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Welcome to Protogame — Protogame latest documentation

Creating your first game. Core: Services and APIs. MonoGame Framework (Content Pipeline). Is a cross-platform .NET game engine. It aims to allow developers to prototype games quickly during the early stages of development, and then scale those games into full projects. Protogame is fully open source and available under an MIT license. This documentation is organised into several sections, depending on what you need to achieve:. How do I get started? What platforms are supported? Creating your first game.

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Creating your first game. Core: Services and APIs. MonoGame Framework (Content Pipeline). Is a cross-platform .NET game engine. It aims to allow developers to prototype games quickly during the early stages of development, and then scale those games into full projects. Protogame is fully open source and available under an MIT license. This documentation is organised into several sections, depending on what you need to achieve:. How do I get started? What platforms are supported? Creating your first game.
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Welcome to Protogame — Protogame latest documentation | protogame.readthedocs.io Reviews

https://protogame.readthedocs.io

Creating your first game. Core: Services and APIs. MonoGame Framework (Content Pipeline). Is a cross-platform .NET game engine. It aims to allow developers to prototype games quickly during the early stages of development, and then scale those games into full projects. Protogame is fully open source and available under an MIT license. This documentation is organised into several sections, depending on what you need to achieve:. How do I get started? What platforms are supported? Creating your first game.

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protogame.readthedocs.io protogame.readthedocs.io
1

Physics — Protogame latest documentation

http://protogame.readthedocs.io/en/latest/physics/index.html

Creating your first game. Core: Services and APIs. MonoGame Framework (Content Pipeline). This documentation is a work-in-progress. Physics in Protogame is provided by the Jitter. Library, a fully managed physics engine written in C#. Therefore, the physics APIs in Protogame are available on all platforms. Most of the physics APIs are provided directly by Jitter. Provided by Read the Docs. On Read the Docs. Free document hosting provided by Read the Docs.

2

Handling input — Protogame latest documentation

http://protogame.readthedocs.io/en/latest/walkthrough/handling_input.html

Creating your first game. Creating an event binder. Binding input to actions. Modify the player entity. Core: Services and APIs. MonoGame Framework (Content Pipeline). These walkthroughs currently need to be updated to reflect the new render pipeline functionality in Protogame. For this walkthrough, we are assuming you are following on from the Add a player. Traditional XNA or MonoGame games directly access the abstracted hardware APIs such as. To this end, Protogame provides an event system which uses b...

3

Core: Services and APIs — Protogame latest documentation

http://protogame.readthedocs.io/en/latest/core_api/index.html

Creating your first game. Core: Services and APIs. MonoGame Framework (Content Pipeline). Core: Services and APIs. Core: Services and APIs. This section of the documention details the core APIs provided by Protogame. Provided by Read the Docs. On Read the Docs. Free document hosting provided by Read the Docs.

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Level Management — Protogame latest documentation

http://protogame.readthedocs.io/en/latest/level/index.html

Creating your first game. Core: Services and APIs. MonoGame Framework (Content Pipeline). The level module provides services for loading Ogmo Editor or Tiled levels into a currently running world. Provided by Read the Docs. On Read the Docs. Free document hosting provided by Read the Docs.

5

Graphics: 3D Rendering — Protogame latest documentation

http://protogame.readthedocs.io/en/latest/graphics_3d/index.html

Creating your first game. Core: Services and APIs. MonoGame Framework (Content Pipeline). This documentation is a work-in-progress. The 3D rendering utilities provide common functionality for rendering textures, text and other primitives to the screen. These utilities are only available if your game loads the. Provided by Read the Docs. On Read the Docs. Free document hosting provided by Read the Docs.

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Protogame: Be free

http://www.protogame.org/index.html

Build your games the way you want. Get Started with Protogame. Protogame is open source, and built on open source libraries such as MonoGame. This means you can change whatever you want, and you never get stuck with showstopper bugs. Desktop or mobile, Protogame lets you use modern C# to build games on any platform. Supported platforms include Windows, Mac OS, Linux and Android. Built by Redpoint Games.

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Welcome to Protogame — Protogame latest documentation

Creating your first game. Core: Services and APIs. MonoGame Framework (Content Pipeline). Is a cross-platform .NET game engine. It aims to allow developers to prototype games quickly during the early stages of development, and then scale those games into full projects. Protogame is fully open source and available under an MIT license. This documentation is organised into several sections, depending on what you need to achieve:. How do I get started? What platforms are supported? Creating your first game.

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