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Project: 仙人

Ust saw this video about Sculptris. Which is described as a sculpting tool which main feature is doing "dynamic mesh tesselation that will provide additional detail where necessary, without the user needing to worry about it". It looks very promising. And useful ;). Posted at at 11:03 AM. On Sunday, December 20, 2009 by Posted by Rui Pires 0 comments. Links to this post. Indie games that caught my attention. Some of these games are no longer indie, and have gone "mainstream" (like Fez. Links to this post.

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Project: 仙人 | projectsennin.blogspot.com Reviews
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Ust saw this video about Sculptris. Which is described as a sculpting tool which main feature is doing dynamic mesh tesselation that will provide additional detail where necessary, without the user needing to worry about it. It looks very promising. And useful ;). Posted at at 11:03 AM. On Sunday, December 20, 2009 by Posted by Rui Pires 0 comments. Links to this post. Indie games that caught my attention. Some of these games are no longer indie, and have gone mainstream (like Fez. Links to this post.
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Project: 仙人 | projectsennin.blogspot.com Reviews

https://projectsennin.blogspot.com

Ust saw this video about Sculptris. Which is described as a sculpting tool which main feature is doing "dynamic mesh tesselation that will provide additional detail where necessary, without the user needing to worry about it". It looks very promising. And useful ;). Posted at at 11:03 AM. On Sunday, December 20, 2009 by Posted by Rui Pires 0 comments. Links to this post. Indie games that caught my attention. Some of these games are no longer indie, and have gone "mainstream" (like Fez. Links to this post.

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projectsennin.blogspot.com projectsennin.blogspot.com
1

Project: 仙人: June 2008

http://projectsennin.blogspot.com/2008_06_01_archive.html

Ogre3D's object ownership policies are really getting on my nerves . Maybe I just skipped the wrong piece of documentation, but being rewarded with a segfault kind of sucks . On the ogre forums says it all. why, oh why didn't I see this on the documentation? I was expecting to see it somewhere around here. Posted at at 11:21 PM. On Monday, June 23, 2008 by Posted by Rui Pires 0 comments. Links to this post. Getting back to Ogre3D. It's been a while since I've used this. Posted at at 10:08 PM. OpenAL was ...

2

Project: 仙人: August 2008

http://projectsennin.blogspot.com/2008_08_01_archive.html

David Perry at Leipzig GC '08. I just finished going through this presentation. At Leipzig GC '08. For those of you who don't know him, here are a few titles you might just recognize:. I'm a great fan of his work and this presentation shows some of his current projects (not just games). One of the key points is the way games are headed, with some enphasis on ad-supported games. Posted at at 11:33 PM. On Tuesday, August 26, 2008 by Posted by Rui Pires 0 comments. Links to this post.

3

Project: 仙人: October 2005

http://projectsennin.blogspot.com/2005_10_01_archive.html

Welcome to Project Sennin's blog. This project is the result of a couple of years of latent one-person brainstorming. I plan to post my advances and decisions concerning the project here, to anyone that's interested in them or wants to comment on them. Stay tunned for more info . Posted at at 12:16 PM. On Sunday, October 09, 2005 by Posted by Rui Pires 2 comments. Links to this post. Subscribe to: Posts (Atom). Welcome to Project Sennins blog. This project is. Praia da Vitória, Portugal.

4

Project: 仙人: March 2008

http://projectsennin.blogspot.com/2008_03_01_archive.html

Lambda expressions voted into C 0x. By Herb Sutter on his blog says it all. C 0x is really shaping up with lots of new interesting features ;). About Herb's teaser in his post. I wonder if he used gcc for his tests. That would be fun. And still, not that inconceivable ;). The use of the lambda expressions to pass code around to another thread is really interesting. I really like the active object pattern, but this is surely a great way of distributing work around. Posted at at 3:32 PM. Links to this post.

5

Project: 仙人: December 2007

http://projectsennin.blogspot.com/2007_12_01_archive.html

This article at gamasutra. Really got me all pumped up again about this project. I left it go back to a dark spot on the back of my mind . all forgotten due to other issues that just would not let me focus on this. I guess Mr. Maslow would have something to say. Anyway, this is a great article focusing on what makes us want to play a video game, again and again. The most basic ingredient that sadly is forgotten too many times in both old and new games. Do the game's control just feel right?

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Biscoitos: Dezembro 2010

http://biscoitos-terceira.blogspot.com/2010_12_01_archive.html

Um espaço dedicado à freguesia dos Biscoitos. Ver o meu perfil completo. Registo de eventos a ter lugar nos Biscoitos ou relacionados com esta freguesia ou com biscoitenses. Domingo, 5 de dezembro de 2010. Desde a última actualização de ligações que disponibilizamos na nossa barra lateral, a. 21 de Fevereiro de 2007. Assim, nesta data apresentamos mais espaços virtuais de interesse para os Biscoitos, para além de os também incluir na referida barra lateral. PÁGINAS "BISCOITOS E BISCOITENSES". Sobre vinha...

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Project: 仙人

Ust saw this video about Sculptris. Which is described as a sculpting tool which main feature is doing "dynamic mesh tesselation that will provide additional detail where necessary, without the user needing to worry about it". It looks very promising. And useful ;). Posted at at 11:03 AM. On Sunday, December 20, 2009 by Posted by Rui Pires 0 comments. Links to this post. Indie games that caught my attention. Some of these games are no longer indie, and have gone "mainstream" (like Fez. Links to this post.

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