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The Nintendo Project: An 8-Bit Psychochronography: March 2011
http://projectnes.blogspot.com/2011_03_01_archive.html
The Nintendo Project: An 8-Bit Psychochronography. I'm playing through the Nintendo-licensed NES games, in alphabetical order, and producing strange memories, philosophies, and understandings from them. Thursday, March 31, 2011. The Extent of Their Storage Media (Galaga and Galaxy 5000). The comfort of the future is that it shall someday be as obsolete as the past, just as the comfort of the past is its quiescent endurance. In an arcade cabinet older than I am, transistors pulse out the unceasing wav...
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The Nintendo Project: An 8-Bit Psychochronography: April 2011
http://projectnes.blogspot.com/2011_04_01_archive.html
The Nintendo Project: An 8-Bit Psychochronography. I'm playing through the Nintendo-licensed NES games, in alphabetical order, and producing strange memories, philosophies, and understandings from them. Thursday, April 28, 2011. In which something finally snaps (Gilligan's Island). The observation that no man is an island, aside from being only slightly more obvious than the fact that no man is a rutabaga, serves to overlook the simple fact that. Oh, fuck it. What am I doing here? I mean, there's a famou...
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The Nintendo Project: An 8-Bit Psychochronography: May 2011
http://projectnes.blogspot.com/2011_05_01_archive.html
The Nintendo Project: An 8-Bit Psychochronography. I'm playing through the Nintendo-licensed NES games, in alphabetical order, and producing strange memories, philosophies, and understandings from them. Tuesday, May 31, 2011. Behaving Idiosyncratically (Guerilla War, Gumshoe). But let's face it, the PC is a dying gaming platform. What's interesting about the impossibility of Guerilla War in particular, though, is that the game itself serves in part as a manual against this censorship. Guerilla warfar...
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The Nintendo Project: An 8-Bit Psychochronography: The Number You Are Calling Has Been Disconnected Due To Lack Of Payment (Ghostbusters, Ghostbusters II)
http://projectnes.blogspot.com/2011/04/number-you-are-calling-has-been.html
The Nintendo Project: An 8-Bit Psychochronography. I'm playing through the Nintendo-licensed NES games, in alphabetical order, and producing strange memories, philosophies, and understandings from them. Thursday, April 14, 2011. The Number You Are Calling Has Been Disconnected Due To Lack Of Payment (Ghostbusters, Ghostbusters II). Those approaches that do exist focus on things like Farmville. I'll take Jonathan Blow here, the creator of Braid. It's about "How do we make something that looks cute and tha...
projectnes.blogspot.com
The Nintendo Project: An 8-Bit Psychochronography: A Pataphor of Academia (Gradius)
http://projectnes.blogspot.com/2011/05/pataphor-of-academia-gradius.html
The Nintendo Project: An 8-Bit Psychochronography. I'm playing through the Nintendo-licensed NES games, in alphabetical order, and producing strange memories, philosophies, and understandings from them. Tuesday, May 17, 2011. A Pataphor of Academia (Gradius). Don't saunter in like you own the place. Why would you? And to, as necessary, embrace them in lieu of the neo-Aristotelean principles previously instilled upon you. Flail about. By and large this is acceptable, at least for now - a tap of the re...
projectnes.blogspot.com
The Nintendo Project: An 8-Bit Psychochronography: January 2011
http://projectnes.blogspot.com/2011_01_01_archive.html
The Nintendo Project: An 8-Bit Psychochronography. I'm playing through the Nintendo-licensed NES games, in alphabetical order, and producing strange memories, philosophies, and understandings from them. Friday, January 28, 2011. Become a Whipporwill (Dragon Warrior, Dragon Warrior II, Dragon Warrior III, Dragon Warrior IV). What can be said about this woman? A reader wrote-in to praise the blog, but also to note that he disagreed with me about Japanese RPGs. Characters in video games never called me a fa...
projectnes.blogspot.com
The Nintendo Project: An 8-Bit Psychochronography: At Least Loki Did It On Purpose (Faria)
http://projectnes.blogspot.com/2011/02/at-least-loki-did-it-on-purpose-faria.html
The Nintendo Project: An 8-Bit Psychochronography. I'm playing through the Nintendo-licensed NES games, in alphabetical order, and producing strange memories, philosophies, and understandings from them. Friday, February 25, 2011. At Least Loki Did It On Purpose (Faria). Anna is the living embodiment of the kids show cliche of the girl who's smarter and better than all the boys. Except unlike that cliche, she doesn't spend all her time being kidnapped. Instead, she writes Bunches of Text. Video games, esp...
projectnes.blogspot.com
The Nintendo Project: An 8-Bit Psychochronography: Insert Coin to Continue
http://projectnes.blogspot.com/2011/06/insert-coin-to-continue.html
The Nintendo Project: An 8-Bit Psychochronography. I'm playing through the Nintendo-licensed NES games, in alphabetical order, and producing strange memories, philosophies, and understandings from them. Thursday, June 16, 2011. Insert Coin to Continue. I've mulled this for a bit, and imagined various degrees of apologia in how to present it before ultimately deciding against the absurd narcissism of thinking it matters. And other writing projects are actively being worked on. June 16, 2011 at 7:43 AM.
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The Nintendo Project: An 8-Bit Psychochronography: Coming Soon: The Super Nintendo Project
http://projectnes.blogspot.com/2015/03/coming-soon-super-nintendo-project.html
The Nintendo Project: An 8-Bit Psychochronography. I'm playing through the Nintendo-licensed NES games, in alphabetical order, and producing strange memories, philosophies, and understandings from them. Monday, March 16, 2015. Coming Soon: The Super Nintendo Project. Hello all five of you who still inexplicably read this. :). Just wanted to give you a heads up that in five weeks time, on April 20th, I will be kicking off The Super Nintendo Project. A close cousin to The Nintendo Project. Players 2 and Up.
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