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Game Design Kitchen

Really boring game development minutae by PsySal. I've moved my dev blog to my website:. Http:/ kittylambda.com/dev blog. I'll crosspost it here as a mirror, though. Feel free to comment in either place. Thanks! A new kind of loop: the P-loop! June 15th, 2011. So this almost definitely isn't a new kind of loop, except maybe to me and a few people that will read this. But I think it's cool! Say You're Adding Particles. P = new BubbleParticle (). Px = SpaceShip.x;. But How Many Particles? That is, if the b...

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Game Design Kitchen | psysal.livejournal.com Reviews
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Really boring game development minutae by PsySal. I've moved my dev blog to my website:. Http:/ kittylambda.com/dev blog. I'll crosspost it here as a mirror, though. Feel free to comment in either place. Thanks! A new kind of loop: the P-loop! June 15th, 2011. So this almost definitely isn't a new kind of loop, except maybe to me and a few people that will read this. But I think it's cool! Say You're Adding Particles. P = new BubbleParticle (). Px = SpaceShip.x;. But How Many Particles? That is, if the b...
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Game Design Kitchen | psysal.livejournal.com Reviews

https://psysal.livejournal.com

Really boring game development minutae by PsySal. I've moved my dev blog to my website:. Http:/ kittylambda.com/dev blog. I'll crosspost it here as a mirror, though. Feel free to comment in either place. Thanks! A new kind of loop: the P-loop! June 15th, 2011. So this almost definitely isn't a new kind of loop, except maybe to me and a few people that will read this. But I think it's cool! Say You're Adding Particles. P = new BubbleParticle (). Px = SpaceShip.x;. But How Many Particles? That is, if the b...

INTERNAL PAGES

psysal.livejournal.com psysal.livejournal.com
1

Game Design Kitchen

http://psysal.livejournal.com/tag/smartness

Really boring game development minutae by PsySal. Entries by tag: smartness. A new kind of loop: the P-loop! June 15th, 2011. So this almost definitely isn't a new kind of loop, except maybe to me and a few people that will read this. But I think it's cool! I'm sure somebody somewhere has thought of this, but in 15 years of programming this technique has never occurred to me, and I've never seen it. It's legitimately neat-o! Say You're Adding Particles. P = new BubbleParticle (). Px = SpaceShip.x;. That ...

2

Game Design Kitchen

http://psysal.livejournal.com/tag/programming

Really boring game development minutae by PsySal. Entries by tag: programming. A new kind of loop: the P-loop! June 15th, 2011. So this almost definitely isn't a new kind of loop, except maybe to me and a few people that will read this. But I think it's cool! I'm sure somebody somewhere has thought of this, but in 15 years of programming this technique has never occurred to me, and I've never seen it. It's legitimately neat-o! Say You're Adding Particles. P = new BubbleParticle (). Px = SpaceShip.x;.

3

Game Design Kitchen

http://psysal.livejournal.com/tag/monte%20carlo

Really boring game development minutae by PsySal. Entries by tag: monte carlo. A new kind of loop: the P-loop! June 15th, 2011. So this almost definitely isn't a new kind of loop, except maybe to me and a few people that will read this. But I think it's cool! I'm sure somebody somewhere has thought of this, but in 15 years of programming this technique has never occurred to me, and I've never seen it. It's legitimately neat-o! Say You're Adding Particles. P = new BubbleParticle (). Px = SpaceShip.x;.

4

Game Design Kitchen

http://psysal.livejournal.com/tag/atomicity

Really boring game development minutae by PsySal. Entries by tag: atomicity. Save Game Transactions in RPGS. June 10th, 2011. Imagine for a second that you made a database for great big evil Bank of America and part of it needed to transfer money between accounts. You write this code:. X = moneyAmount (10, 'USD') / x represent TEN U.S. DOLLARS. If (account1.hasAtLeast (x) then. Look at that weird line, "NO MANS LAND". What happens if the database CRASHES (a bug or a cosmic ray) on that line? Which brings...

5

Circles are Confusion - Game Design Kitchen

http://psysal.livejournal.com/82205.html

Really boring game development minutae by PsySal. April 16th, 2011. Did you learn about domains in high school? A domain of a function is "what it is defined over"; i.e., a function f(x) may be defined for x between 0 and 1, but not outside that. Or for instance f(x) = 1/x is defined over (-inf.0) and (0. inf) but not actually AT 0. Think about the function sin(theta). You could define this over all real numbers, but because the function repeats itself you could also define it over [0.2pi). Suppose two b...

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ZAGDRUM

Samedi 10 septembre 2011. Zagdrum ( drum in gaz, hank drum ,tongue drum). Site officiel : http:/ www.zagdrum.com/fr/. Je vous présente le ZAGDRUM derivé des hands pans ( hang ,bells, halo.). Il sont issue du recyclage de bouteille de gaz ,et d une bonne idée! La différences avec un Hand pan est qu'. Les notes sont découpées en lamelles ( tongues) et non martellé. Il faut environs une dizaine d' heures pour obtenir ce résultat . Il se joue avec des baguettes mais il est possible d en jouer avec les mains.

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068473.21.12 (répondeur). Je consulte à Saint-Brieuc du lundi au jeudi de 8h à 20h au 23, rue du docteur Rahuel dans le quartier Sainte Thérèse (gratuité et facilité de parking). Je consulte également à Rennes chaque vendredi de 8h à 20h au 31, avenue Monseigneur Mouézy (5 minutes de la gare). J'ai effectué une formation en psychanalyse active de cinq années (méthode d'analyse de courte durée). J'accompagne les adultes, les adolescents, les couples. Sur rendez-vous uniquement .

psysal.livejournal.com psysal.livejournal.com

Game Design Kitchen

Really boring game development minutae by PsySal. I've moved my dev blog to my website:. Http:/ kittylambda.com/dev blog. I'll crosspost it here as a mirror, though. Feel free to comment in either place. Thanks! A new kind of loop: the P-loop! June 15th, 2011. So this almost definitely isn't a new kind of loop, except maybe to me and a few people that will read this. But I think it's cool! Say You're Adding Particles. P = new BubbleParticle (). Px = SpaceShip.x;. But How Many Particles? That is, if the b...

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PsYsAle (Aleksandar) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 3 Years. This deviant's full pageview. Last Visit: 19 weeks ago. This is the place where you can personalize your profile! Thanks f...

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УЧЕБНЫЙ КУРС "ПСИХОЛОГИЯ ПРОДАЖ"

УЧЕБНЫЙ КУРС "ПСИХОЛОГИЯ ПРОДАЖ". УЧЕБНЫЙ КУРС ПСИХОЛОГИЯ ПРОДАЖ. ЧТО ЭТО ЗА КУРС ТАКОЙ? ЧТО ЭТО ЗА КУРС ТАКОЙ? Да, этому здесь не научат, но. Имеете отношение к переговорам на высшем уровне, личным и активным продажам? Хотите договариваться с инвесторами, запустить стартап, стать новым Стивом или Биллом? В торговом бизнесе есть две прибыльных группы компаний:. Мы поднимаем квалификацию в личных продажах. Там где человек строит отношения с человеком. Лично. Надолго. С гарантией. Что то не так? А может бы...

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Psysalia Psysalis Psyche

事前に発表できなかった事、その事でライブを見逃してしまった方々、申し訳なかったです。 明日には忘れ去られる我々の解散ニュースですが、Psysalia Psysalis Psyche、なんだかとても悪い夢のようでした。でもやっぱりとても良い夢でした。 投稿者 Psysalia Psysalis Psyche. 12304;#7】ツアーファイナル!マジ、どすこい!! 大阪はファンダンゴ、名古屋はデイトライヴ、福岡はUteroと行ってまいりました「#7」ツアー。 各都市のライブにお越しの皆様には本当に感謝し、後は5月11日の渋谷club Quattroで行われるファイナルを残すのみとなり、メンバー一同気が引き締まる思いです。 皆様の記憶に残る、そんなライブを展開したく思っております故、是非是非、会場に足を運んでみて下さい。 そして会場にて今後のPsysalia Psysalis Psycheについて重大な発表もする予定です。 それでは皆さん、5月11日、渋谷でお会いしましょう!! 以下、気合いじゅうぶんのコピペです!! 投稿者 Psysalia Psysalis Psyche. 実際僕が一番おもろいと思うんじ...

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