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ProtoStar

Development page of the game 'ProtoStar' (working title). Sunday, June 14, 2009. Limitations of the BGE. After a few months of prototyping different things Ive come to realize that the BGE has a few crucial limitations for games of this size. 500,000 is quite a distance, maybe enough to fit in a decent sized planet or a star, but to fit in a visible 360 degree sky of stars, stretching out into the reaches of space? Not a realistic goal currently. So to get around this I need to come up with an efficient ...

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ProtoStar | protostargame.blogspot.com Reviews
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Development page of the game 'ProtoStar' (working title). Sunday, June 14, 2009. Limitations of the BGE. After a few months of prototyping different things Ive come to realize that the BGE has a few crucial limitations for games of this size. 500,000 is quite a distance, maybe enough to fit in a decent sized planet or a star, but to fit in a visible 360 degree sky of stars, stretching out into the reaches of space? Not a realistic goal currently. So to get around this I need to come up with an efficient ...
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8 limitations
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ProtoStar | protostargame.blogspot.com Reviews

https://protostargame.blogspot.com

Development page of the game 'ProtoStar' (working title). Sunday, June 14, 2009. Limitations of the BGE. After a few months of prototyping different things Ive come to realize that the BGE has a few crucial limitations for games of this size. 500,000 is quite a distance, maybe enough to fit in a decent sized planet or a star, but to fit in a visible 360 degree sky of stars, stretching out into the reaches of space? Not a realistic goal currently. So to get around this I need to come up with an efficient ...

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protostargame.blogspot.com protostargame.blogspot.com
1

ProtoStar: March 2009

http://protostargame.blogspot.com/2009_03_01_archive.html

Development page of the game 'ProtoStar' (working title). Friday, March 27, 2009. The Story So Far. So I thought I'd post a little about the storyline the game will follow, as I haven’t got much work on the game done lately. I was hoping to have the main character underway by now, but studying full time at Uni and working every night has slowed progress to nearly zero. (I guess a lot of the work will have to wait until holidays). Throughout space there have been several 'midway' stations built, which are...

2

ProtoStar: 'Breif' Introduction

http://protostargame.blogspot.com/2009/03/breif-introduction.html

Development page of the game 'ProtoStar' (working title). Tuesday, March 3, 2009. My name is Alex Delderfield, I go by the online name of AD-Edge and I'm currently 19 and studying Engineering at University in Australia (South Australia). This is the first of hopefully many posts on this Blog about a game I'm just beginning. To get serious about making (Its been in preproduction now since mid 2008), this post should prove to be mainly an introduction. Of myself, my past and what plans I have for this game.

3

ProtoStar: Star Maps

http://protostargame.blogspot.com/2009/03/star-maps.html

Development page of the game 'ProtoStar' (working title). Monday, March 9, 2009. Because this game will be based in space I'll need a lot of starry backgrounds. I found some nice tutorials for making realistic looking star fields using GIMP and gave it a go. My first attempt came out with this:. The title picture for this blog currently, not to bad for a first go! After that one I made a much larger black and while one to test some resolution settings:. Subscribe to: Post Comments (Atom). The Story So Far.

4

ProtoStar: The Story So Far

http://protostargame.blogspot.com/2009/03/story-so-far.html

Development page of the game 'ProtoStar' (working title). Friday, March 27, 2009. The Story So Far. So I thought I'd post a little about the storyline the game will follow, as I haven’t got much work on the game done lately. I was hoping to have the main character underway by now, but studying full time at Uni and working every night has slowed progress to nearly zero. (I guess a lot of the work will have to wait until holidays). Throughout space there have been several 'midway' stations built, which are...

5

ProtoStar: The Beginning - Protostar

http://protostargame.blogspot.com/2009/03/beginning-protostar.html

Development page of the game 'ProtoStar' (working title). Friday, March 6, 2009. The Beginning - Protostar. Is the current title of the game and every day it seems to sound better, so its probubly what ill stick to. So what is a Protostar? The title certainly sounds space-like and somewhat mysterious (at least I hope so). What does this have to do with my game? So that's where the title of the game comes from, ill post some initial concept work and more plot details soon. Blogumulus by Roy Tanck.

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Development page of the game 'ProtoStar' (working title). Sunday, June 14, 2009. Limitations of the BGE. After a few months of prototyping different things Ive come to realize that the BGE has a few crucial limitations for games of this size. 500,000 is quite a distance, maybe enough to fit in a decent sized planet or a star, but to fit in a visible 360 degree sky of stars, stretching out into the reaches of space? Not a realistic goal currently. So to get around this I need to come up with an efficient ...

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