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Progress of Radek

Wednesday, December 02, 2009. Software: 3ds max, After Effects, Mudbox, Photoshop. Hey all, this guy here was an experiment with translating a piece of concept art into 3D. I used PS for textures, Mudbox for displacement for some pieces of armor, 3ds max 2009 for all the rest, and AE for comping. Smoke elements done in AE also. You can check out the original concept art by Kuba Jablonski at:. Http:/ twitchfilm.net/news/2009/07/more-concept-art-from-polands-hardkor-44.php. Links to this post. Hey Fanboys,...

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Progress of Radek | progressofradek.blogspot.com Reviews
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Wednesday, December 02, 2009. Software: 3ds max, After Effects, Mudbox, Photoshop. Hey all, this guy here was an experiment with translating a piece of concept art into 3D. I used PS for textures, Mudbox for displacement for some pieces of armor, 3ds max 2009 for all the rest, and AE for comping. Smoke elements done in AE also. You can check out the original concept art by Kuba Jablonski at:. Http:/ twitchfilm.net/news/2009/07/more-concept-art-from-polands-hardkor-44.php. Links to this post. Hey Fanboys,...
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Progress of Radek | progressofradek.blogspot.com Reviews

https://progressofradek.blogspot.com

Wednesday, December 02, 2009. Software: 3ds max, After Effects, Mudbox, Photoshop. Hey all, this guy here was an experiment with translating a piece of concept art into 3D. I used PS for textures, Mudbox for displacement for some pieces of armor, 3ds max 2009 for all the rest, and AE for comping. Smoke elements done in AE also. You can check out the original concept art by Kuba Jablonski at:. Http:/ twitchfilm.net/news/2009/07/more-concept-art-from-polands-hardkor-44.php. Links to this post. Hey Fanboys,...

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progressofradek.blogspot.com progressofradek.blogspot.com
1

Progress of Radek: New Reel!

http://www.progressofradek.blogspot.com/2008/09/new-reel.html

Monday, September 22, 2008. Got a bunch of new material. Green screen, CG effects, etc. Fun stuff. Just look at these stills! Subscribe to: Post Comments (Atom). My full name is Radoslaw Andrzej Michalik. View my complete profile. Poorly-drawn cartoons inspired by actual spam subject lines!

2

Progress of Radek: June 2007

http://www.progressofradek.blogspot.com/2007_06_01_archive.html

Tuesday, June 26, 2007. First phase of upgrading my croc image is complete. I have created a displacement map in Mudbox, and also upgraded my croc anatomically. I feel he has real weight now. I switched to rendering with mental ray and am very pleased with the results. I've included the displacement map (down-rezed and brightened) and a few renders for your viewing pleasure. Links to this post. Monday, June 25, 2007. Tomorrow: new renders of the croc. Damn, he looks SMOKIN'. Links to this post. And what ...

3

Progress of Radek: Nazi Cyborg

http://www.progressofradek.blogspot.com/2009/12/nazi-cyborg.html

Wednesday, December 02, 2009. Software: 3ds max, After Effects, Mudbox, Photoshop. Hey all, this guy here was an experiment with translating a piece of concept art into 3D. I used PS for textures, Mudbox for displacement for some pieces of armor, 3ds max 2009 for all the rest, and AE for comping. Smoke elements done in AE also. You can check out the original concept art by Kuba Jablonski at:. Http:/ twitchfilm.net/news/2009/07/more-concept-art-from-polands-hardkor-44.php. View my complete profile.

4

Progress of Radek: March 2007

http://www.progressofradek.blogspot.com/2007_03_01_archive.html

Tuesday, March 06, 2007. When I use the GI lighting, I can't see my specular highlights, and it makes the character look too "soft" or mushy. When the head is translated (for example, rotated) the shadows seem to jump around as if they were actually a super low rez shadow map. Nevertheless, I'm confident these will be overcome and that this will end up looking really badass. Links to this post. Subscribe to: Posts (Atom). My full name is Radoslaw Andrzej Michalik. View my complete profile.

5

Progress of Radek: January 2008

http://www.progressofradek.blogspot.com/2008_01_01_archive.html

Tuesday, January 08, 2008. I did a game-ready model of a dumpster, working on it sporadically over the weekend. Everything in the scene is just over 1000 polys and textured with one 512x512 map and one 256x256 map, with spec and normal maps putting on the polish. For more statistics, or if you want to buy it, head over to:. Http:/ www.turbosquid.com/3d-models/dumpster-3ds/384711. Links to this post. Wednesday, January 02, 2008. And after you see that, head over to my Reel Website, darn you!

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Digital Radek: Radek Michalik Demo Reel

http://digitalradek.blogspot.com/2006/11/radek-michalik-demo-reel.html

Writetoradek@gmail.com (last upload: Dec. '09). Monday, February 26, 2007. Radek Michalik Demo Reel. Modeling, VFX. (Click the Play button to start.). For extended reel, see below. Images currently being worked on, not included in Demo Reel. yet. Extended reel and Breakdown:. July 25, 2007 at 9:30:00 PM PDT. Subscribe to: Post Comments (Atom). My full name is Radoslaw Andrzej Michalik. View my complete profile. My Work in Progress. Http:/ progressofradek.blogspot.com.

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progressofradek.blogspot.com progressofradek.blogspot.com

Progress of Radek

Wednesday, December 02, 2009. Software: 3ds max, After Effects, Mudbox, Photoshop. Hey all, this guy here was an experiment with translating a piece of concept art into 3D. I used PS for textures, Mudbox for displacement for some pieces of armor, 3ds max 2009 for all the rest, and AE for comping. Smoke elements done in AE also. You can check out the original concept art by Kuba Jablonski at:. Http:/ twitchfilm.net/news/2009/07/more-concept-art-from-polands-hardkor-44.php. Links to this post. Hey Fanboys,...

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