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Project Vanquish | An XNA, community based, deferred rendering engine project

An XNA, community based, deferred rendering engine project (by Neil_Knight)

http://projectvanquish.wordpress.com/

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Project Vanquish | An XNA, community based, deferred rendering engine project | projectvanquish.wordpress.com Reviews
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An XNA, community based, deferred rendering engine project (by Neil_Knight)
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1 project vanquish
2 main menu
3 skip to content
4 post navigation
5 larr;
6 older posts
7 3d modellers wanted
8 posted in xna
9 first youtube vid
10 continuing with lpv
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project vanquish,main menu,skip to content,post navigation,larr;,older posts,3d modellers wanted,posted in xna,first youtube vid,continuing with lpv,a step further,shadows,light propagation volumes,alpha blending sorted,tagged alpha blending,source code
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Project Vanquish | An XNA, community based, deferred rendering engine project | projectvanquish.wordpress.com Reviews

https://projectvanquish.wordpress.com

An XNA, community based, deferred rendering engine project (by Neil_Knight)

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1

LPV – Halfway house | Project Vanquish

https://projectvanquish.wordpress.com/2012/08/04/lpv-halfway-house

An XNA, community based, deferred rendering engine project. A step further →. LPV – Halfway house. Not a lot that I can say about it really. I had BIG help from Edgar Bernal on this. By Neil Knight •. Tagged deferred rendering light propagation volumes. A step further →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

2

First YouTube Vid | Project Vanquish

https://projectvanquish.wordpress.com/2012/08/30/first-youtube-vid

An XNA, community based, deferred rendering engine project. 3D Modellers wanted →. By Neil Knight •. 3D Modellers wanted →. 8 comments on “ First YouTube Vid. September 11, 2012. 64; 3:22 PM. Your engine is coming along real nicely. I’ve been curious about LPV for a while now, thinking of using it to ditch my shadow mapping as I’m going mad with it. Is this in a current revision of your source code? September 11, 2012. 64; 7:47 PM. September 14, 2012. 64; 3:19 PM. September 16, 2012. 64; 8:55 AM. Yes, th...

3

Continuing with LPV | Project Vanquish

https://projectvanquish.wordpress.com/2012/08/28/continuing-with-lpv

An XNA, community based, deferred rendering engine project. First YouTube Vid →. By Neil Knight •. First YouTube Vid →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

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Project Vanquish | An XNA, community based, deferred rendering engine project | Page 2

https://projectvanquish.wordpress.com/page/2

An XNA, community based, deferred rendering engine project. Newer posts →. Playing around with the new Point lights. Nothing majorly impressive, but I think it looks great with the new shadow enhancements. Now, if I can integrate a nice GUI which allows you to pick the colour and range of the light, it would be pretty immense. By Neil Knight •. By Neil Knight •. Problem – Resolved! Any pointers on how to “tone” down the brightness of the sky? Just needed to add my. 8216;s R value to the. This post will e...

5

Light Propagation Volumes | Project Vanquish

https://projectvanquish.wordpress.com/2012/07/22/light-propagation-volumes

An XNA, community based, deferred rendering engine project. LPV – Halfway house →. I have been investigating this for sometime and I’ve finally started work on this. It alters the layout of the current version of Project Vanquish quite substantially. In fact, it’s pretty much a complete re-write, but hopefully this explains why I’ve not blogged in a while🙂. By Neil Knight •. Tagged deferred rendering light propagation volumes. LPV – Halfway house →. 2 comments on “ Light Propagation Volumes. 64; 11:41 AM.

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The Dr Heinous Dev Blog: February 2013

http://devblog.drheinous.com/2013_02_01_archive.html

The Dr Heinous Dev Blog. Tuesday, February 19, 2013. As Im getting more and more things added into the engine, interacting with all the objects in the scene has gotten more complicated.  Also Id like to start working toward an actual game-like interface as opposed to my cheesy test interface. Posted by Will Gore. Thursday, February 14, 2013. Forward Rendering and Transparency. DeferredOnly entities are rendered via the Deferred step, and completely excluded from the Forward step. Vice versa, ForwardO...

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Project Vanquish | An XNA, community based, deferred rendering engine project

An XNA, community based, deferred rendering engine project. Unfortunately I cannot pay, but would love some new models to show off the power of the engine. Please drop me a line if you are interested :). By Neil Knight •. Tagged xna 3d models. By Neil Knight •. By Neil Knight •. Once again, thanks to Edgar Bernal. Getting closer now! By Neil Knight •. Tagged deferred rendering light propagation volumes. LPV – Halfway house. By Neil Knight •. Tagged deferred rendering light propagation volumes. Over the p...

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