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prometheusfiles.blogspot.com

Prometheus Files

Friday, March 21, 2014. Tuesday, March 4, 2014. I will always do all in my power to make the experience as meaningful as possible within the organization of the class design but it can't be all things to all people. As a reminder, there are 3 fundamental educational gaming constructs. Using serious games as learning tools by shifting context or focusing on tangential learning. Using game mechanics and interactions as an overlay to traditional curriculum. Give us the game and tell us why. We've had a very...

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Prometheus Files | prometheusfiles.blogspot.com Reviews
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Friday, March 21, 2014. Tuesday, March 4, 2014. I will always do all in my power to make the experience as meaningful as possible within the organization of the class design but it can't be all things to all people. As a reminder, there are 3 fundamental educational gaming constructs. Using serious games as learning tools by shifting context or focusing on tangential learning. Using game mechanics and interactions as an overlay to traditional curriculum. Give us the game and tell us why. We've had a very...
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Prometheus Files | prometheusfiles.blogspot.com Reviews

https://prometheusfiles.blogspot.com

Friday, March 21, 2014. Tuesday, March 4, 2014. I will always do all in my power to make the experience as meaningful as possible within the organization of the class design but it can't be all things to all people. As a reminder, there are 3 fundamental educational gaming constructs. Using serious games as learning tools by shifting context or focusing on tangential learning. Using game mechanics and interactions as an overlay to traditional curriculum. Give us the game and tell us why. We've had a very...

INTERNAL PAGES

prometheusfiles.blogspot.com prometheusfiles.blogspot.com
1

Prometheus Files: Access to crew blogs

http://prometheusfiles.blogspot.com/2014/02/access-to-crew-blogs.html

Wednesday, February 26, 2014. Access to crew blogs. Database computers in the Science Lab. Members of the crew have been asking how they might have access to the blogs for other crew members. Those have been added to the database in the science lab, L2. If you would prefer to keep a list offline, you are welcome to bookmark them as you view them. February 26, 2014 at 6:07 PM. A very useful addition to our ships database! February 27, 2014 at 7:30 AM. March 24, 2014 at 10:01 AM.

2

Prometheus Files: Educational Game Hunters

http://prometheusfiles.blogspot.com/2014/03/educational-game-hunters.html

Tuesday, March 4, 2014. I will always do all in my power to make the experience as meaningful as possible within the organization of the class design but it can't be all things to all people. As a reminder, there are 3 fundamental educational gaming constructs. Using serious games as learning tools by shifting context or focusing on tangential learning. Using game mechanics and interactions as an overlay to traditional curriculum. Using games designed to fulfill educational objectives. The course is orga...

3

Prometheus Files: SploderFest

http://prometheusfiles.blogspot.com/2014/03/sploderfest.html

Friday, March 21, 2014. March 26, 2014 at 12:32 PM. Make sure you identify yourself. Subscribe to: Post Comments (Atom). Awesome Inc. theme. Powered by Blogger.

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EDTECH 532 – AgileBill Krebs on EdTech

https://agileteched.wordpress.com/edtech-501/edtech-532

AgileBill Krebs on EdTech. Distributed teams. Virtual Spaces. EdTech 532 – Prometheus. UWE Sociology of the Metaverse. UWE Scripting and Building. EDUCATIONAL GAMES AND SIMULATIONS. Explores the theory and implementation of educational games, simulations, and virtual environments for improved instructional engagement. Includes evaluation methods and socio-cultural implications. Instructor: Dr. Chris Haskell. Text: The Multi-Player ClassroomSpring 2014. My Project: In progress. Leave a Reply Cancel reply.

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Friday, March 21, 2014. Tuesday, March 4, 2014. I will always do all in my power to make the experience as meaningful as possible within the organization of the class design but it can't be all things to all people. As a reminder, there are 3 fundamental educational gaming constructs. Using serious games as learning tools by shifting context or focusing on tangential learning. Using game mechanics and interactions as an overlay to traditional curriculum. Give us the game and tell us why. We've had a very...

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