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Program Your Face OffBecause it's fun.
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Because it's fun.
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Program Your Face Off: Game State Management
http://programyourfaceoff.blogspot.com/2012/01/game-state-management.html
Program Your Face Off. Sunday, January 8, 2012. In this article we'll be building a game state management system similar to the one here. On the Microsoft App Hub. It's a nice little framework if you've never checked it out before. We'll be going through how to build something like this as well as extending the idea to support controls, eg. buttons, check-boxes, etc. For starters, go ahead and create a new XNA Windows Game project. I named mine GameStateTutorial. We're going to need four classes to start...
Program Your Face Off: June 2011
http://programyourfaceoff.blogspot.com/2011_06_01_archive.html
Program Your Face Off. Sunday, June 26, 2011. In this article we'll be building a content pipeline. The content pipeline is a great system for importing and loading outside art assets into your game. The files are converted into a binary (.xnb) file format at compile time that the XNA framework can then deserialize at run time. The basic process as illustrated in the diagram. Now let's make our type to be loaded in. We'll make a simple tile map class that will display a grid of textures. We'll be using t...
Program Your Face Off: Content Pipeline Tutorial
http://programyourfaceoff.blogspot.com/2011/06/content-pipeline-tutorial-00.html
Program Your Face Off. Sunday, June 26, 2011. In this article we'll be building a content pipeline. The content pipeline is a great system for importing and loading outside art assets into your game. The files are converted into a binary (.xnb) file format at compile time that the XNA framework can then deserialize at run time. The basic process as illustrated in the diagram. Now let's make our type to be loaded in. We'll make a simple tile map class that will display a grid of textures. We'll be using t...
Program Your Face Off: The Singleton Pattern
http://programyourfaceoff.blogspot.com/2011/11/singleton-pattern.html
Program Your Face Off. Friday, November 25, 2011. The Singleton Pattern is a way of making sure that only one instance of a class gets instantiated. It also sets up a global access point for the object. The UML diagram looks very trivial for this pattern because of how simple it is. However, it does have its subtleties. Let's take a look. The class contains an instance of itself (the one and only one instance) and a method for retrieving that instance. Let's take a closer look. Perhaps you've noticed the...
Program Your Face Off: Intersection Testing in 2D
http://programyourfaceoff.blogspot.com/2011/12/intersection-testing.html
Program Your Face Off. Sunday, December 4, 2011. Intersection Testing in 2D. Whether or not you plan on making a game with a fancy physics engine you'll more than likely still have to check for collisions at some point. In games, a collision is generated when two or more pieces of geometry are intersecting. Testing to see if two geometrical figures are in intersection (or sometimes called interpenetration) can be a complicated and expensive task. This distance from a point in the set to the center is its...
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Program Your Face Off
Program Your Face Off. Monday, October 20, 2014. Let's write a c math libraryI (part 2). We made a class to encapsulate a 2D vector with floating point entries. In this post we'll finish up with the 3 and 4 dimensional vector classes. None of these will be particularly useful however, until we make a matrix class that can transform these vectors. So let's get started. Const vector3f& vector1, const vector3f& vector2); float& operator[](int index); }; #endif. This is the cross product. Questions are alway...
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