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ProjectPerko

Chronicling the intrepid adventures of an ivory-tower theorist. Tuesday, August 11, 2015. Good Bad Game Design. Skyrim is designed really badly. It's also designed really well. For an RPG, Skyrim is hilariously bad. The characters are incredibly dull, the places are bland, the voice acting is generic to a hilarious extent, the graphics are uninteresting, the fighting is uninteresting. Compared to non-open-world RPGs such as the Mass Effect series, Skyrim falls short on every measure. So why is it fun?

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ProjectPerko | projectperko.blogspot.com Reviews
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Chronicling the intrepid adventures of an ivory-tower theorist. Tuesday, August 11, 2015. Good Bad Game Design. Skyrim is designed really badly. It's also designed really well. For an RPG, Skyrim is hilariously bad. The characters are incredibly dull, the places are bland, the voice acting is generic to a hilarious extent, the graphics are uninteresting, the fighting is uninteresting. Compared to non-open-world RPGs such as the Mass Effect series, Skyrim falls short on every measure. So why is it fun?
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6 game design
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ProjectPerko | projectperko.blogspot.com Reviews

https://projectperko.blogspot.com

Chronicling the intrepid adventures of an ivory-tower theorist. Tuesday, August 11, 2015. Good Bad Game Design. Skyrim is designed really badly. It's also designed really well. For an RPG, Skyrim is hilariously bad. The characters are incredibly dull, the places are bland, the voice acting is generic to a hilarious extent, the graphics are uninteresting, the fighting is uninteresting. Compared to non-open-world RPGs such as the Mass Effect series, Skyrim falls short on every measure. So why is it fun?

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1

ProjectPerko: Abusing the Pipeline

http://projectperko.blogspot.com/2015/06/abusing-pipeline.html

Chronicling the intrepid adventures of an ivory-tower theorist. Monday, June 29, 2015. One of the things I've done a lot of work on is allowing player content - whether through mods or in-game creation tools. More and more, I've come to think that in-game creation tools are not an efficient way to do it. I mean, if you can manage it, sure, but there are a lot of reasons to avoid in-game creation tools. But that got me to thinking. Once you think about using Unity or Unreal as a mod creation platform,...

2

ProjectPerko: March 2015

http://projectperko.blogspot.com/2015_03_01_archive.html

Chronicling the intrepid adventures of an ivory-tower theorist. Monday, March 30, 2015. RPG Characters: The Obsidian Method. I played some of Obsidian's new game: Pillars of Eternity. Obviously, I haven't finished it. I only spent about 40 hours on it. It's good, but I'd like to talk about design a bit. I am vaguely creating an RPG engine, so it's good to think about these things, have tools ready to help people do them. Step 1: Pick stereotypes. The stereotypes can be quite niche ("young Romani" is a pr...

3

ProjectPerko: June 2015

http://projectperko.blogspot.com/2015_06_01_archive.html

Chronicling the intrepid adventures of an ivory-tower theorist. Tuesday, June 30, 2015. A while back I tried to write about Medieval Engineers, and I don't think I quite managed it. I put it off for later. Well, there is no later, they just ruined it. So let's talk about what was. Medieval Engineers had no inventory system. A construction game with no inventory system! It really felt like medieval engineering. It was a hint of a powerful idea that could have been absolutely unique. Even at its smallest, ...

4

ProjectPerko: October 2014

http://projectperko.blogspot.com/2014_10_01_archive.html

Chronicling the intrepid adventures of an ivory-tower theorist. Friday, October 17, 2014. Characters in Noncombat RPGs. I wrote about a mechanic that can be used in noncombat RPGs. Because the noncombat conflict gameplay is so slow compared to combat, you need to have a tighter relationship between it and other kinds of gameplay. But there is another big problem with noncombat RPGs: stakes. Saving the universe by dancing! It's, uh. pretty forced. It could be that the Mass Effect designers didn't realize ...

5

ProjectPerko: Generating Episodes with Outrage

http://projectperko.blogspot.com/2015/08/generating-episodes-with-outrage.html

Chronicling the intrepid adventures of an ivory-tower theorist. Thursday, August 06, 2015. Generating Episodes with Outrage. Well, I thought about it a lot, and I came up with a new kind of game. It's a base building game - let's say it's about a space station. You build the station, manage the various pieces much like any other construction game. But it has a second kind of play: you can drop into episodic stories similar to what you might get on a TV show set on your station. Say, Babylon 5. The situat...

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jeffongames.com jeffongames.com

GDC 2013 – Programmers Panel - Jeff On Games

http://www.jeffongames.com/2013/04/gdc-2013-programmers-panel

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). Using Waf to build an iOS Universal Framework. The Importance of Genre ». GDC 2013 Programmers Panel. April 2, 2013. GDC is over, and it was fairly awesome. I'll have a quick "thoughts on GDC" post later, but I wanted to get the information for the GCS panel I participated in up as soon as possible. GDC did not record this panel this year, but thankfully, we have a fairly good unofficial recording of the panel thanks to Jeremiah Ingham. I was wond...

jeffongames.com jeffongames.com

Games / Projects - Jeff On Games

http://www.jeffongames.com/games-projects

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). I have a number of professional credits. Games that I have made as part of the Global Game Jam or as part of other Game Jams. Global Game Jam 2013) - Monsters are coming after you. Run and hide. Eat Sheep (and Die). Global Game Jam 2012) - Aliens using sheep platforms to get at ice cream. Global Game Jam 2010) - One shaman's quest to get his rain stick. The Game Of Nom. Global Game Jam 2009) - Keeping cute characters fed. January 11, 2016. Pre-GDC...

jeffongames.com jeffongames.com

GCS Professional Programmers Panel is Back - Jeff On Games

http://www.jeffongames.com/2014/02/gcs-professional-programmers-panel-is-back

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). The Importance of Genre. GCS Professional Programmers Panel is Back. February 5, 2014. And the year before, we did a panel at GDC's Game Career Seminar. For students (and others) to ask questions of professional programmers. We're doing it again this year, and we want your questions! If you have questions, you please tweet them with the hash tag #gcsppp. Our panelists this year are:. Engine Director at Insomniac Games. The Importance of Genre.

jeffongames.com jeffongames.com

Quest For Stick - Jeff On Games

http://www.jeffongames.com/games-projects/quest-for-stick

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). The game can be downloaded at the Global Game Jam site. As an msi installer. The source is available as a Mercurial repository at BitBucket. To see the game in action, check out this YouTube video. Or subscribe to the game's twitter feed. You can find more information about the game and the team at our Global Game Jam page. And read a post mortem of the event on my blog. Quest for Stick was made with the AngelXNA prototyping engine. This blog is w...

jeffongames.com jeffongames.com

Articles - Jeff On Games

http://www.jeffongames.com/articles

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). The Ins and Outs of Native Client. Tips for working with Native Client based on our experience bringing Go Home Dinosaurs. To the platform. (Gamasutra, August 2012). What is a Game Engine? An article explaining a common, but mostly misunderstood, term in game programming: the Game Engine. (April 2008, republished in the Game Career Guide 2008). Top Ten Tips: Programming. Choosing a School for Game Development. On June 15th, 2004. January 11, 2016.

jeffongames.com jeffongames.com

More Speaking Engagements: UVA, VCU and AltDev - Jeff On Games

http://www.jeffongames.com/2012/10/more-speaking-engagements-uva-vcu-and-altdev

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). More on Open Offices. Using Waf to build an iOS Universal Framework ». More Speaking Engagements: UVA, VCU and AltDev. October 22, 2012. I've got a bunch more speaking engagements lined up! First up, the weekend of November 10. I'll be speaking at the Alt Dev Student Summit, with a talk titled OOP Is the Root of All Evil. Earlier, on October 30. I'll be speaking at UVA to the Student Game Developers. Lastly, on November 6. Earlier this year called...

jeffongames.com jeffongames.com

The Importance of Genre - Jeff On Games

http://www.jeffongames.com/2013/07/the-importance-of-genre

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). GDC 2013 Programmers Panel. GCS Professional Programmers Panel is Back ». The Importance of Genre. July 9, 2013. Over GDC, I talked to a lot of people about genre, being generic, and how important that actually is. Being a part of a genre (and being generic) is sometimes looked at as a bad thing, especially in many indie developer circles. But, understanding genre, and what genre you'll fit into is extremely important. GDC 2013 Programmers Panel.

jeffongames.com jeffongames.com

Talks - Jeff On Games

http://www.jeffongames.com/talks

This is Jeff. This is Jeff On Games. Eat Sheep (and Die). Ask The Experts: Professional Programmers Panel:. Panel at GDC 2012, available for free on the GDC Vault. And a collection of resources mentioned in the talk are available here. Tips for Game Jams. In preparation for the Global Game Jam site at UVA, I gave this talk to the Charlottesville Game Developers. Group on things I've learned from my experience Jamming. First given on 1/10/12. Data Driven is Half The Battle. A talk about the cost of bad bu...

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: September 2009

http://designrampage.blogspot.com/2009_09_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Tuesday, September 29, 2009. Because my Xbox 360 finally died I decided to play some older games that have been waiting for me in a stack for some time. One of these games is Killzone. What the bloody hell? I absolutely don't understand why checkpoints are far apart from each other like this in some games. I remember Resistance: Fall of Man. Games make you go through multiple boss fights without saving some...

designrampage.blogspot.com designrampage.blogspot.com

Design Rampage: July 2009

http://designrampage.blogspot.com/2009_07_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Monday, July 20, 2009. Authorship in Games and More Podcast. Michael Abbott of the always insightful Brainy Gamer. Invited me onto his podcast. Recently to talk about the conversation that started with my talk on ' Designing Ethical Dilemmas. I joined Clint Hocking. Of Ubisoft Montreal and Borut Pfeifer. Posted by Manveer Heir. Subscribe to: Posts (Atom). Follow Me on Twitter. View my complete profile.

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Dance, Theater Arts - Project Performing Arts - Harlem, New York

West African and Afro-Caribbean DRUMMING. Dance and THEATER PERFORMANCE ENSEMBLES. Project PERFORMING ARTS in Harlem. Lt Joseph P. Kennedy Center where dance, theater arts and drumming classes are. Children and teens, ages 4 to 17 can. A full range of exciting Friday afternoon and Saturday classes. High School Dance Audition Training Program.

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Project Pericles

The Periclean Progress E-Newsletter. Periclean Colleges and Universities. St Mary's College of Maryland. The College of Wooster. Advocate. Facilitate. Inspire. Project Pericles is a not-for-profit organization that encourages and facilitates commitments by colleges and universities to include social responsibility and participatory citizenship as essential elements of their educational programs. Founded in 2001 by philanthropist Eugene M. Lang, Project Pericles works directly with its member inst...Since...

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Project Pericles

Periclean Colleges and Universities. St Mary's College of Maryland. The College of Wooster. Advocate. Facilitate. Inspire. Building on the Legacy and Innovative Vision of Eugene Lang - Since its founding in 2001, Project Pericles. Has grown into a vibrant consortium of liberal arts colleges and universities that plays a vital role in promoting civic engagement in higher education. We work in the classroom, on the campus, and in the community. Creating Cohesive Pathways to Civic Engagement. Project Pericl...

projectperko.blogspot.com projectperko.blogspot.com

ProjectPerko

Chronicling the intrepid adventures of an ivory-tower theorist. Tuesday, August 11, 2015. Good Bad Game Design. Skyrim is designed really badly. It's also designed really well. For an RPG, Skyrim is hilariously bad. The characters are incredibly dull, the places are bland, the voice acting is generic to a hilarious extent, the graphics are uninteresting, the fighting is uninteresting. Compared to non-open-world RPGs such as the Mass Effect series, Skyrim falls short on every measure. So why is it fun?

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projectperko.com Coming Soon!

Projectperko.com Coming Soon! The DreamHost customer who owns projectperko.com has not yet uploaded their website or has chosen to leave this holding page active. If you are the owner of this domain, you'll find your login information contained within the emails sent to you when your account was activated. Once logged in, you'll be able to delete this page (quickstart.html) and begin uploading your new site. Also, here are some helpful links for getting started!

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Project Permit

To address data shortcomings specific to the permit species, the Bonefish Tarpon Trust (BTT) and Costa Sunglasses are initiating a multi-year Permit Research Program in Florida. BTT plans to work with sponsors, the Florida Fish and Wildlife Conservation Commission, anglers and guides on this multi-year effort. Video on how to place a spaghetti tag into a fish:. Sign Up For Tagging Kit. Thank You, you'll be hearing from us soon. Yes, I would like to receive promo emails from Costa. Tell A Friend About This.

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Project Permit | Simplifying Solar Permitting

Thank you for adding information about this jurisdiction! What is this jurisdiction's office address? Is there a solar permitting requirements checklist available online? Please enter a valid URL. Does this jurisdiction accept and process permitting applications over the internet? Does this jurisdiction have an online system to actually accept permit applications over the internet? What type of plan-check services does this jurisdiction offer? In house (not same day). Choose a Fee Type. On average, what ...

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Project Permitting Information

Alaska Land Status Map. When does NEPA apply? Alaska Land Status Map. Levels of NEPA Analysis. Final EIS / Record of Decision. Talk to the Developer. Who makes the final decisions? NEPA Says Make Changes. Alaska Land Status Map. NEPA and the Public's role in Resource Development Proposals. Role of CES Natural Resources and Community Development. Recently many of our outreach education program providers in rural Alaska have heard requests from villagers for more educational resources on how community memb...

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Project Perpetual