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PORTARA | The doorway to nowhere.

The doorway to nowhere.

http://www.projectportara.com/

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PORTARA | The doorway to nowhere. | projectportara.com Reviews
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The doorway to nowhere.
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PORTARA | The doorway to nowhere. | projectportara.com Reviews

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The doorway to nowhere.

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Project Portara

http://www.projectportara.com/forums

This forum is empty. News & Announcements. All the latest in the iHalo project. Some Twitter-esque updates on our plans for world domination. Want to join our squad? Introduce yourself and show us your stuff! Feel free to talk about anything related to iHalo in this board. This category contains 1 topic, and was last updated by. 1 week, 2 days ago. This category contains 1 topic, and was last updated by. 1 week, 2 days ago. Project Portara WordPress Theme: AccessPress Staple.

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Level 2 – CJ Pollock | Scifiknux

https://scifiknux.com/2015/07/15/level-2

I’ve been working on a game over the past couple months, and it’s actually starting to look good enough to show screenshots! I’m super excited for Project Portara, as it will be the world’s first VRMMORPG, and one of the very first cross-platform MMORPG games. This is a screenshot from part of the game world– hope you enjoy! July 15, 2015. Battling Motion Sickness in Virtual Reality. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

scifiknux.com scifiknux.com

reality – CJ Pollock | Scifiknux

https://scifiknux.com/tag/reality

Challenges in Virtual Reality. As I delve deeper into the world of virtual reality, the more challenges I find, and the more I fall in love with it. For starters, (as I’ve already blogged previously) motion sickness is a serious problem, and there are certain things you can do in your level design to avoid getting sick. The last and biggest problem that I’ve yet to overcome is motion in virtual reality. What is the best way to control a character in-game? January 10, 2016. In our new VRMMORPG, we are beg...

scifiknux.com scifiknux.com

video – CJ Pollock | Scifiknux

https://scifiknux.com/tag/video

Challenges in Virtual Reality. As I delve deeper into the world of virtual reality, the more challenges I find, and the more I fall in love with it. For starters, (as I’ve already blogged previously) motion sickness is a serious problem, and there are certain things you can do in your level design to avoid getting sick. The last and biggest problem that I’ve yet to overcome is motion in virtual reality. What is the best way to control a character in-game? January 10, 2016. In our new VRMMORPG, we are beg...

scifiknux.com scifiknux.com

vr – CJ Pollock | Scifiknux

https://scifiknux.com/tag/vr

Challenges in Virtual Reality. As I delve deeper into the world of virtual reality, the more challenges I find, and the more I fall in love with it. For starters, (as I’ve already blogged previously) motion sickness is a serious problem, and there are certain things you can do in your level design to avoid getting sick. The last and biggest problem that I’ve yet to overcome is motion in virtual reality. What is the best way to control a character in-game? January 10, 2016. In our new VRMMORPG, we are beg...

scifiknux.com scifiknux.com

Battling Motion Sickness in Virtual Reality – CJ Pollock | Scifiknux

https://scifiknux.com/2015/08/12/battling-motion-sickness-in-virtual-reality

Battling Motion Sickness in Virtual Reality. As many of my followers know, I’m working on a virtual reality game– the world’s first VRMMORPG codenamed Project Portara. I’m in charge of all the things you will see and hear in the game, which includes level design. Are gamers people who are capable of staring at screens for hours, or does gaming make people capable of staring at screens? I realized that this area that I had spent three days designing would now have to be scrapped. I think that the isla...

scifiknux.com scifiknux.com

windows – CJ Pollock | Scifiknux

https://scifiknux.com/tag/windows

Battling Motion Sickness in Virtual Reality. As many of my followers know, I’m working on a virtual reality game– the world’s first VRMMORPG codenamed Project Portara. I’m in charge of all the things you will see and hear in the game, which includes level design. Are gamers people who are capable of staring at screens for hours, or does gaming make people capable of staring at screens? I realized that this area that I had spent three days designing would now have to be scrapped. I think that the isla...

scifiknux.com scifiknux.com

google – CJ Pollock | Scifiknux

https://scifiknux.com/tag/google

Testing the Portara Engine with Halo 2 Assets. In our new VRMMORPG, we are beginning to test gunplay. While starting to get the guns in order, my programmer asked me to put together a sandbox testing area for guns. I thought to myself, “What has the best, most balanced gunplay in video games? Here’s hoping for a Halloween release! September 7, 2015. Battling Motion Sickness in Virtual Reality. I found that putting a stationary object in the middle of the screen (such as a weapon or UI) helps players by g...

scifiknux.com scifiknux.com

cardboard – CJ Pollock | Scifiknux

https://scifiknux.com/tag/cardboard

Testing the Portara Engine with Halo 2 Assets. In our new VRMMORPG, we are beginning to test gunplay. While starting to get the guns in order, my programmer asked me to put together a sandbox testing area for guns. I thought to myself, “What has the best, most balanced gunplay in video games? Here’s hoping for a Halloween release! September 7, 2015. Battling Motion Sickness in Virtual Reality. I found that putting a stationary object in the middle of the screen (such as a weapon or UI) helps players by g...

scifiknux.com scifiknux.com

unity – CJ Pollock | Scifiknux

https://scifiknux.com/tag/unity

Testing the Portara Engine with Halo 2 Assets. In our new VRMMORPG, we are beginning to test gunplay. While starting to get the guns in order, my programmer asked me to put together a sandbox testing area for guns. I thought to myself, “What has the best, most balanced gunplay in video games? Here’s hoping for a Halloween release! September 7, 2015. Battling Motion Sickness in Virtual Reality. I found that putting a stationary object in the middle of the screen (such as a weapon or UI) helps players by g...

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PORTARA | The doorway to nowhere.

The World’s First Real VRMMORPG. Portara is the world’s first cross-platform VRMMORPG. Explore multiple worlds with an abundance of missions, characters and items! Equip your character with the best gear from across the far reaches of time and space and play with your friends on to take down monstrous foes! Play it your way with controller support, along with your Oculous Rift or Google Cardboard! With a tap of a button, you can switch between first-person, third-person and top-down views! This is a littl.

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