspot.com
Записки программера
Некоторые мысли и полезные (надеюсь) советы о программировании. Понедельник, 20 января 2014 г. Как я за год выучил английский язык. Я начал с того, что вооружившись англо-русским словарем (бумажным) для подсматривания незнакомых слов, я за полтора месяца проштудировал сперва красный, а потом синий учебники Murphy. В день я занимался в общей сложности часа три и за это время проходил. И по 1-2 часа в день проводил там. Это очень помогло мне в наборе начального словарного запаса. Страницы разбирая непонятн...
Programmers' Pain
No, I haven’t burned my 512 RGB LED coffee table (yet). The assembled coffee table doing it's main job in my living room: being a table 🙂. No, I'm still alive and no, haven't turned my coffee table into a big camp fire (yet) 🙂 I was just busy with renovating my flat and some other projects that I'll show you in some future blog posts as well. Therefore I didn't had too much spare time left that I could invest into my 512 RGB LED coffee table project. There has been some progress…. Eight months. wow!