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projectnonamegame.blogspot.com

Project: NoNameGame

Wednesday, 3 June 2015. I am still struggling to get my head around the implementation of dynamic music. Tuesday, 2 June 2015. Digital Music Production: Not like riding a bike :(. Struggling to produce some acceptable music for my demo/trailer. Monday, 18 May 2015. Experimenting with possible thumbnails for steam greenlight etc. Step 1: **** fire animation. Step 2: add slightly different inner shadow ('vivid light' blending) drop shadow to each frame of character animation. Step 5: do smug blog post :).

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Project: NoNameGame | projectnonamegame.blogspot.com Reviews
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Wednesday, 3 June 2015. I am still struggling to get my head around the implementation of dynamic music. Tuesday, 2 June 2015. Digital Music Production: Not like riding a bike :(. Struggling to produce some acceptable music for my demo/trailer. Monday, 18 May 2015. Experimenting with possible thumbnails for steam greenlight etc. Step 1: **** fire animation. Step 2: add slightly different inner shadow ('vivid light' blending) drop shadow to each frame of character animation. Step 5: do smug blog post :).
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1 project nonamegame
2 programming
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4 joe richardson
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6 email this
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project nonamegame,programming,posted by,joe richardson,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,thumbnails,lighting a cave,character animation,fun stuff,you don't care,carry on,william billson,1 comment
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Project: NoNameGame | projectnonamegame.blogspot.com Reviews

https://projectnonamegame.blogspot.com

Wednesday, 3 June 2015. I am still struggling to get my head around the implementation of dynamic music. Tuesday, 2 June 2015. Digital Music Production: Not like riding a bike :(. Struggling to produce some acceptable music for my demo/trailer. Monday, 18 May 2015. Experimenting with possible thumbnails for steam greenlight etc. Step 1: **** fire animation. Step 2: add slightly different inner shadow ('vivid light' blending) drop shadow to each frame of character animation. Step 5: do smug blog post :).

INTERNAL PAGES

projectnonamegame.blogspot.com projectnonamegame.blogspot.com
1

Project: NoNameGame: Thumbnails

http://www.projectnonamegame.blogspot.com/2015/05/thumbnails.html

Monday, 18 May 2015. Experimenting with possible thumbnails for steam greenlight etc. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

2

Project: NoNameGame: Cockpit Timelapse

http://www.projectnonamegame.blogspot.com/2015/04/cockpit-timelapse.html

Saturday, 25 April 2015. A timelapse of the construction of a cockpit scene, and a (preliminary) screenshot of the scene in action. 13 June 2015 at 16:13. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

3

Project: NoNameGame: Screenshot Weekly

http://www.projectnonamegame.blogspot.com/2015/05/screenshot-weekly.html

Friday, 1 May 2015. TPAOE got a mention on Indie Game Magazine's Screenshot Weekly -. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

4

Project: NoNameGame: SPACE SUITS FOR EVERYONE!!!!

http://www.projectnonamegame.blogspot.com/2015/04/space-suits-for-everyone.html

Saturday, 25 April 2015. SPACE SUITS FOR EVERYONE! Because everyone loves not dying in the eternal vacuum of nothingness that is SPACE, I made my characters some space suits. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

5

Project: NoNameGame: Lighting a Cave

http://www.projectnonamegame.blogspot.com/2015/05/lighting-cave.html

Monday, 18 May 2015. Step 1: sexy fire animation. Step 2: add slightly different inner shadow ('vivid light' blending) drop shadow to each frame of character animation. Step 3: add wobbly light animation on foreground layer of scene. Step 5: do smug blog post :). Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

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Project: NoNameGame

Wednesday, 3 June 2015. I am still struggling to get my head around the implementation of dynamic music. Tuesday, 2 June 2015. Digital Music Production: Not like riding a bike :(. Struggling to produce some acceptable music for my demo/trailer. Monday, 18 May 2015. Experimenting with possible thumbnails for steam greenlight etc. Step 1: sexy fire animation. Step 2: add slightly different inner shadow ('vivid light' blending) drop shadow to each frame of character animation. Step 5: do smug blog post :).

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