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Update #2 - The World | EverStar RPG
http://www.psysort.com/node/133
Update #2 - The World. October 24, 2014 11:00am. Is set in a unique fantasy world where monsters are rumored to stalk the nights while nations clash with steel and thunder and the fate of the known world depends on a few students and their teachers. Most of our game happens in the Morningstar Academus, a school where students learn how to do battle with weapons mundane and magical. Battle on the 'Winter Has Come' Geoform. Fighting in this way isn't a big deal because the priests in this Kingdom have real...
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Update #4 - That Everstar Style | EverStar RPG
http://www.psysort.com/node/135
Update #4 - That Everstar Style. October 29, 2014 3:58pm. In the form we have shown in the Kickstarter campaign, is a gameplay centric prototype meant to prove out various mechanical systems and production pipelines. What this means in English is that we built it to show that the full game can be built and to give us a full understanding of what it will cost us to build it. It’s easy to see what we have done in Everstar. Finding the Character Style. We began with some pie-in-the-sky character sketches th...
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The Game | EverStar RPG
http://www.psysort.com/EverstarGame
Is set in a world where fallen stars walk the land and are worshipped by peasant and high born alike. Our story takes place in the war-torn Kingdom of Avallia. During the long war with the neighboring Darkessian Union. Has discovered healing magic through the secretive use of a mysterious substance named ‘ Cendant. And as a result has become unstoppable on the battlefield. However, back in Avallia. Shortly after the cendant healing was perfected, Avallia founded the Morningstar Academus. You can swap bet...
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It is currently Thu Sep 01, 2016 4:05 am. This board has no forums. Log me on automatically each visit. Bull; Total topics 2. Bull; Total members 11436. Bull; Our newest member Richardtok. Jump to: Board index.
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News | EverStar RPG
http://www.psysort.com/News
Update #4 - That Everstar Style. October 29, 2014 3:58pm. In the form we have shown in the Kickstarter campaign, is a gameplay centric prototype meant to prove out various mechanical systems and production pipelines. What this means in English is that we built it to show that the full game can be built and to give us a full understanding of what it will cost us to build it. Read more about Update #4 - That Everstar Style. Update #3 - Under the Hood. October 29, 2014 3:46pm. A: One byte at a time. The web...
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Update #3 - Under the Hood | EverStar RPG
http://www.psysort.com/node/134
Update #3 - Under the Hood. October 29, 2014 3:46pm. Q: How Do You Eat an Elephantaur? A: One byte at a time. Having a small team and a clear vision makes planning a bit easier for us: we started with a broad design, and began by building out the riskiest and broadest bits of the game. For Everstar. This is the real-time combat and its satellite systems of user interface and networking. Once you know how the game works and how to build content for it, all of a sudden accurate planning is possible. You wi...
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